usbloadergx/source/menu/MountGamePartition.cpp
dimok321 fa11a745d6 A lot of changes with this rev
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now
*Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming).
*Changed button click/over sounds to wav from raw pcm
*Lot's of bug fixes
2010-11-13 22:34:53 +00:00

168 lines
4.9 KiB
C++

#include <dirent.h>
#include <unistd.h>
#include "FileOperations/fileops.h"
#include "wad/nandtitle.h"
#include "system/IosLoader.h"
#include "menus.h"
#include "wpad.h"
#include "fatmounter.h"
#include "usbloader/wbfs.h"
#include "xml/xml.h"
extern int load_from_fs;
extern char game_partition[6];
extern PartList partitions;
static int FindGamesPartition(PartList * partitions)
{
if (partitions->wbfs_n != 0)
{
WBFS_Open();
for (int p = 0; p < partitions->num; p++)
{
if (partitions->pinfo[p].fs_type == FS_TYPE_WBFS)
{
Settings.partition = p;
load_from_fs = PART_FS_WBFS;
return 0;
}
}
}
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
return -1;
// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
for (int i = 0; i < partitions->num; i++)
{
if (partitions->pinfo[i].fs_type == FS_TYPE_FAT32 || partitions->pinfo[i].fs_type == FS_TYPE_NTFS)
{
if (!WBFS_OpenPart(partitions->pinfo[i].part_fs, partitions->pinfo[i].index,
partitions->pentry[i].sector, partitions->pentry[i].size, (char *) &game_partition))
{
u32 count;
// Get the game count...
WBFS_GetCount(&count);
if (count > 0)
{
load_from_fs = partitions->pinfo[i].part_fs;
Settings.partition = i;
return 0;
}
else
{
WBFS_Close();
}
}
}
}
return -1;
}
static int PartitionChoice()
{
int ret = -1;
int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS partition found" ),
tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
if (choice == 0)
{
Sys_LoadMenu();
}
else if(choice == 1)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
{
if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18
&& (partitions.pinfo[part_num].part_fs == FS_TYPE_FAT32 || partitions.pinfo[part_num].part_fs == FS_TYPE_NTFS))
WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
ret = WBFS_OpenPart(partitions.pinfo[part_num].part_fs, partitions.pinfo[part_num].index, partitions.pentry[part_num].sector, partitions.pentry[part_num].size, (char *) &game_partition);
load_from_fs = partitions.pinfo[part_num].part_fs;
Settings.partition = part_num;
Settings.Save();
}
}
else if(choice == 2)
{
while(ret < 0 || ret == -666)
{
int part_num = SelectPartitionMenu();
if(part_num >= 0)
ret = FormatingPartition(tr( "Formatting, please wait..." ), &partitions.pentry[part_num]);
}
}
return ret;
}
/****************************************************************************
* MountGamePartition
***************************************************************************/
int MountGamePartition(bool ShowGUI)
{
gprintf("MenuCheck()\n");
s32 wbfsinit = MountWBFS(ShowGUI);
if (wbfsinit < 0)
{
WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
Sys_LoadMenu();
}
s32 ret = -1;
memset(game_partition, 0, 6);
load_from_fs = -1;
// Added for slow HDD
for (int retries = 10; retries > 0; retries--)
{
if (Partition_GetList(WBFS_DEVICE_USB, &partitions) == 0)
break;
sleep(1);
}
if (Settings.partition != -1 && partitions.num > Settings.partition)
{
PartInfo pinfo = partitions.pinfo[Settings.partition];
if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector,
partitions.pentry[Settings.partition].size, (char *) &game_partition))
{
ret = 0;
load_from_fs = pinfo.part_fs;
}
}
if(ret < 0)
ret = FindGamesPartition(&partitions);
if (ret < 0 && ShowGUI)
ret = PartitionChoice();
if(ret < 0)
Sys_LoadMenu();
ret = Disc_Init();
if (ret < 0)
{
if(ShowGUI)
WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
Sys_LoadMenu();
}
// open database if needed, load titles if needed
if (CheckFile(Settings.titlestxt_path))
OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride, true);
return ret;
}