mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
57f0ce0ed4
new vars are firstLine = 1; numLines = -1; totalLines = 1; totalLines is not changed until the text is set to wrap and Draw() is called 1 time. The other 2 are set with functions. new functions are void GuiText::SetNumLines(int n) void GuiText::SetFirstLine(int n) int GuiText::GetNumLines() int GuiText::GetFirstLine() int GuiText::GetTotalLines() int GuiText::GetLineHeight(int n) These should be self explanatory. GetLineHeight relies on total lines so it needs to be called after the first Draw(); Raised the chars[] to 3000 for the synopsis because people are writing books in there. Used those new fancy functions make the synopsis fit in the info window. Press up/down to scroll the text. Arrows may come later for the buttons. Also put a home buttononlytrigger on the game prompt. moved disable mainWindow to the beginning of the infoprompt to keep from loading images and stuff from the sd at the same time we are reading the xml file.
855 lines
30 KiB
C++
855 lines
30 KiB
C++
#include <gccore.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <dirent.h>
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#include "usbloader/wbfs.h"
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#include "language/gettext.h"
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#include "libwiigui/gui.h"
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#include "../xml/xml.h"
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#include "menu.h"
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#include "filelist.h"
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#include "sys.h"
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#include "wpad.h"
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#include "fatmounter.h"
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#include "listfiles.h"
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#include "prompts/PromptWindows.h"
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#include "gameinfo.h"
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/*** Extern variables ***/
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extern GuiWindow * mainWindow;
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extern GuiSound * bgMusic;
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extern u8 shutdown;
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extern u8 reset;
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/*** Extern functions ***/
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extern void ResumeGui();
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extern void HaltGui();
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/****************************************************************************
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* gameinfo
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***************************************************************************/
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int showGameInfo(char *ID)
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{
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HaltGui();//put this first to try to get rid of the code dump caused by loading this window at the same time as loading images from the SD card
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mainWindow->SetState(STATE_DISABLED);
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ResumeGui();
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//load the xml shit
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bool databaseopened = true;
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OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, false, true); // open file, do not load titles, keep in memory
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if(databaseopened) {
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LoadGameInfoFromXML(ID, Settings.db_language);
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CloseXMLDatabase();
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bool showmeminfo = false;
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int choice=-1;
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int titley=10;
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int marginY=titley+40;
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int indexy = marginY;
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int wifiY=0;
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int intputX=200, inputY=-30, txtXOffset=90;
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u8 nunchuk=0,
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classiccontroller=0,
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balanceboard=0,
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dancepad=0,
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guitar=0,
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gamecube=0,
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wheel=0,
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motionplus=0,
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drums=0,
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microphone=0;
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int newline=1;
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u8 page=1;
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GuiImageData * playersImgData = NULL;
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GuiImage * playersImg = NULL;
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GuiImageData * wifiplayersImgData = NULL;
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GuiImage * wifiplayersImg = NULL;
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GuiImage * ratingImg = NULL;
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GuiImage * classiccontrollerImg = NULL;
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GuiImage * nunchukImg = NULL;
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GuiImage * guitarImg = NULL;
