mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
2543c555a4
* Added MEM2 support by Hibern * Better partition support (by oggzee) * Support for subdirectories in FAT32 (by oggzee) * Added support for cios 223 and 250 * Added BCA support (go to Settings->Custom Paths) to change the path of the BCA files (by Hermes) * Fixed issue with hairless mode * Fixed issue with IOS_ReloadIOSsafe (by giantpune) * Added setting to save games in a subdirectory * Fixed slow startup when loading from FAT (WiiTDB required!) * Changed handling of new titles a bit (speed improvement) Known issue: * FAT rename and re-id broken again due to subdirectory support (yes, I'm lazy)
1844 lines
57 KiB
C
1844 lines
57 KiB
C
#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <ctype.h>
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#include <ogcsys.h>
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#include "language/gettext.h"
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#include "listfiles.h"
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#include "xml/xml.h" /* XML - Lustar*/
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#include "cfg.h"
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#define isspace2(c) (c == ' ' || c == '\f' || c == '\n' || c == '\r' || c == '\t' || c == '\v')
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struct SSettings Settings;
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char bootDevice[10] = "SD:";
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struct CFG CFG;
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struct THEME THEME;
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u8 ocarinaChoice = 0;
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u8 videoChoice = 0;
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u8 faveChoice = no;
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u8 languageChoice = 0;
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u8 viChoice = 0;
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u8 iosChoice = 0;
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u8 parentalcontrolChoice = 0;
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u8 fix002 = 0;
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u8 reloadblock = 0;
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u8 countrystrings = 0;
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u8 alternatedol = 0;
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u32 alternatedoloffset = 0;
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u8 xflip = 0;
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u8 sort = 0;
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u8 fave = 0;
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u8 qboot = 0;
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u8 wsprompt = 0;
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u8 keyset = 0;
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u8 favoritevar = 0;
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u16 playcount = 0;
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u8 listDisplay = 0;
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u8 partition = -1;
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char alternatedname[40];
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#define TITLE_MAX 200
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struct ID_Title {
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u8 id[5];
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char title[TITLE_MAX];
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};
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struct ID_Control {
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u8 id[5];
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u8 block;
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};
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// renamed titles
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int num_title = 0; //number of titles
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struct ID_Title *cfg_title = NULL;
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int num_control = 0;
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struct ID_Control *cfg_control = NULL;
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#define MAX_SAVED_GAMES 1000
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#define MAX_SAVED_GAME_NUM 1000
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int num_saved_games = 0;
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int num_saved_game_num = 0;
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struct Game_CFG cfg_game[MAX_SAVED_GAMES];
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struct Game_NUM cfg_game_num[MAX_SAVED_GAME_NUM];
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/* For Mapping */
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static char *cfg_name, *cfg_val;
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struct TextMap {
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char *name;
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int id;
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};
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struct TextMap map_video[] = {
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{ "system", CFG_VIDEO_SYS },
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{ "game", CFG_VIDEO_GAME },
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{ "patch", CFG_VIDEO_PATCH },
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{ "pal50", CFG_VIDEO_PAL50 },
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{ "pal60", CFG_VIDEO_PAL60 },
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{ "ntsc", CFG_VIDEO_NTSC },
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{ NULL, -1 }
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};
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struct TextMap map_language[] = {
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{ "console", CFG_LANG_CONSOLE },
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{ "japanese", CFG_LANG_JAPANESE },
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{ "english", CFG_LANG_ENGLISH },
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{ "german", CFG_LANG_GERMAN },
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{ "french", CFG_LANG_FRENCH },
