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https://github.com/wiidev/usbloadergx.git
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be9d29773f
The libogc limits the MUTEX up to a count of 64. Therefore we use "only one" global Mutex for all Elements. This has to follow tath a lock hinder each thread tath which tries access to any other element Also the new Lock-Stuff uses one global mutex. But this mutex is locked for the smallest time as possible (Only in the lock- and unlock-process). The threads are no longer hindered unnecessarily each other. This speeds up the gui
238 lines
5.4 KiB
C++
238 lines
5.4 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_sound_plugin_wav.cpp
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*
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* by ardi 2009
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*
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* Decoder for WAVE PCM
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*
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* GUI class definitions
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***************************************************************************/
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#include <asndlib.h>
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#include <map>
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#include <vector>
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#include <unistd.h>
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#include "gui_sound_decoder.h"
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typedef struct
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{
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u32 cueID;
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u32 len;
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u32 loops;
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}plst_t;
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typedef struct
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{
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const u8 *start;
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const u8 *end;
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u32 loops;
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}playlist_t;
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class GuiSoundDecoderWAV : public GuiSoundDecoder
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{
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protected:
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GuiSoundDecoderWAV(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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sound = snd;
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is_running = false;
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is_allocated = snd_is_allocated;
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const u8 *in_ptr = sound;
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if(be32inc(in_ptr) != 0x52494646 /*'RIFF' (WAV)*/) throw("Not a WAV");
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u32 riffsize = le32inc(in_ptr);
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if(riffsize > (len-8)) throw("Wrong size");
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if(be32inc(in_ptr) != 0x57415645 /*'WAVE'*/) throw("No WAVE-Tag");
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if(be32inc(in_ptr) != 0x666D7420 /*'fmt '*/) throw("No fmt-Tag");
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u32 fmtLen = le32inc(in_ptr);
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if(le16inc(in_ptr) != 1) throw("Not PCM data");
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channelCount = le16inc(in_ptr);
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if(channelCount < 1 || channelCount > 2) throw("only mono or stereo");
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sampleRate = le32inc(in_ptr);
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in_ptr += 6; // skip <bytes/second> and <block align>
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bytePerSample = (le16inc(in_ptr)+7)/8;
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if(bytePerSample < 1 || bytePerSample > 2) throw("only 1-16 bit/Sample");
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in_ptr += fmtLen-16;
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if(be32inc(in_ptr) != 0x64617461 /*'data'*/) throw("No data-Tag");
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soundDataStart = in_ptr+4;
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soundDataEnd = soundDataStart + le32(in_ptr);
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in_ptr = soundDataEnd;
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std::map<u32, u32> cue;
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std::vector<plst_t>plst;
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if(((u32)in_ptr) & 0x0001UL) in_ptr++;
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while((in_ptr+4) < (sound + riffsize))
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{
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u32 tag = be32inc(in_ptr);
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switch(tag)
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{
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case 0x63756520 /*'cue '*/:
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in_ptr += 4; // skip size
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for(u32 count = le32inc(in_ptr); count>0; count--)
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{
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u32 ID = be32inc(in_ptr);
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in_ptr += 4; // skip dwPosition
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if(be32inc(in_ptr) == 0x64617461 /*'data'*/)
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{
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in_ptr += 8; // skip chunkStart - dwBlockStart
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cue[ID] = le32inc(in_ptr);
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}
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else
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in_ptr += 12; // skip chunkStart - SammpleOffset
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}
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break;
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case 0x706C7374 /*' plst'*/:
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in_ptr += 4; // skip size
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for(u32 count = le32inc(in_ptr); count>0; count--)
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plst.push_back((plst_t){le32inc(in_ptr), le32inc(in_ptr), le32inc(in_ptr)});
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break;
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default:
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in_ptr -= 2;
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break;
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}
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}
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for(std::vector<plst_t>::iterator i = plst.begin(); i != plst.end(); ++i)
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{
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const u8 *start = soundDataStart + cue[i->cueID];
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const u8 *end = soundDataStart + (i->len*bytePerSample*channelCount);
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u32 loops = i->loops;
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playlist.push_back((playlist_t){start,end,loops});
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}
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if(playlist.size() == 0)
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{
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playlist.push_back((playlist_t){soundDataStart, soundDataEnd, 1});
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}
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Rewind();
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}
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public:
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~GuiSoundDecoderWAV()
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{
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while(is_running) usleep(50);
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if(is_allocated) delete [] sound;
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}
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static GuiSoundDecoder *Create(const u8 * snd, u32 len, bool snd_is_allocated)
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{
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if(snd && len>4 && snd[0]=='R' && snd[1]=='I' && snd[2]=='F' && snd[3]=='F'
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&& snd[8]=='W' && snd[9]=='A' && snd[10]=='V' && snd[11]=='E')
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return new GuiSoundDecoderWAV(snd, len, snd_is_allocated);
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return NULL;
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}
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s32 GetFormat()
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{
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if(bytePerSample == 2)
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return channelCount==2 ? VOICE_STEREO_16BIT : VOICE_MONO_16BIT;
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else
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return channelCount==2 ? VOICE_STEREO_8BIT : VOICE_MONO_8BIT;
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}
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s32 GetSampleRate()
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{
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return sampleRate;
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}
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/* Read reads data from stream to buffer
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return: >0 = readed bytes;
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0 = EOF;
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<0 = Error;
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*/
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int Read(u8 * buffer, int buffer_size)
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{
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is_running = true;
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u8 *write_pos = buffer;
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u8 *write_end = buffer+buffer_size;
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for(;;)
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{
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while(currentPos < currentEnd)
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{
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if(write_pos >= write_end)
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{
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is_running = false;
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return write_pos-buffer;
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}
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if(bytePerSample == 2)
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{
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*((s16*)write_pos) = le16inc(currentPos);
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write_pos+=2;
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if(channelCount==2) // stereo
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{
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*((s16*)write_pos) = le16inc(currentPos);
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write_pos+=2;
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}
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}
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else
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{
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*write_pos++ = *currentPos++;
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if(channelCount==2) // stereo
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*write_pos++ = *currentPos++;
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}
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}
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if(currentLoops>1)
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{
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currentLoops--;
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currentPos = currentStart;
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continue;
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}
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if(currentPlaylist != playlist.end())
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currentPlaylist++;
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if(currentPlaylist != playlist.end())
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{
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currentStart = currentPos = currentPlaylist->start;
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currentEnd = currentPlaylist->end;
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currentLoops = currentPlaylist->loops;
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continue;
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}
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else
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{
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is_running = false;
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return write_pos-buffer;
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}
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}
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is_running = false;
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return 0;
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}
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int Rewind()
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{
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currentPlaylist = playlist.begin();
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currentStart = currentPos = currentPlaylist->start;
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currentEnd = currentPlaylist->end;
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currentLoops = currentPlaylist->loops;
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return 0;
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}
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private:
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const u8 *sound;
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bool is_allocated;
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bool is_running;
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u16 channelCount;
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u32 sampleRate;
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u16 bytePerSample;
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const u8 *soundDataStart;
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const u8 *soundDataEnd;
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std::vector<playlist_t> playlist;
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std::vector<playlist_t>::iterator currentPlaylist;
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const u8 *currentStart;
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const u8 *currentEnd;
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u32 currentLoops;
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const u8 *currentPos;
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};
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REGISTER_GUI_SOUND_DECODER(GuiSoundDecoderWAV);
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