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GuiImage * drumsImg = NULL;
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GuiImage * dancepadImg = NULL;
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GuiImage * motionplusImg = NULL;
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GuiImage * wheelImg = NULL;
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GuiImage * balanceboardImg = NULL;
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GuiImage * microphoneImg = NULL;
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GuiImage * gcImg = NULL;
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GuiImage * dialogBoxImg1 = NULL;
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GuiImage * dialogBoxImg2 = NULL;
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GuiImage * dialogBoxImg3 = NULL;
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GuiImage * dialogBoxImg4 = NULL;
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GuiImage * dialogBoxImg11 = NULL;
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GuiImage * dialogBoxImg22 = NULL;
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GuiImage * dialogBoxImg33 = NULL;
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GuiImage * dialogBoxImg44 = NULL;
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GuiImage * coverImg = NULL;
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GuiImage * coverImg2 = NULL;
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GuiImageData * classiccontrollerImgData = NULL;
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GuiImageData * nunchukImgData = NULL;
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GuiImageData * guitarImgData = NULL;
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GuiImageData * drumsImgData = NULL;
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GuiImageData * motionplusImgData = NULL;
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GuiImageData * wheelImgData = NULL;
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GuiImageData * balanceboardImgData = NULL;
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GuiImageData * dancepadImgData = NULL;
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GuiImageData * microphoneImgData = NULL;
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GuiImageData * gamecubeImgData = NULL;
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GuiImageData * ratingImgData = NULL;
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GuiImageData * cover = NULL;
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GuiText * releasedTxt = NULL;
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GuiText * publisherTxt = NULL;
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GuiText * developerTxt = NULL;
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GuiText * titleTxt = NULL;
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GuiText * synopsisTxt = NULL;
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GuiText ** genreTxt = NULL;
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GuiText ** wifiTxt = NULL;
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GuiText * betaTxt = NULL;
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GuiText * beta1Txt = NULL;
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GuiText * memTxt = NULL;
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GuiWindow gameinfoWindow(600,308);
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gameinfoWindow.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow.SetPosition(0, -50);
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GuiWindow gameinfoWindow2(600,308);
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gameinfoWindow2.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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gameinfoWindow2.SetPosition(0, -50);
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GuiWindow txtWindow(350,270);
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txtWindow.SetAlignment(ALIGN_CENTRE, ALIGN_RIGHT);
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txtWindow.SetPosition(95, 55);
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GuiSound btnSoundOver(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
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GuiSound btnClick(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
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char imgPath[50];
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snprintf(imgPath, sizeof(imgPath), "%sbutton_dialogue_box.png", CFG.theme_path);
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GuiImageData btnOutline(imgPath, button_dialogue_box_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1_png.png", CFG.theme_path);
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GuiImageData dialogBox1(imgPath, gameinfo1_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo1a_png.png", CFG.theme_path);
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GuiImageData dialogBox2(imgPath, gameinfo1a_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2_png.png", CFG.theme_path);
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GuiImageData dialogBox3(imgPath, gameinfo2_png);
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snprintf(imgPath, sizeof(imgPath), "%sgameinfo2a_png.png", CFG.theme_path);
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GuiImageData dialogBox4(imgPath, gameinfo2a_png);
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GuiTrigger trigA;
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trigA.SetButtonOnlyTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
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GuiTrigger trigB;
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trigB.SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
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GuiTrigger trigU;
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trigU.SetButtonOnlyTrigger(-1, WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP, PAD_BUTTON_UP);
