mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
9e79c9d99b
* code cleanup
531 lines
14 KiB
C++
531 lines
14 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_button.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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static int scrollison;
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton( int w, int h )
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{
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width = w;
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height = h;
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image = NULL;
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imageOver = NULL;
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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for ( int i = 0; i < 3; i++ )
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = NULL;
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soundHold = NULL;
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soundClick = NULL;
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selectable = true;
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holdable = false;
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clickable = true;
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time1 = time2 = 0;
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}
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GuiButton::GuiButton( GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow )
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{
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width = img->GetWidth();
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height = img->GetHeight();
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image = img;
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image->SetParent( this );
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imageOver = imgOver;
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if ( imageOver ) imageOver->SetParent( this );
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for ( int i = 0; i < 3; i++ )
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if ( grow == 1 )
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{
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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time1 = time2 = 0;
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}
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GuiButton::GuiButton( GuiImage* img, GuiImage* imgOver, int hor, int vert, int x, int y, GuiTrigger* trig, GuiSound* sndOver, GuiSound* sndClick, u8 grow, GuiTooltip* tt, int ttx, int tty, int h_align, int v_align )
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{
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width = img->GetWidth();
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height = img->GetHeight();
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image = img;
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image->SetParent( this );
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imageOver = imgOver;
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if ( imageOver ) imageOver->SetParent( this );
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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iconHold = NULL;
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iconClick = NULL;
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toolTip = NULL;
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alignmentHor = hor;
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alignmentVert = vert;
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xoffset = x;
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yoffset = y;
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trigger[0] = trig;
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for ( int i = 0; i < 3; i++ )
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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soundOver = sndOver;
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soundHold = NULL;
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soundClick = sndClick;
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selectable = true;
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holdable = false;
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clickable = true;
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if ( grow == 1 )
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{
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effectsOver |= EFFECT_SCALE;
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effectAmountOver = 4;
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effectTargetOver = 110;
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}
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toolTip = tt;
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toolTip->SetParent( this );
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toolTip->SetAlignment( h_align, v_align );
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toolTip->SetPosition( ttx, tty );
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time1 = time2 = 0;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton()
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{
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}
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void GuiButton::SetImage( GuiImage* img )
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{
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LOCK( this );
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image = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetImageOver( GuiImage* img )
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{
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LOCK( this );
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imageOver = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetImageHold( GuiImage* img )
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{
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LOCK( this );
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imageHold = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetImageClick( GuiImage* img )
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{
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LOCK( this );
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imageClick = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetIcon( GuiImage* img )
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{
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LOCK( this );
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icon = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetIconOver( GuiImage* img )
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{
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LOCK( this );
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iconOver = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetIconHold( GuiImage* img )
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{
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LOCK( this );
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iconHold = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetIconClick( GuiImage* img )
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{
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LOCK( this );
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iconClick = img;
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if ( img ) img->SetParent( this );
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}
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void GuiButton::SetLabel( GuiText* txt, int n )
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{
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LOCK( this );
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label[n] = txt;
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if ( txt ) txt->SetParent( this );
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}
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void GuiButton::SetLabelOver( GuiText* txt, int n )
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{
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LOCK( this );
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labelOver[n] = txt;
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if ( txt ) txt->SetParent( this );
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}
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void GuiButton::SetLabelHold( GuiText* txt, int n )
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{
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LOCK( this );
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labelHold[n] = txt;
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if ( txt ) txt->SetParent( this );
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}
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void GuiButton::SetLabelClick( GuiText* txt, int n )
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{
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LOCK( this );
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labelClick[n] = txt;
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if ( txt ) txt->SetParent( this );
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}
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void GuiButton::SetSoundOver( GuiSound * snd )