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{ "spanish", CFG_LANG_SPANISH },
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{ "italian", CFG_LANG_ITALIAN },
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{ "dutch", CFG_LANG_DUTCH },
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{ "schinese", CFG_LANG_S_CHINESE }, // without a dot between s and chinese to match the language filename "schinese.lang"
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{ "tchinese", CFG_LANG_T_CHINESE },
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{ "korean", CFG_LANG_KOREAN },
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{ NULL, -1 }
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};
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struct TextMap map_alignment[] = {
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{ "left", CFG_ALIGN_LEFT },
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{ "right", CFG_ALIGN_RIGHT },
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{ "center", CFG_ALIGN_CENTRE },
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{ "top", CFG_ALIGN_TOP },
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{ "bottom", CFG_ALIGN_BOTTOM },
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{ "middle", CFG_ALIGN_MIDDLE },
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{ NULL, -1 }
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};
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int map_get_id(struct TextMap *map, char *name) {
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int i;
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for (i=0; map[i].name != NULL; i++) {
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if (strcmp(name, map[i].name) == 0) return map[i].id;
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}
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return -1;
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}
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char* map_get_name(struct TextMap *map, short id) {
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int i;
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for (i=0; map[i].name != NULL; i++) {
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if (id == map[i].id) return map[i].name;
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}
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return NULL;
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}
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bool map_auto(char *name, char *name2, char *val, struct TextMap *map, short *var) {
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if (strcmp(name, name2) != 0) return false;
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int id = map_get_id(map, val);
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if (id == -1) {
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//printf("MAP FAIL: %s=%s : %d\n", name, val, id); sleep(1);
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return false;
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}
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*var = id;
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//printf("MAP AUTO: %s=%s : %d\n", name, val, id); sleep(1);
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return true;
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}
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bool cfg_map_auto(char *name, struct TextMap *map, short *var) {
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return map_auto(name, cfg_name, cfg_val, map, var);
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}
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bool cfg_map(char *name, char *val, short *var, short id) {
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if (strcmp(name, cfg_name)==0 && strcmpi(val, cfg_val)==0) {
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*var = id;
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return true;
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}
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return false;
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}
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bool cfg_bool(char *name, short *var) {
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return (cfg_map(name, "0", var, 0) || cfg_map(name, "1", var, 1));
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}
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void cfg_int(char *name, short *var, int count) {
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char tmp[5];
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short i;
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if (count > 10) //avoid overflow
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return;
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for (i = 0; i < count; i++) {
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sprintf(tmp, "%d", i);
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cfg_map(name, tmp, var, i);
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}
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}
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/* Mapping */
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//static char bg_path[100];
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void CFG_Default(int widescreen) { // -1 = non forced Mode
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if (widescreen == -1)
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CFG.widescreen = CONF_GetAspectRatio();
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else
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CFG.widescreen = widescreen;
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if (CFG.widescreen) {
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snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/wtheme/", bootDevice);
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} else {
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snprintf(CFG.theme_path, sizeof(CFG.theme_path), "%s/theme/", bootDevice);
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}
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if (widescreen == -1) {
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snprintf(Settings.covers_path, sizeof(Settings.covers_path), "%s/images/", bootDevice); //default image path