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GuiTrigger trigD;
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trigD.SetButtonOnlyTrigger(-1, WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN, PAD_BUTTON_DOWN);
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GuiTrigger trigH;
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trigH.SetButtonOnlyTrigger(-1, WPAD_BUTTON_HOME | WPAD_CLASSIC_BUTTON_HOME, 0);
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//buttons for changing between synopsis and other info
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GuiButton backBtn(0,0);
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backBtn.SetPosition(-20,-20);
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backBtn.SetTrigger(&trigB);
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gameinfoWindow.Append(&backBtn);
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GuiButton nextBtn(0,0);
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nextBtn.SetPosition(20,20);
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nextBtn.SetTrigger(&trigA);
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gameinfoWindow.Append(&nextBtn);
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//buttons for scrolling the synopsis
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GuiButton upBtn(0,0);
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upBtn.SetPosition(0,0);
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upBtn.SetTrigger(&trigU);
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GuiButton dnBtn(0,0);
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dnBtn.SetPosition(0,0);
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dnBtn.SetTrigger(&trigD);
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GuiButton homeBtn(0,0);
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homeBtn.SetPosition(0,0);
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homeBtn.SetTrigger(&trigH);
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char linebuf[3000] = "";
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char linebuf2[100] = "";
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// enable icons for required accessories
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for (int i=1;i<=XML_ELEMMAX;i++)
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{
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if (strcmp(gameinfo.accessoriesReq[i],"classiccontroller")==0)
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classiccontroller=1;
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if (strcmp(gameinfo.accessoriesReq[i],"nunchuk")==0)
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nunchuk=1;
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if (strcmp(gameinfo.accessoriesReq[i],"guitar")==0)
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guitar=1;
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if (strcmp(gameinfo.accessoriesReq[i],"drums")==0)
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drums=1;
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if (strcmp(gameinfo.accessoriesReq[i],"dancepad")==0)
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dancepad=1;
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if (strcmp(gameinfo.accessoriesReq[i],"motionplus")==0)
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motionplus=1;
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if (strcmp(gameinfo.accessoriesReq[i],"wheel")==0)
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wheel=1;
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if (strcmp(gameinfo.accessoriesReq[i],"balanceboard")==0)
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balanceboard=1;
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if (strcmp(gameinfo.accessoriesReq[i],"microphone")==0)
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microphone=1;
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if (strcmp(gameinfo.accessoriesReq[i],"gamecube")==0)
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gamecube=1;
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}
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// switch icons
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if (nunchuk) nunchukImgData = new GuiImageData(nunchukR_png);
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else nunchukImgData = new GuiImageData(nunchuk_png);
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if (classiccontroller) classiccontrollerImgData = new GuiImageData(classiccontrollerR_png);
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else classiccontrollerImgData = new GuiImageData(classiccontroller_png);
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if (guitar) guitarImgData = new GuiImageData(guitarR_png);
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else guitarImgData = new GuiImageData(guitar_png);
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if (gamecube) gamecubeImgData = new GuiImageData(gcncontrollerR_png);
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else gamecubeImgData = new GuiImageData(gcncontroller_png);
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if (wheel) wheelImgData = new GuiImageData(wheelR_png);
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else wheelImgData = new GuiImageData(wheel_png);
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if (motionplus) motionplusImgData = new GuiImageData(motionplusR_png);
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else motionplusImgData = new GuiImageData(motionplus_png);
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if (drums) drumsImgData = new GuiImageData(drumsR_png);
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else drumsImgData = new GuiImageData(drums_png);
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if (microphone) microphoneImgData = new GuiImageData(microphoneR_png);
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else microphoneImgData = new GuiImageData(microphone_png);
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if (balanceboard) balanceboardImgData = new GuiImageData(balanceboardR_png);
