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https://github.com/wiidev/usbloadergx.git
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fa11a745d6
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
181 lines
5.1 KiB
C++
181 lines
5.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "SoundSettingsMenu.hpp"
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#include "settings/CSettings.h"
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#include "settings/SettingsPrompts.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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static const char * GameSoundText[] =
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{
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trNOOP( "Sound+Quiet" ),
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trNOOP( "Sound+BGM" ),
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trNOOP( "Loop Sound" ),
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};
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static const char * MusicLoopText[] =
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{
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trNOOP( "Play Once" ),
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trNOOP( "Loop Music" ),
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trNOOP( "Random Directory Music" ),
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trNOOP( "Loop Directory" ),
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};
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SoundSettingsMenu::SoundSettingsMenu()
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: SettingsMenu(tr("Sound Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Backgroundmusic" ));
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Options->SetName(Idx++, "%s", tr( "Music Volume" ));
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Options->SetName(Idx++, "%s", tr( "SFX Volume" ));
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Options->SetName(Idx++, "%s", tr( "Game Sound Mode" ));
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Options->SetName(Idx++, "%s", tr( "Game Sound Volume" ));
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Options->SetName(Idx++, "%s", tr( "Music Loop Mode" ));
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Options->SetName(Idx++, "%s", tr( "Reset BG Music" ));
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SetOptionValues();
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}
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void SoundSettingsMenu::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Backgroundmusic
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const char * filename = strrchr(Settings.ogg_path, '/');
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if (filename)
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Options->SetValue(Idx++, filename+1);
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else
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Options->SetValue(Idx++, tr( "Default" ));
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//! Settings: Music Volume
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if (Settings.volume > 0)
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Options->SetValue(Idx++, "%i", Settings.volume);
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else
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Options->SetValue(Idx++, tr( "OFF" ));
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//! Settings: SFX Volume
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if (Settings.sfxvolume > 0)
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Options->SetValue(Idx++, "%i", Settings.sfxvolume);
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else
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Options->SetValue(Idx++, tr( "OFF" ));
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//! Settings: Game Sound Mode
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Options->SetValue(Idx++, "%s", tr( GameSoundText[Settings.gamesound] ));
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//! Settings: Game Sound Volume
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if (Settings.gamesoundvolume > 0)
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Options->SetValue(Idx++, "%i", Settings.gamesoundvolume);
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else
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Options->SetValue(Idx++, tr( "OFF" ));
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//! Settings: Music Loop Mode
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Options->SetValue(Idx++, tr( MusicLoopText[Settings.musicloopmode] ));
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//! Settings: Reset BG Music
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Options->SetValue(Idx++, " ");
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}
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int SoundSettingsMenu::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Backgroundmusic
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if (ret == ++Idx)
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{
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SetEffect(EFFECT_FADE, -20);
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while (GetEffect() > 0) usleep(100);
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HaltGui();
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GuiWindow * parent = (GuiWindow *) parentElement;
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if(parent) parent->SetState(STATE_DISABLED);
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ResumeGui();
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MenuBackgroundMusic();
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HaltGui();
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SetEffect(EFFECT_FADE, 20);
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if(parent) parent->SetState(STATE_DEFAULT);
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ResumeGui();
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while (GetEffect() > 0) usleep(100);
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}
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//! Settings: Music Volume
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else if (ret == ++Idx)
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{
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Settings.volume += 10;
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if (Settings.volume > 100) Settings.volume = 0;
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bgMusic->SetVolume(Settings.volume);
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}
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//! Settings: SFX Volume
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else if (ret == ++Idx)
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{
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Settings.sfxvolume += 10;
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if (Settings.sfxvolume > 100) Settings.sfxvolume = 0;
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btnSoundOver->SetVolume(Settings.sfxvolume);
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btnSoundClick->SetVolume(Settings.sfxvolume);
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btnSoundClick2->SetVolume(Settings.sfxvolume);
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}
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//! Settings: Game Sound Mode
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else if (ret == ++Idx)
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{
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if (++Settings.gamesound > 2) Settings.gamesound = 0;
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}
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//! Settings: Game Sound Volume
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else if (ret == ++Idx)
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{
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Settings.gamesoundvolume += 10;
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if (Settings.gamesoundvolume > 100) Settings.gamesoundvolume = 0;
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}
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//! Settings: Music Loop Mode
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else if (ret == ++Idx)
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{
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if (++Settings.musicloopmode > 3) Settings.musicloopmode = 0;
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bgMusic->SetLoop(Settings.musicloopmode);
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}
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//! Settings: Reset BG Music
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else if (ret == ++Idx)
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{
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int result = WindowPrompt(tr( "Reset to default BGM?" ), 0, tr( "Yes" ), tr( "No" ));
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if (result)
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{
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bgMusic->LoadStandard();
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bgMusic->Play();
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}
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}
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SetOptionValues();
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return MENU_NONE;
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}
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