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snprintf(Settings.covers2d_path, sizeof(Settings.covers2d_path), "%s/images/2D/", bootDevice); //default image path
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snprintf(Settings.disc_path, sizeof(Settings.disc_path), "%s/images/disc/", bootDevice);
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snprintf(Settings.titlestxt_path, sizeof(Settings.titlestxt_path), "%s/config/", bootDevice);//default path for disc images
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char * empty = "";
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snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty); // default password
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snprintf(Settings.language_path, sizeof(Settings.language_path), "notset");
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snprintf(Settings.languagefiles_path, sizeof(Settings.languagefiles_path), "%s/config/language/", bootDevice);
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snprintf(Settings.oggload_path, sizeof(Settings.oggload_path), "%s/config/backgroundmusic/", bootDevice);
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snprintf(Settings.update_path, sizeof(Settings.update_path), "%s/apps/usbloader_gx/", bootDevice);
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snprintf(Settings.theme_downloadpath, sizeof(Settings.theme_downloadpath), "%s/config/themes/", bootDevice);
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snprintf(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path), "%s/apps/", bootDevice);
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snprintf(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath), "%s/codes/", bootDevice);
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snprintf(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath), "%s/txtcodes/", bootDevice);
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snprintf(Settings.BcaCodepath, sizeof(Settings.BcaCodepath), "%s/bca/", bootDevice);
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snprintf(Settings.dolpath, sizeof(Settings.dolpath), "%s/", bootDevice);
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sprintf(Settings.ogg_path, "notset");
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}
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//always set Theme defaults
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//all alignments are left top here
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THEME.gamelist_x = 200;
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THEME.gamelist_y = 49;//40;
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THEME.gamelist_w = 396;
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THEME.gamelist_h = 280;
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THEME.gamegrid_w = 640;
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THEME.gamegrid_h = 400;
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THEME.gamegrid_x = 0;
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THEME.gamegrid_y = 20;
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THEME.gamecarousel_w = 640;
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THEME.gamecarousel_h = 400;
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THEME.gamecarousel_x = 0;
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THEME.gamecarousel_y = -20;
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THEME.covers_x = 26;
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THEME.covers_y = 58;
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THEME.show_id = 1;
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THEME.id_x = 68;
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THEME.id_y = 305;
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THEME.show_region = 1;
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THEME.region_x = 68;
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THEME.region_y = 30;
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THEME.sdcard_x = 160;
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THEME.sdcard_y = 395;
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THEME.homebrew_x = 410;
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THEME.homebrew_y = 405;
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THEME.power_x = 576;
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THEME.power_y = 355;
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THEME.home_x = 489;//215;
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THEME.home_y = 371;
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THEME.setting_x = 64;//-210
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THEME.setting_y = 371;
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THEME.install_x = 16;//-280
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THEME.install_y = 355;
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THEME.clock = (GXColor) {138, 138, 138, 240};
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THEME.clock_align = CFG_ALIGN_CENTRE;
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THEME.clock_x = 0;
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THEME.clock_y = 335;//330;
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THEME.info = (GXColor) {55, 190, 237, 255};
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THEME.show_hddinfo = 1; //default
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THEME.hddinfo_align = CFG_ALIGN_CENTRE;
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THEME.hddinfo_x = 0;
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THEME.hddinfo_y = 400;
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THEME.show_gamecount = 1; //default
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THEME.gamecount_align = CFG_ALIGN_CENTRE;
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THEME.gamecount_x = 0;
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THEME.gamecount_y = 420;
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THEME.show_tooltip = 1; //1 means use settings, 0 means force turn off
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THEME.tooltipAlpha = 255;
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THEME.prompttext = (GXColor) {0, 0, 0, 255};
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THEME.settingstext = (GXColor) {0, 0, 0, 255};