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else balanceboardImgData = new GuiImageData(balanceboard_png);
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if (dancepad) dancepadImgData = new GuiImageData(dancepadR_png);
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else dancepadImgData = new GuiImageData(dancepad_png);
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// look for optional accessories
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for (int i=1;i<=XML_ELEMMAX;i++)
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{
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if (strcmp(gameinfo.accessories[i],"classiccontroller")==0)
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classiccontroller=1;
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if (strcmp(gameinfo.accessories[i],"nunchuk")==0)
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nunchuk=1;
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if (strcmp(gameinfo.accessories[i],"guitar")==0)
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guitar=1;
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if (strcmp(gameinfo.accessories[i],"drums")==0)
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drums=1;
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if (strcmp(gameinfo.accessories[i],"dancepad")==0)
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dancepad=1;
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if (strcmp(gameinfo.accessories[i],"motionplus")==0)
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motionplus=1;
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if (strcmp(gameinfo.accessories[i],"wheel")==0)
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wheel=1;
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if (strcmp(gameinfo.accessories[i],"balanceboard")==0)
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balanceboard=1;
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if (strcmp(gameinfo.accessories[i],"microphone")==0)
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microphone=1;
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if (strcmp(gameinfo.accessories[i],"gamecube")==0)
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gamecube=1;
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}
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dialogBoxImg1 = new GuiImage(&dialogBox1);
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dialogBoxImg1->SetAlignment(0,3);
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dialogBoxImg1->SetPosition(-9,0);
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dialogBoxImg2 = new GuiImage(&dialogBox2);
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dialogBoxImg2->SetAlignment(0,3);
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dialogBoxImg2->SetPosition(145,0);
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dialogBoxImg3 = new GuiImage(&dialogBox3);
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dialogBoxImg3->SetAlignment(0,3);
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dialogBoxImg3->SetPosition(301,0);
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dialogBoxImg4 = new GuiImage(&dialogBox4);
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dialogBoxImg4->SetAlignment(0,3);
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dialogBoxImg4->SetPosition(457,0);
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gameinfoWindow.Append(dialogBoxImg1);
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gameinfoWindow.Append(dialogBoxImg2);
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gameinfoWindow.Append(dialogBoxImg3);
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gameinfoWindow.Append(dialogBoxImg4);
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snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.covers_path, ID);
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cover = new GuiImageData(imgPath, 0); //load full id image
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if (!cover->GetImage()) {
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delete cover;
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snprintf(imgPath, sizeof(imgPath), "%snoimage.png", Settings.covers_path);
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cover = new GuiImageData(imgPath, nocover_png); //load no image
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}
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delete coverImg;
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coverImg = NULL;
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coverImg = new GuiImage(cover);
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coverImg->SetWidescreen(CFG.widescreen);
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coverImg->SetPosition(15,30);
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gameinfoWindow.Append(coverImg);
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// # of players
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if (strcmp(gameinfo.players,"") != 0) {
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playersImgData = new GuiImageData(Wiimote1_png);
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if (atoi(gameinfo.players)>1){
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playersImgData= new GuiImageData(Wiimote2_png);
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}
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if (atoi(gameinfo.players)>2){
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playersImgData= new GuiImageData(Wiimote4_png);
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}
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playersImg = new GuiImage(playersImgData);
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playersImg->SetWidescreen(CFG.widescreen);
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playersImg->SetPosition(intputX , inputY);
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playersImg->SetAlignment(0,4);
