mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
190 lines
3.2 KiB
C++
190 lines
3.2 KiB
C++
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#include "CSettings.h"
|
|
#include "settings/CGameStatistics.h"
|
|
#include "newtitles.h"
|
|
|
|
#define NEW_SECONDS (24 * 60 * 60)
|
|
#define GAMETITLES "GameTimestamps.txt"
|
|
|
|
NewTitles *NewTitles::instance = NULL;
|
|
|
|
NewTitles::NewTitles()
|
|
{
|
|
firstTitle = lastTitle = NULL;
|
|
isDirty = isNewFile = false;
|
|
|
|
// Read the text file
|
|
char path[255];
|
|
snprintf(path, sizeof(path), Settings.titlestxt_path);
|
|
if(path[strlen(path)-1] != '/')
|
|
strcat(path, "/");
|
|
|
|
snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
|
|
|
|
char line[50];
|
|
FILE *fp = fopen(path, "rb");
|
|
if (!fp)
|
|
{
|
|
isNewFile = true;
|
|
return;
|
|
}
|
|
|
|
time_t currenttime = time(0);
|
|
|
|
while (fgets(line, sizeof(line), fp))
|
|
{
|
|
// This is one line
|
|
if (line[0] == '#' || line[0] == ';')
|
|
continue;
|
|
|
|
Title *title = new Title();
|
|
if (sscanf(line, "%6c:%lu", title->titleId, &title->timestamp) != 2)
|
|
{
|
|
delete title; // Invalid title entry, ignore
|
|
continue;
|
|
}
|
|
|
|
title->next = NULL;
|
|
title->isNew = ((currenttime - title->timestamp) < NEW_SECONDS);
|
|
|
|
if (firstTitle == NULL)
|
|
{
|
|
firstTitle = title;
|
|
lastTitle = title;
|
|
}
|
|
else
|
|
{
|
|
lastTitle->next = title;
|
|
lastTitle = title;
|
|
}
|
|
}
|
|
|
|
fclose(fp);
|
|
}
|
|
|
|
NewTitles::~NewTitles()
|
|
{
|
|
Save();
|
|
|
|
Title *t = firstTitle;
|
|
while (t != NULL)
|
|
{
|
|
Title *temp = t->next;
|
|
delete t;
|
|
t = temp;
|
|
}
|
|
firstTitle = lastTitle = NULL;
|
|
}
|
|
|
|
void NewTitles::CheckGame(const u8 *titleid)
|
|
{
|
|
if (titleid == NULL || strlen((char *) titleid) == 0)
|
|
return;
|
|
|
|
Title *t = firstTitle;
|
|
while (t != NULL)
|
|
{
|
|
// Loop all titles, search for the correct titleid
|
|
if (memcmp(titleid, t->titleId, 6) == 0)
|
|
return; // Game found, which is excellent
|
|
|
|
t = t->next;
|
|
}
|
|
|
|
// Not found, add it
|
|
t = new Title;
|
|
snprintf(t->titleId, sizeof(t->titleId), (char *) titleid);
|
|
t->timestamp = time(0);
|
|
t->next = NULL;
|
|
|
|
if (isNewFile)
|
|
{
|
|
t->isNew = false;
|
|
t->timestamp -= (NEW_SECONDS + 1); // Mark all games as not new if this is a new file
|
|
}
|
|
else
|
|
{
|
|
GameStatus *Status = GameStatistics.GetGameStatus(titleid);
|
|
t->isNew = (Status == NULL || Status->PlayCount == 0);
|
|
}
|
|
|
|
if (firstTitle == NULL)
|
|
{
|
|
firstTitle = t;
|
|
lastTitle = t;
|
|
}
|
|
else
|
|
{
|
|
lastTitle->next = t;
|
|
lastTitle = t;
|
|
}
|
|
isDirty = true;
|
|
}
|
|
|
|
bool NewTitles::IsNew(const u8 *titleid) const
|
|
{
|
|
if (!titleid) return false;
|
|
|
|
Title *t = firstTitle;
|
|
|
|
while(t != NULL)
|
|
{
|
|
// Loop all titles, search for the correct titleid
|
|
if (memcmp(titleid, t->titleId, 6) == 0)
|
|
return t->isNew;
|
|
|
|
t = t->next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void NewTitles::Remove(const u8 *titleid)
|
|
{
|
|
if (titleid == NULL) return;
|
|
|
|
Title *t = firstTitle, *prev = NULL;
|
|
while (t != NULL)
|
|
{
|
|
if (memcmp(titleid, t->titleId, 6) == 0)
|
|
{
|
|
if (prev == NULL)
|
|
firstTitle = t->next;
|
|
else
|
|
prev->next = t->next;
|
|
|
|
delete t;
|
|
isDirty = true;
|
|
return;
|
|
}
|
|
prev = t;
|
|
t = t->next;
|
|
}
|
|
}
|
|
|
|
void NewTitles::Save()
|
|
{
|
|
if (!isDirty) return;
|
|
|
|
char path[255];
|
|
snprintf(path, sizeof(path), Settings.titlestxt_path);
|
|
if(path[strlen(path)-1] != '/')
|
|
strcat(path, "/");
|
|
|
|
snprintf(path, sizeof(path), "%s%s", path, GAMETITLES);
|
|
|
|
FILE *fp = fopen(path, "wb");
|
|
if (fp == NULL)
|
|
return;
|
|
|
|
Title *t = firstTitle;
|
|
while (t != NULL && strlen(t->titleId) > 0)
|
|
{
|
|
fprintf(fp, "%s:%lu\n", t->titleId, t->timestamp);
|
|
t = t->next;
|
|
}
|
|
fclose(fp);
|
|
}
|