mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
bb21617dba
This effectively disables horizontal scaling and when paired with GCVideo it should give you a pixel perfect image.
39 lines
1.3 KiB
C
39 lines
1.3 KiB
C
#ifndef GAMEPATCHES_H_
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#define GAMEPATCHES_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <gccore.h>
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void RegisterDOL(u8 *dst, int len);
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void ClearDOLList();
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void gamepatches(u8 videoSelected, u8 videoPatchDol, u8 aspectForce, u8 languageChoice, u8 patchcountrystring,
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u8 vipatch, u8 deflicker, u8 sneekVideoPatch, u8 hooktype, u8 videoWidth, u64 returnTo, u8 privateServer, const char *serverAddr);
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void anti_002_fix(u8 *addr, u32 len);
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void deflicker_patch(u8 *addr, u32 len);
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void patch_vfilters(u8 *addr, u32 len, u8 *vfilter);
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void patch_vfilters_rogue(u8 *addr, u32 len, u8 *vfilter);
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void patch_width(u8 *addr, u32 len);
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void PrivateServerPatcher(void *addr, u32 len, u8 privateServer, const char *serverAddr);
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void PatchFix480p();
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s8 do_new_wiimmfi();
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s8 do_new_wiimmfi_nonMKWii(void *addr, u32 len);
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void domainpatcher(void *addr, u32 len, const char *domain);
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bool patch_nsmb(u8 *gameid);
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bool patch_pop(u8 *gameid);
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void patch_error_codes(u8 *gameid);
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void VideoModePatcher(u8 *dst, int len, u8 videoSelected, u8 VideoPatchDol);
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void sneek_video_patch(void *addr, u32 len);
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bool PatchReturnTo(void *Address, int Size, u32 id);
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int PatchNewReturnTo(int es_fd, u64 title);
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int BlockIOSReload(int es_fd, u32 gameIOS);
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void PatchAspectRatio(void *addr, u32 len, u8 aspect);
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#ifdef __cplusplus
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}
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#endif
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#endif
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