usbloadergx/source/wad/title.h
giantpune 19067967bc change the onscreen keyboard to filebrowser for custom paths
no button to create a new file and a little bug with the scrolling, but better than typing stuff in.

added channel launcher.  currently doesnt show the actual name, only the u32 and ID.  also, it is only showing 0x00010001 channels, so no Mii, weather, or other crappy channels,  just the good stuff.

fixed bug that showed the MacOS hidden files as extra homebrew entries.
2009-07-25 09:39:01 +00:00

80 lines
2.0 KiB
C

/*-------------------------------------------------------------
from any title deleter and wad manager 1.4
title.h --
Copyright (C) 2008 tona and/or waninkoko
-------------------------------------------------------------*/
#include <gccore.h>
#include <ogcsys.h>
#include <string.h>
#include <stdio.h>
#include <fat.h>
#include <malloc.h>
// Turn upper and lower into a full title ID
#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
// Get upper or lower half of a title ID
#define TITLE_UPPER(x) ((u32)((x) >> 32))
// Turn upper and lower into a full title ID
#define TITLE_LOWER(x) ((u32)(x))
#define MAX_TITLES 100
#ifndef _TITLE_H_
#define _TITLE_H_
#ifdef __cplusplus
extern "C"
{
#endif
/* Constants */
#define BLOCK_SIZE 1024
/* Prototypes */
s32 Title_GetList(u64 **, u32 *);
s32 Title_GetTicketViews(u64, tikview **, u32 *);
s32 Title_GetTMD(u64, signed_blob **, u32 *);
s32 Title_GetVersion(u64, u16 *);
s32 Title_GetSysVersion(u64, u64 *);
s32 Title_GetSize(u64, u32 *);
s32 Title_GetIOSVersions(u8 **, u32 *);
// Load the database from SD card
s32 loadDatabase();
// Free the database on exit
void freeDatabase();
// Get the number of entries in the database
s32 getDatabaseCount();
// Get the name of a title
s32 getTitle_Name(char *name, u64 id, char *tid);
// Get the name of a title from the database located on the SD card
s32 getNameDB(char *name, char* id);
// Get the name of a title from its banner.bin in NAND
s32 getNameBN(char *name, u64 id);
// Get the name of a title from its 00000000.app in NAND
s32 getName00(char *name, u64 id);
// Get string representation of lower title id
char *titleText(u32 kind, u32 title);
// Converts a 16 bit Wii string to a printable 8 bit string
s32 __convertWiiString(char *str, u8 *data, u32 cnt);
// Get the number of titles on the Wii of a given type
s32 getTitles_TypeCount(u32 type, u32 *count);
// Get the list of titles of this type
s32 getTitles_Type(u32 type, u32 *titles, u32 count);
#ifdef __cplusplus
}
#endif
#endif