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{
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LOCK( this );
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soundOver = snd;
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}
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void GuiButton::SetSoundHold( GuiSound * snd )
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{
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LOCK( this );
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soundHold = snd;
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}
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void GuiButton::SetSoundClick( GuiSound * snd )
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{
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LOCK( this );
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soundClick = snd;
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}
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void GuiButton::SetToolTip( GuiTooltip* tt, int x, int y, int h_align, int v_align )
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{
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LOCK( this );
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if ( tt )
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{
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toolTip = tt;
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toolTip->SetParent( this );
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toolTip->SetAlignment( h_align, v_align );
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toolTip->SetPosition( x, y );
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}
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}
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void GuiButton::RemoveToolTip()
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{
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LOCK( this );
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toolTip = NULL;
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}
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void GuiButton::RemoveSoundOver()
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{
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LOCK( this );
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soundOver = NULL;
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}
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void GuiButton::RemoveSoundClick()
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{
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LOCK( this );
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soundClick = NULL;
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}
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void GuiButton::SetSkew( int XX1, int YY1, int XX2, int YY2, int XX3, int YY3, int XX4, int YY4 )
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{
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if ( image )
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{
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image->xx1 = XX1;
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image->yy1 = YY1;
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image->xx2 = XX2;
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image->yy2 = YY2;
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image->xx3 = XX3;
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image->yy3 = YY3;
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image->xx4 = XX4;
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image->yy4 = YY4;
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}
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}
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void GuiButton::SetSkew( int *skew )
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{
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if ( image )
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image->SetSkew( skew );
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::Draw()
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{
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LOCK( this );
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if ( !this->IsVisible() )
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return;
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// draw image
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if ( ( state == STATE_SELECTED || state == STATE_HELD ) && imageOver )
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imageOver->Draw();
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else if ( image )
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image->Draw();
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// draw icon
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if ( ( state == STATE_SELECTED || state == STATE_HELD ) && iconOver )
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iconOver->Draw();
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else if ( icon )
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icon->Draw();
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// draw text
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for ( int i = 0; i < 3; i++ )
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{
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if ( ( state == STATE_SELECTED || state == STATE_HELD ) && labelOver[i] )
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labelOver[i]->Draw();
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else if ( label[i] )
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label[i]->Draw();
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}
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this->UpdateEffects();
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}
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void GuiButton::DrawTooltip()
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{
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LOCK( this );
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if ( this->IsVisible() && state == STATE_SELECTED && toolTip )
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{
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if ( time2 == 0 )
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{
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time( &time1 );
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time2 = time1;
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}
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if ( time1 != 0 ) // timer l<>uft
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time( &time1 );
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if ( time1 == 0 || difftime( time1, time2 ) >= 2 )
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{
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if ( time1 != 0 ) // timer gerade abgelaufen
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toolTip->SetEffect( EFFECT_FADE, 20 );
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time1 = 0;
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toolTip->Draw();
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return;
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}
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}
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else
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{
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if ( time2 != 0 && time1 == 0 ) // timer abgelaufen, gerade DESELECT
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if ( toolTip ) toolTip->SetEffect( EFFECT_FADE, -20 );
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time2 = 0;
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}
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if ( toolTip && toolTip->GetEffect() )
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toolTip->Draw();
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}
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void GuiButton::ScrollIsOn( int f )
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{
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LOCK( this );
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scrollison = f;
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}
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void GuiButton::Update( GuiTrigger * t )
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{
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LOCK( this );
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if ( !this->IsVisible() || state == STATE_CLICKED || state == STATE_DISABLED || !t )
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return;
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else if ( parentElement && parentElement->GetState() == STATE_DISABLED )
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return;
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#ifdef HW_RVL
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// cursor
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if ( t->wpad.ir.valid )
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{
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if ( this->IsInside( t->wpad.ir.x, t->wpad.ir.y ) )
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{
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if ( state == STATE_DEFAULT ) // we weren't on the button before!