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THEME.gametext = (GXColor) {0, 0, 0, 255};
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THEME.pagesize = 9;
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THEME.gamelist_favorite_x = CFG.widescreen ? 288 : 260;
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THEME.gamelist_favorite_y = 13;
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THEME.gamelist_search_x = CFG.widescreen ? 320 : 300;
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THEME.gamelist_search_y = 13;
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THEME.gamelist_abc_x = CFG.widescreen ? 352 : 340;
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THEME.gamelist_abc_y = 13;
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THEME.gamelist_count_x = CFG.widescreen ? 384 : 380;
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THEME.gamelist_count_y = 13;
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THEME.gamelist_list_x = CFG.widescreen ? 416 : 420;
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THEME.gamelist_list_y = 13;
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THEME.gamelist_grid_x = CFG.widescreen ? 448 : 460;
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THEME.gamelist_grid_y = 13;
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THEME.gamelist_carousel_x = CFG.widescreen ? 480 : 500;
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THEME.gamelist_carousel_y = 13;
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THEME.gamelist_dvd_x = CFG.widescreen ? 512 : 540;
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THEME.gamelist_dvd_y = 13;
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THEME.gamegrid_favorite_x = CFG.widescreen ? 208 : 180;
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THEME.gamegrid_favorite_y = 13;
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THEME.gamegrid_search_x = CFG.widescreen ? 240 : 220;
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THEME.gamegrid_search_y = 13;
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THEME.gamegrid_abc_x = CFG.widescreen ? 272 : 260;
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THEME.gamegrid_abc_y = 13;
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THEME.gamegrid_count_x = CFG.widescreen ? 304 : 300;
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THEME.gamegrid_count_y = 13;
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THEME.gamegrid_list_x = CFG.widescreen ? 336 : 340;
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THEME.gamegrid_list_y = 13;
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THEME.gamegrid_grid_x = CFG.widescreen ? 368 : 380;
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THEME.gamegrid_grid_y = 13;
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THEME.gamegrid_carousel_x = CFG.widescreen ? 400 : 420;
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THEME.gamegrid_carousel_y = 13;
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THEME.gamegrid_dvd_x = CFG.widescreen ? 432 : 460;
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THEME.gamegrid_dvd_y = 13;
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THEME.gamecarousel_favorite_x = CFG.widescreen ? 208 : 180;
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THEME.gamecarousel_favorite_y = 13;
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THEME.gamecarousel_search_x = CFG.widescreen ? 240 : 220;
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THEME.gamecarousel_search_y = 13;
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THEME.gamecarousel_abc_x = CFG.widescreen ? 272 : 260;
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THEME.gamecarousel_abc_y = 13;
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THEME.gamecarousel_count_x = CFG.widescreen ? 304 : 300;
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THEME.gamecarousel_count_y = 13;
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THEME.gamecarousel_list_x = CFG.widescreen ? 336 : 340;
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THEME.gamecarousel_list_y = 13;
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THEME.gamecarousel_grid_x = CFG.widescreen ? 368 : 380;
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THEME.gamecarousel_grid_y = 13;
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THEME.gamecarousel_carousel_x = CFG.widescreen ? 400 : 420;
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THEME.gamecarousel_carousel_y = 13;
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THEME.gamecarousel_dvd_x = CFG.widescreen ? 432 : 460;
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THEME.gamecarousel_dvd_y = 13;
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}
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void Global_Default(void) {
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Settings.video = discdefault;
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Settings.vpatch = off;
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Settings.language = ConsoleLangDefault;
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Settings.ocarina = off;
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Settings.hddinfo = hr12;
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Settings.sinfo = ((THEME.show_id) ? GameID : Neither);
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Settings.rumble = RumbleOn;
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if (THEME.show_region) {
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Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
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}
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Settings.volume = 80;
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Settings.sfxvolume = 80;
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Settings.gamesoundvolume = 80;
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Settings.tooltips = TooltipsOn;
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char * empty = "";
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snprintf(Settings.unlockCode, sizeof(Settings.unlockCode), empty);
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Settings.godmode = 1;
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Settings.gamesound = 1;
