mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
5b2f453d9e
*restructured game settings for different types of games (Wii/GC/Channels) *added uninstall option for emu nand channels and game cube games (iso only) *add display of game size from wii disc games on game prompt *add game size display for game cube games (iso only) *force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC *removed mountMethod global variable which was annoying me very much *some source cleanup
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef _H
|
|
#define _H
|
|
|
|
#include "libs/libwbfs/libwbfs.h"
|
|
#include "usbloader/frag.h"
|
|
#include "usbloader/wbfs.h"
|
|
|
|
#define CACHE_SIZE 32
|
|
#define CACHED_SECTORS 64
|
|
|
|
class Wbfs
|
|
{
|
|
public:
|
|
Wbfs(u32 lba, u32 size, u32 part, u32 usbport);
|
|
virtual ~Wbfs() { Close(); };
|
|
static s32 Init(u32);
|
|
s32 CheckGame(u8 *);
|
|
s32 GameSize(u8 *, f32 *);
|
|
bool IsMounted() { return hdd == 0; };
|
|
virtual int GetFragList(u8 *id) { return 0; };
|
|
|
|
virtual s32 Open() = 0;
|
|
virtual void Close() {};
|
|
virtual wbfs_disc_t* OpenDisc(u8 *discid) = 0;
|
|
virtual void CloseDisc(wbfs_disc_t *disc) = 0;
|
|
virtual s32 Format();
|
|
virtual s32 GetCount(u32 *) = 0;
|
|
virtual s32 GetHeaders(struct discHdr *, u32, u32) = 0;
|
|
virtual s32 AddGame(void) = 0;
|
|
virtual s32 RemoveGame(u8 *) = 0;
|
|
virtual s32 DiskSpace(f32 *, f32 *) = 0;
|
|
virtual s32 RenameGame(u8 *, const void *) = 0;
|
|
virtual s32 ReIDGame(u8 *discid, const void *newID) = 0;
|
|
virtual u64 EstimateGameSize(void) = 0;
|
|
virtual u8 GetFSType(void) const { return PART_FS_WBFS; }
|
|
const wbfs_t *GetHDDHandle(void) { return hdd; }
|
|
protected:
|
|
wbfs_t *hdd;
|
|
const u32 lba;
|
|
const u32 size;
|
|
const u32 partition;
|
|
const u32 usbport;
|
|
};
|
|
|
|
#endif //_H
|