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gameinfoWindow.Append(playersImg);
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intputX += (CFG.widescreen ? playersImg->GetWidth() * .8 : playersImg->GetWidth())+5;
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}
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//draw the input types for this game
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if (motionplus==1){
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motionplusImg = new GuiImage(motionplusImgData);
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motionplusImg->SetWidescreen(CFG.widescreen);
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motionplusImg->SetPosition(intputX , inputY);
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motionplusImg->SetAlignment(0,4);
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gameinfoWindow.Append(motionplusImg);
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intputX += (CFG.widescreen ? motionplusImg->GetWidth() * .8 : motionplusImg->GetWidth())+5;
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}
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if (nunchuk==1){
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nunchukImg = new GuiImage(nunchukImgData);
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nunchukImg->SetWidescreen(CFG.widescreen);
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nunchukImg->SetPosition(intputX , inputY);
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nunchukImg->SetAlignment(0,4);
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gameinfoWindow.Append(nunchukImg);
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intputX += (CFG.widescreen ? nunchukImg->GetWidth() * .8 : nunchukImg->GetWidth())+5;
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}
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if (classiccontroller==1){
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classiccontrollerImg = new GuiImage(classiccontrollerImgData);
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classiccontrollerImg->SetWidescreen(CFG.widescreen);
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classiccontrollerImg->SetPosition(intputX , inputY);
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classiccontrollerImg->SetAlignment(0,4);
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gameinfoWindow.Append(classiccontrollerImg);
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intputX += (CFG.widescreen ? classiccontrollerImg->GetWidth() * .8 : classiccontrollerImg->GetWidth())+5;
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}
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if (gamecube==1){
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gcImg = new GuiImage(gamecubeImgData);
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gcImg->SetWidescreen(CFG.widescreen);
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gcImg->SetPosition(intputX , inputY);
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gcImg->SetAlignment(0,4);
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gameinfoWindow.Append(gcImg);
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intputX += (CFG.widescreen ? gcImg->GetWidth() * .8 : gcImg->GetWidth())+5;
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}
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if (wheel==1){
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wheelImg = new GuiImage(wheelImgData);
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wheelImg->SetWidescreen(CFG.widescreen);
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wheelImg->SetPosition(intputX , inputY);
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wheelImg->SetAlignment(0,4);
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gameinfoWindow.Append(wheelImg);
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intputX += (CFG.widescreen ? wheelImg->GetWidth() * .8 : wheelImg->GetWidth())+5;
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}
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if (guitar==1){
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guitarImg = new GuiImage(guitarImgData);
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guitarImg->SetWidescreen(CFG.widescreen);
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guitarImg->SetPosition(intputX , inputY);
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guitarImg->SetAlignment(0,4);
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gameinfoWindow.Append(guitarImg);
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intputX += (CFG.widescreen ? guitarImg->GetWidth() * .8 : guitarImg->GetWidth())+5;
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}
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if (drums==1){
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drumsImg = new GuiImage(drumsImgData);
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drumsImg->SetWidescreen(CFG.widescreen);
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drumsImg->SetPosition(intputX , inputY);
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drumsImg->SetAlignment(0,4);
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gameinfoWindow.Append(drumsImg);
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intputX += (CFG.widescreen ? drumsImg->GetWidth() * .8 : drumsImg->GetWidth())+5;
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}
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if (microphone==1){
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microphoneImg = new GuiImage(microphoneImgData);
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microphoneImg->SetWidescreen(CFG.widescreen);
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microphoneImg->SetPosition(intputX , inputY);
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microphoneImg->SetAlignment(0,4);
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gameinfoWindow.Append(microphoneImg);