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Settings.parentalcontrol = 0;
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Settings.cios = ios249;
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Settings.xflip = no;
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Settings.qboot = no;
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Settings.wiilight = 1;
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Settings.autonetwork = 0;
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Settings.discart = 0;
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Settings.patchcountrystrings = 0;
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Settings.gridRows = 3;
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Settings.error002 = 2;
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Settings.titlesOverride = 1;
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snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
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snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
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Settings.db_JPtoEN = 0;
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Settings.screensaver = 3;
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Settings.partition = -1;
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Settings.marknewtitles = 1;
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Settings.FatInstallToDir = 0;
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}
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char *cfg_get_title(u8 *id) {
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int i;
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for (i=0; i<num_title; i++) {
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if (memcmp(id, cfg_title[i].id, 4) == 0) {
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return cfg_title[i].title;
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}
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}
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return NULL;
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}
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char *get_title(struct discHdr *header) {
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char *title = cfg_get_title(header->id);
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if (title) return title;
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return header->title;
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}
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void title_set(char *id, char *title) {
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char *idt = cfg_get_title((u8*)id);
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if (idt) {
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// replace
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strlcpy(idt, title, TITLE_MAX);
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} else {
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cfg_title = realloc(cfg_title, (num_title+1) * sizeof(struct ID_Title));
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if (!cfg_title) {
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// error
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num_title = 0;
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return;
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}
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// add
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memcpy(cfg_title[num_title].id, id, 4);
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cfg_title[num_title].id[4] = 0;
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strlcpy(cfg_title[num_title].title, title, TITLE_MAX);
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num_title++;
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}
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}
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void titles_default() {
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int i;
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for (i=0; i<num_title; i++) {
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memcpy(cfg_title[i].id, "", 4);
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cfg_title[i].id[4] = 0;
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strlcpy(cfg_title[i].title, "", TITLE_MAX);
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}
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}
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u8 cfg_get_block(u8 *id) {
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int i;
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for (i=0; i<num_control; i++) {
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if (memcmp(id, cfg_control[i].id, 4) == 0) {
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return cfg_control[i].block;
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}
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}
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return 0;
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}
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u8 get_block(struct discHdr *header) {
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return cfg_get_block(header->id);
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}
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// trim leading and trailing whitespace
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// copy at max n or at max size-1
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char* trim_n_copy(char *dest, char *src, int n, int size) {
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int len;
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// trim leading white space
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while (isspace2(*src)) {
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src++;
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n--;
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}
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len = strlen(src);
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if (len > n) len = n;
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// trim trailing white space
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while (len > 0 && isspace2(src[len-1])) len--;
