mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
fa11a745d6
*Rewrote the whole Settings.cpp into 11 classes. Each settings menu has it's own class now *Reworked the whole sound system. Supported formats AIF/MP3/OGG/BNS/WAV now with no file size limit (streaming). *Changed button click/over sounds to wav from raw pcm *Lot's of bug fixes
168 lines
4.9 KiB
C++
168 lines
4.9 KiB
C++
#include <dirent.h>
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#include <unistd.h>
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#include "FileOperations/fileops.h"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "menus.h"
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#include "wpad.h"
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#include "fatmounter.h"
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#include "usbloader/wbfs.h"
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#include "xml/xml.h"
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extern int load_from_fs;
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extern char game_partition[6];
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extern PartList partitions;
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static int FindGamesPartition(PartList * partitions)
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{
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if (partitions->wbfs_n != 0)
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{
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WBFS_Open();
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for (int p = 0; p < partitions->num; p++)
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{
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if (partitions->pinfo[p].fs_type == FS_TYPE_WBFS)
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{
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Settings.partition = p;
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load_from_fs = PART_FS_WBFS;
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return 0;
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}
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}
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}
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
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return -1;
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// Loop through FAT/NTFS partitions, and find the first partition with games on it (if there is one)
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for (int i = 0; i < partitions->num; i++)
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{
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if (partitions->pinfo[i].fs_type == FS_TYPE_FAT32 || partitions->pinfo[i].fs_type == FS_TYPE_NTFS)
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{
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if (!WBFS_OpenPart(partitions->pinfo[i].part_fs, partitions->pinfo[i].index,
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partitions->pentry[i].sector, partitions->pentry[i].size, (char *) &game_partition))
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{
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u32 count;
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// Get the game count...
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WBFS_GetCount(&count);
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if (count > 0)
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{
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load_from_fs = partitions->pinfo[i].part_fs;
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Settings.partition = i;
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return 0;
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}
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else
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{
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WBFS_Close();
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}
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}
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}
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}
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return -1;
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}
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static int PartitionChoice()
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{
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int ret = -1;
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int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS partition found" ),
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tr( "You need to select or format a partition" ), tr( "Select" ), tr( "Format" ), tr( "Return" ));
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if (choice == 0)
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{
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Sys_LoadMenu();
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}
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else if(choice == 1)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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{
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18
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&& (partitions.pinfo[part_num].part_fs == FS_TYPE_FAT32 || partitions.pinfo[part_num].part_fs == FS_TYPE_NTFS))
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WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
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ret = WBFS_OpenPart(partitions.pinfo[part_num].part_fs, partitions.pinfo[part_num].index, partitions.pentry[part_num].sector, partitions.pentry[part_num].size, (char *) &game_partition);
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load_from_fs = partitions.pinfo[part_num].part_fs;
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Settings.partition = part_num;
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Settings.Save();
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}
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}
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else if(choice == 2)
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{
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while(ret < 0 || ret == -666)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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ret = FormatingPartition(tr( "Formatting, please wait..." ), &partitions.pentry[part_num]);
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}
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}
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return ret;
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}
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/****************************************************************************
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* MountGamePartition
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***************************************************************************/
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int MountGamePartition(bool ShowGUI)
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{
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gprintf("MenuCheck()\n");
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s32 wbfsinit = MountWBFS(ShowGUI);
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if (wbfsinit < 0)
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{
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WindowPrompt(tr( "Error !" ), tr( "USB Device not found" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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s32 ret = -1;
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memset(game_partition, 0, 6);
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load_from_fs = -1;
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// Added for slow HDD
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for (int retries = 10; retries > 0; retries--)
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{
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if (Partition_GetList(WBFS_DEVICE_USB, &partitions) == 0)
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break;
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sleep(1);
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}
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if (Settings.partition != -1 && partitions.num > Settings.partition)
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{
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PartInfo pinfo = partitions.pinfo[Settings.partition];
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if (!WBFS_OpenPart(pinfo.part_fs, pinfo.index, partitions.pentry[Settings.partition].sector,
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partitions.pentry[Settings.partition].size, (char *) &game_partition))
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{
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ret = 0;
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load_from_fs = pinfo.part_fs;
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}
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}
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if(ret < 0)
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ret = FindGamesPartition(&partitions);
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if (ret < 0 && ShowGUI)
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ret = PartitionChoice();
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if(ret < 0)
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Sys_LoadMenu();
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ret = Disc_Init();
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if (ret < 0)
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{
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if(ShowGUI)
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WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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// open database if needed, load titles if needed
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if (CheckFile(Settings.titlestxt_path))
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OpenXMLDatabase(Settings.titlestxt_path, Settings.db_language, Settings.db_JPtoEN, true, Settings.titlesOverride, true);
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return ret;
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}
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