mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-26 21:24:16 +01:00
172 lines
3.3 KiB
C++
172 lines
3.3 KiB
C++
#include <stdio.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include "usbloader/wdvd.h"
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#include "usbloader/usbstorage.h"
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#include "usbloader/disc.h"
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#include "usbloader/wbfs.h"
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#include "mload/mload.h"
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#include "video.h"
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#include "audio.h"
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#include "menu.h"
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#include "fatmounter.h"
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#include "sys.h"
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#include "wpad.h"
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//Wiilight stuff
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static vu32 *_wiilight_reg = (u32*)0xCD0000C0;
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void wiilight(int enable) { // Toggle wiilight (thanks Bool for wiilight source)
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u32 val = (*_wiilight_reg&~0x20);
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if(enable && Settings.wiilight) val |= 0x20;
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*_wiilight_reg=val;
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}
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/* Variables */
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u8 shutdown = 0;
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u8 reset = 0;
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void __Sys_ResetCallback(void)
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{
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/* Reboot console */
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reset = 1;
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}
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void __Sys_PowerCallback(void)
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{
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/* Poweroff console */
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shutdown = 1;
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}
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void Sys_Init(void)
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{
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/* Initialize video subsytem */
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//VIDEO_Init();
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/* Set RESET/POWER button callback */
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SYS_SetResetCallback(__Sys_ResetCallback);
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SYS_SetPowerCallback(__Sys_PowerCallback);
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}
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static void _ExitApp()
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{
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ExitGUIThreads();
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StopGX();
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ShutdownAudio();
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SDCard_deInit();
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USBDevice_deInit();
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mload_set_ES_ioctlv_vector(NULL);
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mload_close();
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}
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void Sys_Reboot(void)
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{
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/* Restart console */
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_ExitApp();
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STM_RebootSystem();
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}
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int Sys_IosReload(int IOS)
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{
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s32 ret = -1;
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//shutdown SD and USB before IOS Reload in DiscWait
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SDCard_deInit();
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USBDevice_deInit();
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WPAD_Flush(0);
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WPAD_Disconnect(0);
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WPAD_Shutdown();
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WDVD_Close();
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USBStorage_Deinit();
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if(IOS == 249 || IOS == 222 || IOS == 223) {
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for(int i = 0; i < 10; i++) {
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ret = IOS_ReloadIOS(IOS);
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if(ret < 0) return ret;
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if(IOS == 222 || IOS == 223) load_ehc_module();
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ret = WBFS_Init(WBFS_DEVICE_USB);
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if(!(ret < 0)) break;
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sleep(1);
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USBStorage_Deinit();
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}
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if(ret>=0) {
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ret = Disc_Init();
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if(ret>=0) {
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ret = WBFS_Open();
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}
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} else Sys_BackToLoader();
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}
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PAD_Init();
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Wpad_Init();
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
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//reinitialize SD and USB
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SDCard_Init();
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USBDevice_Init();
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return ret;
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}
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#define ShutdownToDefault 0
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#define ShutdownToIdle 1
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#define ShutdownToStandby 2
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static void _Sys_Shutdown(int SHUTDOWN_MODE)
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{
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_ExitApp();
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WPAD_Flush(0);
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WPAD_Disconnect(0);
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WPAD_Shutdown();
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/* Poweroff console */
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if((CONF_GetShutdownMode() == CONF_SHUTDOWN_IDLE && SHUTDOWN_MODE != ShutdownToStandby) || SHUTDOWN_MODE == ShutdownToIdle) {
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s32 ret;
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/* Set LED mode */
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ret = CONF_GetIdleLedMode();
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if(ret >= 0 && ret <= 2)
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STM_SetLedMode(ret);
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/* Shutdown to idle */
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STM_ShutdownToIdle();
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} else {
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/* Shutdown to standby */
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STM_ShutdownToStandby();
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}
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}
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void Sys_Shutdown(void)
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{
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_Sys_Shutdown(ShutdownToDefault);
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}
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void Sys_ShutdownToIdel(void)
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{
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_Sys_Shutdown(ShutdownToIdle);
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}
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void Sys_ShutdownToStandby(void)
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{
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_Sys_Shutdown(ShutdownToStandby);
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}
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void Sys_LoadMenu(void)
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{
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_ExitApp();
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/* Return to the Wii system menu */
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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}
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void Sys_BackToLoader(void)
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{
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if (*((u32*) 0x80001800))
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{
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_ExitApp();
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exit(0);
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}
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// Channel Version
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Sys_LoadMenu();
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}
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