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{
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if ( scrollison == 0 )
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{
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this->SetState( STATE_SELECTED, t->chan );
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}
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if ( this->Rumble() && scrollison == 0 )
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rumbleRequest[t->chan] = 1;
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if ( soundOver && scrollison == 0 )
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soundOver->Play();
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if ( effectsOver && !effects && scrollison == 0 )
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{
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// initiate effects
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effects = effectsOver;
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effectAmount = effectAmountOver;
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effectTarget = effectTargetOver;
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}
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}
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}
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else
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{
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if ( state == STATE_SELECTED && ( stateChan == t->chan || stateChan == -1 ) )
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this->ResetState();
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if ( effectTarget == effectTargetOver && effectAmount == effectAmountOver )
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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}
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}
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#else
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if ( state == STATE_SELECTED && ( stateChan == t->chan || stateChan == -1 ) )
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this->ResetState();
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if ( effectTarget == effectTargetOver && effectAmount == effectAmountOver )
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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#endif
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// button triggers
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if ( this->IsClickable() && scrollison == 0 )
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{
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s32 wm_btns, wm_btns_trig, cc_btns, cc_btns_trig;
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for ( int i = 0; i < 6; i++ )
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{
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if ( trigger[i] && ( trigger[i]->chan == -1 || trigger[i]->chan == t->chan ) )
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_trig = trigger[i]->wpad.btns_d << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_d >> 16;
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if (
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( ( t->wpad.btns_d > 0 &&
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wm_btns == wm_btns_trig ) ||
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( cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC ) ) ||
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( t->pad.btns_d == trigger[i]->pad.btns_d && t->pad.btns_d > 0 ) )
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{
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if ( t->chan == stateChan || stateChan == -1 )
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{
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if ( state == STATE_SELECTED )
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{
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this->SetState( STATE_CLICKED, t->chan );
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if ( soundClick )
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soundClick->Play();
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}
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else if ( trigger[i]->type == TRIGGER_BUTTON_ONLY )
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{
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this->SetState( STATE_CLICKED, t->chan );
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if ( soundClick )
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soundClick->Play();
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}
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else if ( trigger[i]->type == TRIGGER_BUTTON_ONLY_IN_FOCUS &&
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parentElement->IsFocused() )
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{
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this->SetState( STATE_CLICKED, t->chan );
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if ( soundClick )
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soundClick->Play();
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}
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}
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}
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}
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}
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}
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if ( this->IsHoldable() )
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{
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bool held = false;
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s32 wm_btns, wm_btns_h, wm_btns_trig, cc_btns, cc_btns_h, cc_btns_trig;
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for ( int i = 0; i < 6; i++ )
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{
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if ( trigger[i] && ( trigger[i]->chan == -1 || trigger[i]->chan == t->chan ) )
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{
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// higher 16 bits only (wiimote)
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wm_btns = t->wpad.btns_d << 16;
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wm_btns_h = t->wpad.btns_h << 16;
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wm_btns_trig = trigger[i]->wpad.btns_h << 16;
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// lower 16 bits only (classic controller)
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cc_btns = t->wpad.btns_d >> 16;
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cc_btns_h = t->wpad.btns_h >> 16;
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cc_btns_trig = trigger[i]->wpad.btns_h >> 16;
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if (
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( ( t->wpad.btns_d > 0 &&
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wm_btns == wm_btns_trig ) ||
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( cc_btns == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC ) ) ||
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( t->pad.btns_d == trigger[i]->pad.btns_h && t->pad.btns_d > 0 ) )
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{
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if ( trigger[i]->type == TRIGGER_HELD && state == STATE_SELECTED &&
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( t->chan == stateChan || stateChan == -1 ) )
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this->SetState( STATE_CLICKED, t->chan );
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}
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if (
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( ( t->wpad.btns_h > 0 &&
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wm_btns_h == wm_btns_trig ) ||
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( cc_btns_h == cc_btns_trig && t->wpad.exp.type == EXP_CLASSIC ) ) ||
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( t->pad.btns_h == trigger[i]->pad.btns_h && t->pad.btns_h > 0 ) )
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{
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if ( trigger[i]->type == TRIGGER_HELD )
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held = true;
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}
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if ( !held && state == STATE_HELD && stateChan == t->chan )
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{
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this->ResetState();
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}
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else if ( held && state == STATE_CLICKED && stateChan == t->chan )
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{
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this->SetState( STATE_HELD, t->chan );
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}
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}
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}
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}
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if ( updateCB )
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updateCB( this );
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}
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|