usbloadergx/source/network/update.cpp
wiidev 1129a26b44 Update wolfSSL and networking code
Uses MEM2 for downloads, improves timeout handling and adds proxy support.
2020-11-08 21:29:44 +00:00

365 lines
8.8 KiB
C++

/***************************************************************************
* Copyright (C) 2009
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* update.cpp
*
* Update operations
* for Wii-Xplorer 2009
***************************************************************************/
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include <string>
#include "gecko.h"
#include "ZipFile.h"
#include "https.h"
#include "networkops.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "language/gettext.h"
#include "language/UpdateLanguage.h"
#include "homebrewboot/BootHomebrew.h"
#include "utils/StringTools.h"
#include "utils/ShowError.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "FileOperations/fileops.h"
#include "xml/GameTDB.hpp"
#include "wad/nandtitle.h"
#include "wad/wad.h"
#include "sys.h"
#include "svnrev.h"
/****************************************************************************
* Checking if an Update is available
***************************************************************************/
int DownloadFileToPath(const char *url, const char *dest)
{
const char *filename = strrchr(url, '/') + 1;
ProgressCancelEnable(true);
StartProgress(tr("Downloading file..."), 0, filename, true, true);
struct download file = {};
file.show_progress = true;
downloadfile(url, &file);
if (file.size > 0)
{
FILE *savefile = fopen(dest, "wb");
if (!savefile)
{
ShowError(tr("Cannot write to destination."));
return -7;
}
fwrite(file.data, 1, file.size, savefile);
fclose(savefile);
MEM2_free(file.data);
}
ProgressStop();
ProgressCancelEnable(false);
return file.size;
}
static bool CheckNewGameTDBVersion(const char *url)
{
gprintf("Checking GameTDB version...\n");
struct download file = {};
file.gametdbcheck = true;
downloadfile(url, &file);
if (file.gametdbcheck <= 0)
return false;
std::string Title;
std::string Filepath = Settings.titlestxt_path;
if (Settings.titlestxt_path[Filepath.size() - 1] != '/')
Filepath += '/';
Filepath += "wiitdb.xml";
GameTDB XML_DB;
if (!XML_DB.OpenFile((Filepath.c_str())))
return true; //! If no file exists we need the file
u64 ExistingVersion = XML_DB.GetGameTDBVersion();
gprintf("Existing GameTDB Version: %llu Online GameTDB Version: %llu\n", ExistingVersion, file.gametdbcheck);
return (ExistingVersion != file.gametdbcheck);
}
int UpdateGameTDB()
{
if (CheckNewGameTDBVersion(Settings.URL_GameTDB) == false)
{
gprintf("Not updating GameTDB: Version is the same\n");
return -1;
}
gprintf("Updating GameTDB...\n");
string ZipPath = Settings.titlestxt_path;
if (Settings.titlestxt_path[ZipPath.size() - 1] != '/')
ZipPath += '/';
ZipPath += "wiitdb.zip";
int filesize = DownloadFileToPath(Settings.URL_GameTDB, ZipPath.c_str());
if (filesize <= 0)
return -1;
ZipFile zFile(ZipPath.c_str());
bool result = zFile.ExtractAll(Settings.titlestxt_path);
//! The zip file is not needed anymore so we can remove it
remove(ZipPath.c_str());
//! Reload all titles and reload cached titles because the file changed now.