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intputX += (CFG.widescreen ? microphoneImg->GetWidth() * .8 : microphoneImg->GetWidth())+5;
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}
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if (dancepad==1){
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dancepadImg = new GuiImage(dancepadImgData);
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dancepadImg->SetWidescreen(CFG.widescreen);
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dancepadImg->SetPosition(intputX , inputY);
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dancepadImg->SetAlignment(0,4);
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gameinfoWindow.Append(dancepadImg);
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intputX += (CFG.widescreen ? dancepadImg->GetWidth() * .8 : dancepadImg->GetWidth())+5;
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}
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if (balanceboard==1){
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balanceboardImg = new GuiImage(balanceboardImgData);
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balanceboardImg->SetWidescreen(CFG.widescreen);
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balanceboardImg->SetPosition(intputX , inputY);
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balanceboardImg->SetAlignment(0,4);
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gameinfoWindow.Append(balanceboardImg);
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intputX += (CFG.widescreen ? balanceboardImg->GetWidth() * .8 : balanceboardImg->GetWidth())+5;
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}
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// # online players
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if ((strcmp(gameinfo.wifiplayers,"") != 0) && (strcmp(gameinfo.wifiplayers,"0") != 0)){
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wifiplayersImgData = new GuiImageData(wifi1_png);
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if (atoi(gameinfo.wifiplayers)>1){
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wifiplayersImgData= new GuiImageData(wifi2_png);}
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if (atoi(gameinfo.wifiplayers)>2){
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wifiplayersImgData= new GuiImageData(wifi4_png);}
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if (atoi(gameinfo.wifiplayers)>4){
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wifiplayersImgData= new GuiImageData(wifi8_png);}
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/*if (atoi(gameinfo.wifiplayers)>8){ uncomment this when we actually have these images and it is needed
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wifiplayersImgData= new GuiImageData(wifi12_png);}
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if (atoi(gameinfo.wifiplayers)>12){
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wifiplayersImgData= new GuiImageData(wifi16_png);}
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if (atoi(gameinfo.wifiplayers)>16){
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wifiplayersImgData= new GuiImageData(wifi32_png);}*/
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wifiplayersImg = new GuiImage(wifiplayersImgData);
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wifiplayersImg->SetWidescreen(CFG.widescreen);
|
|
wifiplayersImg->SetPosition(intputX , inputY);
|
|
wifiplayersImg->SetAlignment(0,4);
|
|
gameinfoWindow.Append(wifiplayersImg);
|
|
intputX += (CFG.widescreen ? wifiplayersImg->GetWidth() * .8 : wifiplayersImg->GetWidth())+5;
|
|
}
|
|
|
|
// ratings
|
|
if (strcmp(gameinfo.ratingtype,"") !=0){
|
|
if (strcmp(gameinfo.ratingtype,"ESRB")==0) {
|
|
if (strcmp(gameinfo.ratingvalueESRB,"EC")==0)
|
|
ratingImgData = new GuiImageData(esrb_ec_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"E")==0)
|
|
ratingImgData = new GuiImageData(esrb_e_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"E10+")==0)
|
|
ratingImgData = new GuiImageData(esrb_eten_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"T")==0)
|
|
ratingImgData = new GuiImageData(esrb_t_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"M")==0)
|
|
ratingImgData = new GuiImageData(esrb_m_png);
|
|
else if (strcmp(gameinfo.ratingvalueESRB,"AO")==0)
|
|
ratingImgData = new GuiImageData(esrb_ao_png);
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
} //there are 2 values here cause some countries are stupid and
|
|
else if (strcmp(gameinfo.ratingtype,"PEGI")==0) {//can't use the same as everybody else
|
|
if ((strcmp(gameinfo.ratingvaluePEGI,"3")==0)||(strcmp(gameinfo.ratingvaluePEGI,"4")==0))
|
|
ratingImgData = new GuiImageData(pegi_3_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"7")==0)||(strcmp(gameinfo.ratingvaluePEGI,"7")==0))
|
|
ratingImgData = new GuiImageData(pegi_7_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"12")==0)
|
|
ratingImgData = new GuiImageData(pegi_12_png);
|
|
else if ((strcmp(gameinfo.ratingvaluePEGI,"16")==0)||(strcmp(gameinfo.ratingvaluePEGI,"15")==0))
|
|
ratingImgData = new GuiImageData(pegi_16_png);
|
|
else if (strcmp(gameinfo.ratingvaluePEGI,"18")==0)
|
|
ratingImgData = new GuiImageData(pegi_18_png);
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
}
|
|
else if (strcmp(gameinfo.ratingtype,"CERO")==0) {
|
|
if (strcmp(gameinfo.ratingvalueCERO,"A")==0)
|
|
ratingImgData = new GuiImageData(cero_a_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"B")==0)
|
|
ratingImgData = new GuiImageData(cero_b_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"C")==0)
|
|
ratingImgData = new GuiImageData(cero_c_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"D")==0)
|
|
ratingImgData = new GuiImageData(cero_d_png);
|
|
else if (strcmp(gameinfo.ratingvalueCERO,"Z")==0)
|
|
ratingImgData = new GuiImageData(cero_z_png);
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
}
|
|
|
|
else {ratingImgData = new GuiImageData(norating_png);}
|
|
ratingImg = new GuiImage(ratingImgData);
|
|
ratingImg->SetWidescreen(CFG.widescreen);
|
|
ratingImg->SetPosition(-25 , inputY);