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if (len >= size) len = size-1;
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strlcpy(dest, src, len+1);
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//printf("trim_copy: '%s' %d\n", dest, len); //sleep(1);
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return dest;
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}
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char* trimcopy(char *dest, char *src, int size) {
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int len;
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while (*src == ' ') src++;
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len = strlen(src);
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// trim trailing " \r\n"
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while (len > 0 && strchr(" \r\n", src[len-1])) len--;
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if (len >= size) len = size-1;
|
|
strlcpy(dest, src, len+1);
|
|
return dest;
|
|
}
|
|
|
|
void widescreen_set(char *name, char *val) {
|
|
cfg_name = name;
|
|
cfg_val = val;
|
|
|
|
short widescreen;
|
|
if (cfg_bool("widescreen", &widescreen) && CFG.widescreen != widescreen)
|
|
CFG_Default(widescreen); //reset default when forced an other Screenmode
|
|
}
|
|
|
|
|
|
|
|
void path_set(char *name, char *val) {
|
|
cfg_name = name;
|
|
cfg_val = val;
|
|
|
|
// if these are defined in txt file, use them. otherwise use defaults
|
|
|
|
if (!CFG.widescreen &&(strcmp(name, "theme_path") == 0)) {// if in 4:3
|
|
strlcpy(CFG.theme_path, val, sizeof(CFG.theme_path));
|
|
return;
|
|
}
|
|
|
|
if (CFG.widescreen && strcmp(name, "wtheme_path") == 0) { // if in 16:9
|
|
strlcpy(CFG.theme_path, val, sizeof(CFG.theme_path));
|
|
return;
|
|
}
|
|
|
|
if (strcmp(name, "cover_path") == 0) {
|
|
strlcpy(Settings.covers_path, val, sizeof(Settings.covers_path));
|
|
return;
|
|
}
|
|
|
|
if (strcmp(name, "cover2d_path") == 0) {
|
|
strlcpy(Settings.covers2d_path, val, sizeof(Settings.covers2d_path));
|
|
return;
|
|
}
|
|
|
|
if (strcmp(name, "disc_path") == 0) {
|
|
strlcpy(Settings.disc_path, val, sizeof(Settings.disc_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "titlestxt_path") == 0) {
|
|
strlcpy(Settings.titlestxt_path, val, sizeof(Settings.titlestxt_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "language_path") == 0) {
|
|
strlcpy(Settings.language_path, val, sizeof(Settings.language_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "languagefiles_path") == 0) {
|
|
strlcpy(Settings.languagefiles_path, val, sizeof(Settings.languagefiles_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "update_path") == 0) {
|
|
strlcpy(Settings.update_path, val, sizeof(Settings.update_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "theme_downloadpath") == 0) {
|
|
strlcpy(Settings.theme_downloadpath, val, sizeof(Settings.theme_downloadpath));
|
|
return;
|
|
}
|
|
if (strcmp(name, "homebrewapps_path") == 0) {
|
|
strlcpy(Settings.homebrewapps_path, val, sizeof(Settings.homebrewapps_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "Cheatcodespath") == 0) {
|
|
strlcpy(Settings.Cheatcodespath, val, sizeof(Settings.Cheatcodespath));
|
|
return;
|
|
}
|
|
if (strcmp(name, "TxtCheatcodespath") == 0) {
|
|
strlcpy(Settings.TxtCheatcodespath, val, sizeof(Settings.TxtCheatcodespath));
|
|
return;
|
|
}
|
|
if (strcmp(name, "oggload_path") == 0) {
|
|
strlcpy(Settings.oggload_path, val, sizeof(Settings.oggload_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "dolpath") == 0) {
|
|
strlcpy(Settings.dolpath, val, sizeof(Settings.dolpath));
|
|
return;
|
|
}
|
|
if (strcmp(name, "ogg_path") == 0) {
|
|
strlcpy(Settings.ogg_path, val, sizeof(Settings.ogg_path));
|
|
return;
|
|
}
|
|
if (strcmp(name, "BcaCodepath") == 0) {
|
|
strlcpy(Settings.BcaCodepath, val, sizeof(Settings.BcaCodepath));
|
|
return;
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
static u32 wCOORDS_FLAGS[2] = {0, 0}; // space for 64 coords - this is enough, also for the future
|
|
#define GET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] & (1UL << (i%32)))
|
|
#define SET_wCOORD_FLAG(i) (wCOORDS_FLAGS[i/32] |= (1UL << (i%32)))
|
|
#define CLEAR_wCOORD_FLAGS (wCOORDS_FLAGS[0] = wCOORDS_FLAGS[1] = 0)
|
|
|
|
|
|
#define CFG_COORDS2(name) \
|
|
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
|
|
strcmp(cfg_name, #name "_coords") == 0) { \
|
|
short x,y; \
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
|
|
THEME.name##_x = x; \
|
|
THEME.name##_y = y; \
|
|
} \
|
|
} \
|
|
else if (CFG.widescreen && \
|
|
strcmp(cfg_name, "w" #name "_coords") == 0) { \
|
|
short x,y; \
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) { \
|
|
THEME.name##_x = x; \
|
|
THEME.name##_y = y; \
|
|
SET_wCOORD_FLAG(wcoords_idx); \
|
|
} \
|
|
}
|
|
#define CFG_COORDS4(name) \
|
|
if ((wcoords_idx++, 1) && !GET_wCOORD_FLAG(wcoords_idx) && \
|
|
strcmp(cfg_name, #name "_coords") == 0) { \
|
|
short x,y,w,h; \
|
|
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
|
|
THEME.name##_x = x; \
|
|
THEME.name##_y = y; \
|
|
THEME.name##_w = w; \
|
|
THEME.name##_h = h; \
|
|
} \
|
|
} \
|
|
else if (CFG.widescreen && \
|
|
strcmp(cfg_name, "w" #name "_coords") == 0) { \
|
|
short x,y,w,h; \
|
|
if (sscanf(val, "%hd,%hd,%hd,%hd", &x, &y, &w, &h) == 4) { \
|
|
THEME.name##_x = x; \
|
|
THEME.name##_y = y; \
|
|
THEME.name##_w = w; \
|
|
THEME.name##_h = h; \
|
|
SET_wCOORD_FLAG(wcoords_idx); \
|
|
} \
|
|
}
|
|
#define CFG_COLOR(name) \
|
|
if (strcmp(cfg_name, #name "_color") == 0) { \
|
|
short r,g,b,a; \
|
|
int c = sscanf(val, "%hd,%hd,%hd,%hd", &r, &g, &b, &a); \
|
|
if(c >= 3) { \
|
|
THEME.name.r = r; \
|
|
THEME.name.g = g; \
|
|
THEME.name.b = b; \
|
|
if(c >= 4) \
|
|
THEME.name.a = a; \
|
|
} \
|
|
}
|
|
#define CFG_VAL(name) \
|
|
if (strcmp(cfg_name, #name) == 0) { \
|
|
short v; \
|
|
if (sscanf(val, "%hd", &v) == 1) { \
|
|
THEME.name = v; \
|
|
} \
|
|
}
|
|
|
|
|
|
|
|
#define CFG_BOOL(name) if(cfg_bool(#name, &THEME.name));
|
|
|
|
#define CFG_ALIGN(name) if(cfg_map_auto(#name "_align", map_alignment, &THEME.name##_align));
|
|
|
|
#define OLD_FAV_ICON 1
|
|
#define OLD_ABC_ICON 2
|
|
#define OLD_COUNT_ICON 4
|
|
#define OLD_LIST_ICON 8
|
|
#define OLD_GRID_ICON 16
|
|
#define OLD_CAROUSEL_ICON 32
|
|
static short WorkAroundIconSet=0;
|
|
static short WorkAroundBarOffset=100;
|
|
|
|
void theme_set(char *name, char *val) {