GameTitles.SetDefault();
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
return (result ? filesize : -1);
}
static void UpdateIconPng()
{
char iconpath[200];
struct download file = {};
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/icon.png", &file);
if (file.size > 0)
{
snprintf(iconpath, sizeof(iconpath), "%sicon.png", Settings.update_path);
FILE *pfile = fopen(iconpath, "wb");
if (pfile)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
}
MEM2_free(file.data);
}
}
static void UpdateMetaXml()
{
char xmlpath[200];
struct download file = {};
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/meta.xml", &file);
if (file.size > 0)
{
snprintf(xmlpath, sizeof(xmlpath), "%smeta.xml", Settings.update_path);
FILE *pfile = fopen(xmlpath, "wb");
if (pfile)
{
fwrite(file.data, 1, file.size, pfile);
fclose(pfile);
}
MEM2_free(file.data);
}
}
int CheckUpdate()
{
if (!IsNetworkInit())
return -1;
int revnumber = 0;
int currentrev = atoi(GetRev());
struct download file = {};
#ifdef FULLCHANNEL
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/update_wad.txt", &file);
#else
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/update_dol.txt", &file);
#endif
if (file.size > 0)
{
revnumber = atoi((char *)file.data);
MEM2_free(file.data);
}
if (revnumber > currentrev)
return revnumber;
return -1;
}
static int ApplicationDownload(void)
{
std::string DownloadURL;
int newrev = 0;
int currentrev = atoi(GetRev());
struct download file = {};
#ifdef FULLCHANNEL
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/update_wad.txt", &file);
#else
downloadfile("https://raw.githubusercontent.com/wiidev/usbloadergx/updates/update_dol.txt", &file);
#endif
if (file.size > 0)
{
// first line of the text file is the revisionc
newrev = atoi((char *)file.data);
// 2nd line of the text file is the url
char *ptr = strchr((char *)file.data, '\n');
while (ptr && (*ptr == '\r' || *ptr == '\n' || *ptr == ' '))
ptr++;
while (ptr && *ptr != '\0' && *ptr != '\r' && *ptr != '\n')
{
DownloadURL.push_back(*ptr);
ptr++;
}
MEM2_free(file.data);
}
if (newrev <= currentrev)
{
WindowPrompt(tr("No new updates."), 0, tr("OK"));
return 0;
}
bool update_error = false;
char tmppath[250];
#ifdef FULLCHANNEL
snprintf(tmppath, sizeof(tmppath), "%s/ULNR.wad", Settings.BootDevice);
#else
char realpath[250];
snprintf(realpath, sizeof(realpath), "%sboot.dol", Settings.update_path);
snprintf(tmppath, sizeof(tmppath), "%sboot.tmp", Settings.update_path);
#endif
int update_choice = WindowPrompt(fmt("Rev%i %s.", newrev, tr("available")), tr("How do you want to update?"), tr("Update DOL"), tr("Update All"), tr("Cancel"));
if (update_choice == 0)
return 0;
int ret = DownloadFileToPath(DownloadURL.c_str(), tmppath);
if (ret < 1024 * 1024)
{
remove(tmppath);
WindowPrompt(tr("Failed updating"), tr("Error while downloding file"), tr("OK"));
if (update_choice == 1)
return -1;
update_error = true;
}
else
{
#ifdef FULLCHANNEL
FILE *wadFile = fopen(tmppath, "rb");
if (!wadFile)
{
update_error = true;
WindowPrompt(tr("Failed updating"), tr("Error opening downloaded file"), tr("OK"));
return -1;
}
int error = Wad_Install(wadFile);
if (error)
{
update_error = true;
ShowError(tr("The wad installation failed with error %i"), error);
}
else
WindowPrompt(tr("Success"), tr("The wad file was installed"), tr("OK"));
RemoveFile(tmppath);
#else
gprintf("%s\n%s\n", realpath, tmppath);
RemoveFile(realpath);
if (!RenameFile(tmppath, realpath))
update_error = true;
#endif
}
if (update_choice == 2)
{
UpdateIconPng();
UpdateMetaXml();
UpdateGameTDB();
DownloadAllLanguageFiles(newrev);
}
if (update_error)
{
ShowError(tr("Error while updating USB Loader GX."));
return -1;
}
if (update_choice > 0)
{
WindowPrompt(tr("Successfully updated."), tr("Restarting..."), 0, 0, 0, 0, 150);
RebootApp();
}
return 0;
}
int UpdateApp()
{
if (!IsNetworkInit() && !NetworkInitPrompt())
{
WindowPrompt(tr("Error:"), tr("Could not initialize network!"), tr("OK"));
return -1;
}
if (!CreateSubfolder(Settings.update_path))
{
WindowPrompt(tr("Error:"), tr("Can't create directory"), tr("OK"));
return -1;
}
int choice = WindowPrompt(tr("What do you want to update?"), 0, "USB Loader GX", tr("WiiTDB.xml"), tr("Language Files"), tr("Cancel"));
if (choice == 0)
return 0;
if (choice == 1)
{
return ApplicationDownload();
}
else if (choice == 2)
{
if (UpdateGameTDB() < 0)
{
WindowPrompt(fmt("%s", tr("WiiTDB.xml is up to date.")), 0, tr("OK"));
return 1;
}
else
{
WindowPrompt(tr("Successfully Updated"), 0, tr("OK"));
return 1;
}
}
else if (choice == 3)
{
if (UpdateLanguageFiles() > 0)
WindowPrompt(tr("Successfully Updated"), 0, tr("OK"));
}
return 1;
}