|
|
ratingImg->SetAlignment(1,4);
|
|
gameinfoWindow.Append(ratingImg);
|
|
intputX += (CFG.widescreen ? ratingImg->GetWidth() * .8 : ratingImg->GetWidth())+5;
|
|
}
|
|
|
|
// memory info
|
|
if (showmeminfo) {
|
|
char meminfotxt[200];
|
|
strlcpy(meminfotxt,MemInfo(),sizeof(meminfotxt));
|
|
snprintf(linebuf, sizeof(linebuf), "%s",meminfotxt);
|
|
memTxt = new GuiText(linebuf, 18, (GXColor){0,0,0, 255});
|
|
memTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); memTxt->SetPosition(0,0);
|
|
gameinfoWindow.Append(memTxt);
|
|
}
|
|
|
|
// title
|
|
int titlefontsize=25;
|
|
if (strcmp(gameinfo.title,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.title);
|
|
titleTxt = new GuiText(linebuf, titlefontsize, (GXColor){0,0,0, 255});
|
|
//while (titleTxt->GetWidth()>250) { titleTxt->SetFontSize(titlefontsize-=2); }
|
|
titleTxt->SetAlignment(ALIGN_CENTRE, ALIGN_TOP); titleTxt->SetPosition(txtXOffset,12+titley);
|
|
gameinfoWindow.Append(titleTxt);
|
|
}
|
|
|
|
//publisher
|
|
if (strcmp(gameinfo.publisher,"") != 0){
|
|
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Published by"), gameinfo.publisher);
|
|
publisherTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (publisherTxt->GetWidth()>250) newline=2;
|
|
publisherTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
publisherTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); publisherTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
|
|
gameinfoWindow.Append(publisherTxt);
|
|
}
|
|
|
|
//developer
|
|
if (strcmp(gameinfo.developer,"") != 0 && strcasecmp(gameinfo.developer,gameinfo.publisher) != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s %s", tr("Developed by"), gameinfo.developer);
|
|
developerTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (developerTxt->GetWidth()>250) newline=2;
|
|
developerTxt->SetMaxWidth(250,GuiText::WRAP);
|
|
developerTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); developerTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
|
|
gameinfoWindow.Append(developerTxt);
|
|
}
|
|
|
|
//date
|
|
snprintf(linebuf2, sizeof(linebuf2), " ");
|
|
if (strcmp(gameinfo.day,"") != 0)
|
|
{snprintf(linebuf2, sizeof(linebuf2), "%s ", gameinfo.day);}
|
|
if (strcmp(gameinfo.month,"") != 0){
|
|
switch (atoi(gameinfo.month))
|
|
{
|
|
case 1:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Jan"));
|
|
break;
|
|
case 2:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Feb"));
|
|
break;
|
|
case 3:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Mar"));
|
|
break;
|
|
case 4:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Apr"));
|
|
break;
|
|
case 5:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("May"));
|
|
break;
|
|
case 6:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("June"));
|
|
break;
|
|
case 7:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("July"));
|
|
break;
|
|
case 8:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Aug"));
|
|
break;
|
|
case 9:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Sept"));
|
|
break;
|
|
case 10:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Oct"));
|
|
break;
|
|
case 11:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Nov"));
|
|
break;
|
|
case 12:
|
|
snprintf(linebuf2, sizeof(linebuf2), "%s%s ", linebuf2, tr("Dec"));
|
|
break;
|
|
}
|
|
}
|
|
if (strcmp(gameinfo.year,"") != 0){
|
|
snprintf(linebuf, sizeof(linebuf), "%s : %s%s", tr("Released"), linebuf2, gameinfo.year);
|
|
releasedTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
if (releasedTxt->GetWidth()>300) newline=2;
|
|
releasedTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP); releasedTxt->SetPosition(-17,12+indexy); indexy+=(20 * newline);newline=1;
|
|
gameinfoWindow.Append(releasedTxt);
|
|
}
|
|
|
|
//genre
|
|
int genreY = marginY;
|
|
genreTxt = new GuiText * [gameinfo.genreCnt + 1];
|
|
for (int i=1;i<=gameinfo.genreCnt;i++)
|
|
{
|
|
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.genresplit[i]);
|
|
genreTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
genreTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); genreTxt[i]->SetPosition(205,12+genreY); genreY+=20;
|
|
gameinfoWindow.Append(genreTxt[i]);
|
|
}
|
|
|
|
//online
|
|
wifiTxt = new GuiText * [gameinfo.wifiCnt + 1];
|
|
for (int i=gameinfo.wifiCnt;i>=1;i--)
|
|
{
|
|
if (strcmp(gameinfo.wififeatures[i],"Nintendods") == 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "Nintendo DS");
|
|
} else {
|
|
snprintf(linebuf, sizeof(linebuf), "%s",gameinfo.wififeatures[i]);
|
|
}
|
|
wifiTxt[i] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
wifiTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[i]->SetPosition(215,200+wifiY); wifiY-=20;
|
|
gameinfoWindow.Append(wifiTxt[i]);
|
|
}
|
|
if (strcmp(gameinfo.wififeatures[1],"") != 0){
|
|
snprintf(linebuf, sizeof(linebuf), "%s:",tr("WiFi Features"));
|
|
wifiTxt[0] = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
wifiTxt[0]->SetAlignment(ALIGN_LEFT, ALIGN_TOP); wifiTxt[0]->SetPosition(205,200+wifiY);
|
|
gameinfoWindow.Append(wifiTxt[0]);
|
|
}
|
|
|
|
//synopsis
|
|
int pagesize=12;
|
|
if (strcmp(gameinfo.synopsis,"") != 0) {
|
|
snprintf(linebuf, sizeof(linebuf), "%s", gameinfo.synopsis);
|
|
synopsisTxt = new GuiText(linebuf, 16, (GXColor){0,0,0, 255});
|
|
synopsisTxt->SetMaxWidth(350,GuiText::WRAP);
|
|
synopsisTxt->SetAlignment(ALIGN_LEFT, ALIGN_TOP); synopsisTxt->SetPosition(0,0);
|
|
synopsisTxt->SetNumLines(pagesize);
|
|
//synopsisTxt->SetFirstLine(12);
|
|
|
|
dialogBoxImg11 = new GuiImage(&dialogBox1);
|
|
dialogBoxImg11->SetAlignment(0,3);
|
|
dialogBoxImg11->SetPosition(-9,0);
|
|
|
|
dialogBoxImg22 = new GuiImage(&dialogBox2);
|
|
dialogBoxImg22->SetAlignment(0,3);
|
|
dialogBoxImg22->SetPosition(145,0);
|
|
|
|
dialogBoxImg33 = new GuiImage(&dialogBox3);
|
|
dialogBoxImg33->SetAlignment(0,3);
|
|
dialogBoxImg33->SetPosition(301,0);
|
|
|
|
dialogBoxImg44 = new GuiImage(&dialogBox4);
|
|
dialogBoxImg44->SetAlignment(0,3);
|
|
dialogBoxImg44->SetPosition(457,0);
|
|
|
|
gameinfoWindow2.Append(dialogBoxImg11);
|
|
gameinfoWindow2.Append(dialogBoxImg22);
