mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-07 08:03:18 +02:00
![strtoul](/assets/img/avatar_default.png)
*added refresh of partition size when activating wii games mode from none wii games mode *fixed playback of some BNS banner sounds *moved every allocation used during or after apploader to mem2 (fixes some memory overwrites problems by the apploader) *improved detection of game partition when starting the loader without configs (fresh start) *fixed remove of unused cached titles on wiitdb load
29 lines
749 B
C
29 lines
749 B
C
#ifndef GAMEPATCHES_H_
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#define GAMEPATCHES_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gccore.h>
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void RegisterDOL(u8 *dst, int len);
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void ClearDOLList();
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void gamepatches(u8 videoSelected, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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u8 vipatch, u8 sneekVideoPatch, u8 hooktype, u8 fix002, u64 returnTo);
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bool Anti_002_fix(u8 * Address, int Size);
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bool NSMBPatch();
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bool PoPPatch();
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void VideoModePatcher(u8 * dst, int len, u8 videoSelected);
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void sneek_video_patch(void *addr, u32 len);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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int PatchNewReturnTo(int es_fd, u64 title);
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int BlockIOSReload(int es_fd, u8 gameIOS);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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#ifdef __cplusplus
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}
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#endif
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#endif
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