|
|
cfg_name = name;
|
|
cfg_val = val;
|
|
int wcoords_idx = -1;
|
|
|
|
CFG_COORDS4(gamelist)
|
|
else CFG_COORDS4(gamegrid)
|
|
else CFG_COORDS4(gamecarousel)
|
|
|
|
else CFG_COORDS2(covers)
|
|
|
|
else CFG_BOOL(show_id)
|
|
else CFG_COORDS2(id)
|
|
|
|
else CFG_BOOL(show_region)
|
|
else CFG_COORDS2(region)
|
|
|
|
else CFG_COORDS2(sdcard)
|
|
else CFG_COORDS2(homebrew)
|
|
else CFG_COORDS2(power)
|
|
else CFG_COORDS2(home)
|
|
else CFG_COORDS2(setting)
|
|
else CFG_COORDS2(install)
|
|
|
|
else CFG_COORDS2(clock)
|
|
else CFG_ALIGN(clock)
|
|
else CFG_COLOR(clock)
|
|
|
|
else CFG_COLOR(info)
|
|
else CFG_BOOL(show_hddinfo)
|
|
else CFG_ALIGN(hddinfo)
|
|
else CFG_COORDS2(hddinfo)
|
|
|
|
else CFG_BOOL(show_gamecount)
|
|
else CFG_ALIGN(gamecount)
|
|
else CFG_COORDS2(gamecount)
|
|
|
|
else CFG_BOOL(show_tooltip)
|
|
else CFG_VAL(tooltipAlpha)
|
|
|
|
else CFG_COLOR(prompttext)
|
|
else CFG_COLOR(settingstext)
|
|
else CFG_COLOR(gametext)
|
|
|
|
else CFG_VAL(pagesize)
|
|
|
|
else CFG_COORDS2(gamelist_favorite)
|
|
else CFG_COORDS2(gamegrid_favorite)
|
|
else CFG_COORDS2(gamecarousel_favorite)
|
|
|
|
else CFG_COORDS2(gamelist_search)
|
|
else CFG_COORDS2(gamegrid_search)
|
|
else CFG_COORDS2(gamecarousel_search)
|
|
|
|
else CFG_COORDS2(gamelist_abc)
|
|
else CFG_COORDS2(gamegrid_abc)
|
|
else CFG_COORDS2(gamecarousel_abc)
|
|
|
|
else CFG_COORDS2(gamelist_count)
|
|
else CFG_COORDS2(gamegrid_count)
|
|
else CFG_COORDS2(gamecarousel_count)
|
|
|
|
else CFG_COORDS2(gamelist_list)
|
|
else CFG_COORDS2(gamegrid_list)
|
|
else CFG_COORDS2(gamecarousel_list)
|
|
|
|
else CFG_COORDS2(gamelist_grid)
|
|
else CFG_COORDS2(gamegrid_grid)
|
|
else CFG_COORDS2(gamecarousel_grid)
|
|
|
|
else CFG_COORDS2(gamelist_carousel)
|
|
else CFG_COORDS2(gamegrid_carousel)
|
|
else CFG_COORDS2(gamecarousel_carousel)
|
|
|
|
else CFG_COORDS2(gamelist_dvd)
|
|
else CFG_COORDS2(gamegrid_dvd)
|
|
else CFG_COORDS2(gamecarousel_dvd)
|
|
|
|
//**********************************
|
|
// Workaround for old Themes
|
|
//**********************************
|
|
else if (strcmp(cfg_name, "favorite_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x-=20;
|
|
// old themes have no search_coords
|
|
// set the searchIcon to the Position of the favIcon
|
|
THEME.gamelist_search_x = x;
|
|
THEME.gamegrid_search_x = THEME.gamecarousel_search_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_search_y = THEME.gamegrid_search_y = THEME.gamecarousel_search_y = y;
|
|
// place the favIcon to the left side of the searchIcon
|
|
if(!CFG.widescreen) x-= CFG.widescreen ? 32 : 40;
|
|
THEME.gamelist_favorite_x = x;
|
|
THEME.gamegrid_favorite_x = THEME.gamecarousel_favorite_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_favorite_y = THEME.gamegrid_favorite_y = THEME.gamecarousel_favorite_y = y;
|
|
WorkAroundIconSet |= OLD_FAV_ICON;
|
|
}
|
|
}
|
|
else if (strcmp(cfg_name, "abc_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x-=12;
|
|
THEME.gamelist_abc_x = x;
|
|
THEME.gamegrid_abc_x = THEME.gamecarousel_abc_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_abc_y = THEME.gamegrid_abc_y = THEME.gamecarousel_abc_y = y;
|
|
WorkAroundIconSet |= OLD_ABC_ICON;
|
|
}
|
|
}
|
|
else if (strcmp(cfg_name, "count_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x-=4;
|
|
THEME.gamelist_count_x = x;
|
|
THEME.gamegrid_count_x = THEME.gamecarousel_count_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_count_y = THEME.gamegrid_count_y = THEME.gamecarousel_count_y = y;
|
|
WorkAroundIconSet |= OLD_COUNT_ICON;
|
|
}
|
|
}
|
|
else if (strcmp(cfg_name, "list_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x+=4;
|
|
THEME.gamelist_list_x = x;
|
|
THEME.gamegrid_list_x = THEME.gamecarousel_list_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_list_y = THEME.gamegrid_list_y = THEME.gamecarousel_list_y = y;
|
|
WorkAroundIconSet |= OLD_LIST_ICON;
|
|
}
|
|
}
|
|
else if (strcmp(cfg_name, "grid_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x+=12;
|
|
THEME.gamelist_grid_x = x;
|
|
THEME.gamegrid_grid_x = THEME.gamecarousel_grid_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_grid_y = THEME.gamegrid_grid_y = THEME.gamecarousel_grid_y = y;
|
|
WorkAroundIconSet |= OLD_GRID_ICON;
|
|
}
|
|
}
|
|
else if (strcmp(cfg_name, "carousel_coords") == 0) {
|
|
short x,y;
|
|
if (sscanf(val, "%hd,%hd", &x, &y) == 2) {
|
|
// the old Icons are aligned at center and the new at the left top corner.
|
|
// we must add 320 and sub the half image width to get the correct position.
|
|
x += 300;
|
|
// the old stuff is optimized for widescreen.
|
|
// if no widescreen, we must reposition the pos
|
|
if(!CFG.widescreen) x+=20;
|
|
THEME.gamelist_carousel_x = x;
|
|
THEME.gamegrid_carousel_x = THEME.gamecarousel_carousel_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_carousel_y = THEME.gamegrid_carousel_y = THEME.gamecarousel_carousel_y = y;
|
|
WorkAroundIconSet |= OLD_CAROUSEL_ICON;
|
|
|
|
// old themes have no dvd_coords
|
|
// place the dvdIcon to the right side of the carouselIcon
|
|
if(!CFG.widescreen) x+= CFG.widescreen ? 32 : 40;
|
|
THEME.gamelist_dvd_x = x;
|
|
THEME.gamegrid_dvd_x = THEME.gamecarousel_dvd_x = x-WorkAroundBarOffset;
|
|
THEME.gamelist_dvd_y = THEME.gamegrid_dvd_y = THEME.gamecarousel_dvd_y = y;
|
|
}
|
|
}
|
|
|
|
else if (strcmp(cfg_name, "sortBarOffset") == 0) {
|
|
short o;
|
|
if (sscanf(val, "%hd", &o) == 1) {
|
|
if(WorkAroundIconSet & OLD_FAV_ICON)
|
|
{
|
|
THEME.gamegrid_favorite_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_favorite_x += WorkAroundBarOffset - o;
|
|
THEME.gamegrid_search_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_search_x += WorkAroundBarOffset - o;
|
|
}
|
|
if(WorkAroundIconSet & OLD_ABC_ICON)
|
|
{
|
|
THEME.gamegrid_abc_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_abc_x += WorkAroundBarOffset - o;
|
|
}
|
|
if(WorkAroundIconSet & OLD_COUNT_ICON)
|
|
{
|
|
THEME.gamegrid_count_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_count_x += WorkAroundBarOffset - o;
|
|
}
|
|
if(WorkAroundIconSet & OLD_LIST_ICON)
|
|
{
|
|
THEME.gamegrid_list_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_list_x += WorkAroundBarOffset - o;
|
|
}
|
|
if(WorkAroundIconSet & OLD_GRID_ICON)
|
|
{
|
|
THEME.gamegrid_grid_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_grid_x += WorkAroundBarOffset - o;
|
|
}
|
|
if(WorkAroundIconSet & OLD_CAROUSEL_ICON)
|
|
{
|