|
|
gameinfoWindow2.Append(dialogBoxImg33);
|
|
gameinfoWindow2.Append(dialogBoxImg44);
|
|
|
|
txtWindow.Append(synopsisTxt);
|
|
txtWindow.Append(&upBtn);
|
|
txtWindow.Append(&dnBtn);
|
|
coverImg2 = new GuiImage(cover);
|
|
coverImg2->SetWidescreen(CFG.widescreen);
|
|
coverImg2->SetPosition(15,30);
|
|
gameinfoWindow2.Append(coverImg2);
|
|
gameinfoWindow2.Append(&txtWindow);
|
|
}
|
|
|
|
//don't bother us txt
|
|
snprintf(linebuf, sizeof(linebuf), "Don't bother the USB Loader GX Team about errors in this file.");
|
|
betaTxt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
|
|
betaTxt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); betaTxt->SetPosition(-17,-20);
|
|
gameinfoWindow.Append(betaTxt);
|
|
snprintf(linebuf, sizeof(linebuf), "A site will be available in the near nuture to submit changes.");
|
|
beta1Txt = new GuiText(linebuf, 14, (GXColor){0,0,0, 255});
|
|
beta1Txt->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM); beta1Txt->SetPosition(-17,-10);
|
|
gameinfoWindow.Append(beta1Txt);
|
|
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 100);
|
|
HaltGui();
|
|
//mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&gameinfoWindow);
|
|
mainWindow->ChangeFocus(&gameinfoWindow);
|
|
ResumeGui();
|
|
|
|
while(choice == -1)
|
|
{
|
|
|
|
VIDEO_WaitVSync();
|
|
|
|
//u32 buttonshold = ButtonsHold();
|
|
if(shutdown == 1)
|
|
{
|
|
wiilight(0);
|
|
Sys_Shutdown();
|
|
}
|
|
else if(reset == 1)
|
|
Sys_Reboot();
|
|
|
|
else if ((backBtn.GetState()==STATE_CLICKED)||(backBtn.GetState()==STATE_HELD)){
|
|
if(page==1)
|
|
{choice=1;
|
|
synopsisTxt = NULL;
|
|
break;}
|
|
else if (page==2)
|
|
{
|
|
HaltGui();
|
|
//backBtn.SetClickable(true);
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
//gameinfoWindow.Append(&backBtn);
|
|
//gameinfoWindow.Append(&nextBtn);
|
|
//gameinfoWindow.Append(&homeBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
}
|
|
else if (((nextBtn.GetState()==STATE_CLICKED)||(nextBtn.GetState()==STATE_HELD))&&
|
|
(strcmp(gameinfo.synopsis,"") != 0)){
|
|
|
|
if (page==1){
|
|
nextBtn.ResetState();
|
|
HaltGui();
|
|
gameinfoWindow.SetVisible(false);
|
|
gameinfoWindow2.SetVisible(true);
|
|
coverImg->SetPosition(15,30);
|
|
|
|
//backBtn.SetClickable(false);
|
|
gameinfoWindow2.Append(&nextBtn);
|
|
gameinfoWindow2.Append(&backBtn);
|
|
gameinfoWindow2.Append(&homeBtn);
|
|
mainWindow->Append(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=2;
|
|
}
|
|
else {
|
|
nextBtn.ResetState();
|
|
HaltGui();
|
|
//backBtn.SetClickable(true);
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
gameinfoWindow.Append(&backBtn);
|
|
gameinfoWindow.Append(&nextBtn);
|
|
gameinfoWindow.Append(&homeBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
nextBtn.ResetState();
|
|
|
|
}
|
|
else if ((upBtn.GetState()==STATE_CLICKED||upBtn.GetState()==STATE_HELD) && page==2)
|
|
{
|
|
int l=synopsisTxt->GetFirstLine()>1?synopsisTxt->GetFirstLine()-1:1;
|
|
synopsisTxt->SetFirstLine(l);
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_UP)||(ButtonsHold() & PAD_BUTTON_UP)))
|
|
upBtn.ResetState();
|
|
}
|
|
else if ((dnBtn.GetState()==STATE_CLICKED||dnBtn.GetState()==STATE_HELD) && page==2)
|
|
{
|
|
int l=0;
|
|
if(synopsisTxt->GetTotalLines()>pagesize)
|
|
l=synopsisTxt->GetFirstLine()+1;
|
|
|
|
if (l>synopsisTxt->GetTotalLines()+1-pagesize)
|
|
l=synopsisTxt->GetTotalLines()+1-pagesize;
|
|
|
|
synopsisTxt->SetFirstLine(l);
|
|
usleep(60000);
|
|
if (!((ButtonsHold() & WPAD_BUTTON_DOWN)||(ButtonsHold() & PAD_BUTTON_DOWN)))
|
|
dnBtn.ResetState();
|
|
}
|
|
//took this out cause it doesnt act right when not called from the main window and I don't feel like fixing it right now
|
|
else if (homeBtn.GetState()==STATE_CLICKED)
|
|
{
|
|
if(page==1)
|
|
{choice=2;
|
|
synopsisTxt = NULL;
|
|
break;}
|
|
else if (page==2)
|
|
{
|
|
HaltGui();
|
|
gameinfoWindow2.SetVisible(false);
|
|
gameinfoWindow.SetVisible(true);
|
|
//gameinfoWindow.Append(&backBtn);
|
|
//gameinfoWindow.Append(&nextBtn);
|
|
//gameinfoWindow.Append(&homeBtn);
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
ResumeGui();
|
|
page=1;
|
|
}
|
|
}
|
|
}
|
|
if (page==1){
|
|
gameinfoWindow.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
|
|
while(gameinfoWindow.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
|
|
delete playersImgData;
|
|
delete playersImg;
|
|
|
|
delete wifiplayersImgData;
|
|
delete wifiplayersImg;
|
|
delete ratingImg;
|
|
|
|
delete classiccontrollerImg;
|
|
delete nunchukImg;
|
|
delete guitarImg;
|
|
delete drumsImg;
|
|
delete dancepadImg;
|
|
delete motionplusImg;
|
|
delete wheelImg;
|
|
delete balanceboardImg;
|
|
delete microphoneImg;
|
|
delete gcImg;
|
|
delete dialogBoxImg1;
|
|
delete dialogBoxImg2;
|
|
delete dialogBoxImg3;
|
|
delete dialogBoxImg4;
|
|
delete dialogBoxImg11;
|
|
delete dialogBoxImg22;
|
|
delete dialogBoxImg33;
|
|
delete dialogBoxImg44;
|
|
delete coverImg;
|
|
delete coverImg2;
|
|
|
|
delete classiccontrollerImgData;
|
|
delete nunchukImgData;
|
|
delete guitarImgData;
|
|
delete drumsImgData;
|
|
delete motionplusImgData;
|
|
delete wheelImgData;
|
|
delete balanceboardImgData;
|
|
delete dancepadImgData;
|
|
delete microphoneImgData;
|
|
delete gamecubeImgData;
|
|
delete ratingImgData;
|
|
delete cover;
|
|
delete releasedTxt;
|
|
delete publisherTxt;
|
|
delete developerTxt;
|
|
delete titleTxt;
|
|
delete synopsisTxt;
|
|
delete betaTxt;
|
|
delete beta1Txt;
|
|
delete memTxt;
|
|
if (gameinfo.genreCnt>0){
|
|
for(int i=1;i<=gameinfo.genreCnt;i++)
|
|
{
|
|
delete genreTxt[i];
|
|
}
|
|
}
|
|
if (gameinfo.wifiCnt>0){
|
|
for(int i=0;i<=gameinfo.wifiCnt;i++)
|
|
{
|
|
delete wifiTxt[i];
|
|
}
|
|
}
|
|
ResumeGui();
|
|
} else {
|
|
gameinfoWindow2.SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 100);
|
|
while(gameinfoWindow2.GetEffect() > 0) usleep(50);
|
|
HaltGui();
|
|
mainWindow->Remove(&gameinfoWindow2);
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
ResumeGui();
|
|
}
|
|
return choice;
|
|
|
|
/* File not found */
|
|
} else {
|
|
return -1;
|
|
}
|
|
}
|
|
|