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https://github.com/wiidev/usbloadergx.git
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![e.bovendeur](/assets/img/avatar_default.png)
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#ifndef _WBFS_H_
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#define _WBFS_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "libwbfs/libwbfs.h"
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/* Device list */
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enum {
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WBFS_DEVICE_USB = 1, /* USB device */
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WBFS_DEVICE_SDHC /* SDHC device */
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};
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/* Macros */
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#define WBFS_MIN_DEVICE 1
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#define WBFS_MAX_DEVICE 2
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/* Prototypes */
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void GetProgressValue(s32 * d, s32 * m);
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s32 WBFS_Init(u32);
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s32 WBFS_Open(void);
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s32 WBFS_Close(void);
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s32 WBFS_Format(u32, u32);
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s32 WBFS_GetCount(u32 *);
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s32 WBFS_GetHeaders(void *, u32, u32);
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s32 __WBFS_ReadDVD(void *fp, u32 lba, u32 len, void *iobuf);
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wbfs_t *GetHddInfo(void);
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s32 WBFS_CheckGame(u8 *);
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s32 WBFS_AddGame(void);
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s32 WBFS_RemoveGame(u8 *);
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s32 WBFS_GameSize(u8 *, f32 *);
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s32 WBFS_DiskSpace(f32 *, f32 *);
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s32 WBFS_RenameGame(u8 *, const void *);
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s32 WBFS_ReIDGame(u8 *discid, const void *newID);
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f32 WBFS_EstimeGameSize(void);
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s32 __WBFS_ReadUSB(void *fp, u32 lba, u32 count, void *iobuf);
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s32 __WBFS_WriteUSB(void *fp, u32 lba, u32 count, void *iobuf);
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#ifdef __cplusplus
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}
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#endif
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#endif
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