|
THEME.gamegrid_carousel_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_carousel_x += WorkAroundBarOffset - o;
|
|
THEME.gamegrid_dvd_x += WorkAroundBarOffset - o;
|
|
THEME.gamecarousel_dvd_x += WorkAroundBarOffset - o;
|
|
}
|
|
WorkAroundBarOffset = o;
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void global_cfg_set(char *name, char *val) {
|
|
cfg_name = name;
|
|
cfg_val = val;
|
|
|
|
if (strcmp(name, "video") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.video = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "vpatch") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.vpatch =i;
|
|
}
|
|
return;
|
|
}
|
|
|
|
else if (strcmp(name, "language") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.language = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "ocarina") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.ocarina = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "sort") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.sort = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "fave") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.fave = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "keyset") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.keyset = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "hddinfo") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.hddinfo = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "sinfo") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.sinfo = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "rumble") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.rumble = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "volume") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.volume = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "sfxvolume") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.sfxvolume = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "gamesoundvolume") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.gamesoundvolume = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "tooltips") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.tooltips = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "password") == 0) {
|
|
strlcpy(Settings.unlockCode, val, sizeof(Settings.unlockCode));
|
|
return;
|
|
} else if (strcmp(name, "parentalcontrol") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.parentalcontrol = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "cios") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.cios = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "gridRows") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.gridRows = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "xflip") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.xflip = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "qboot") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.qboot = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "wsprompt") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.wsprompt = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "wiilight") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.wiilight = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "autonetwork") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.autonetwork = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "discart") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.discart = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "patchcountrystrings") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.patchcountrystrings = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "error002") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.error002 = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "gamesound") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.gamesound = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "titlesOverride") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.titlesOverride = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "db_JPtoEN") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.db_JPtoEN = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "gameDisplay") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.gameDisplay = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "screensaver") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.screensaver = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "partition") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.partition = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "marknewtitles") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.marknewtitles = i;
|
|
}
|
|
return;
|
|
} else if (strcmp(name, "fatInstallToDir") == 0) {
|
|
int i;
|
|
if (sscanf(val, "%d", &i) == 1) {
|
|
Settings.FatInstallToDir = i;
|
|
}
|
|
}
|
|
|
|
cfg_bool("godmode", &Settings.godmode);
|
|
|
|
return;
|
|
}
|
|
|
|
// split line to part1 delimiter part2
|
|
bool trimsplit(char *line, char *part1, char *part2, char delim, int size) {
|
|
char *eq = strchr(line, delim);
|
|
if (!eq) return false;
|
|
trim_n_copy(part1, line, eq-line, size);
|
|
trimcopy(part2, eq+1, size);
|
|
return true;
|
|
}
|
|
void cfg_parseline(char *line, void (*set_func)(char*, char*)) {
|
|
// split name = value
|
|
char tmp[300], name[200], val[200];
|
|
strlcpy(tmp, line, sizeof(tmp));
|
|
char *eq = strchr(tmp, '=');
|
|
if (!eq) return;
|
|
*eq = 0;
|
|
trimcopy(name, tmp, sizeof(name));
|
|
trimcopy(val, eq+1, sizeof(val));
|
|
//printf("CFG: %s = %s\n", name, val);
|
|
set_func(name, val);
|
|
}
|
|
|
|
void cfg_parsetitleline(char *line, void (*set_func)(char*, char*, u8)) {
|
|
// split name = value
|
|
char tmp[200], name[200], val[200];
|
|
int block = 0;
|
|
strlcpy(tmp, line, sizeof(tmp));
|
|
char *eq = strchr(tmp, '=');
|
|
if (!eq) return;
|
|
*eq = 0;
|
|
trimcopy(name, tmp, sizeof(name));
|
|
|
|
char *blockpos = strrchr(eq+1, '=');
|
|
|
|
if (!blockpos)
|
|
trimcopy(val, eq+1, sizeof(val));
|
|
|
|
else {
|
|
*blockpos = 0;
|
|
trimcopy(val, eq+1, sizeof(val));
|
|
if (sscanf(blockpos+1, "%d", &block) != 1) {
|
|
block = 0;
|
|
}
|
|
}
|
|
set_func(name, val, block);
|
|
}
|
|
|
|
bool cfg_parsefile(char *fname, void (*set_func)(char*, char*)) {
|
|
FILE *f;
|
|
char line[300];
|
|
|
|
//printf("opening(%s)\n", fname);
|
|
f = fopen(fname, "r");
|
|
if (!f) {
|
|
//printf("error opening(%s)\n", fname);
|
|
return false;
|
|
}
|
|
while (fgets(line, sizeof(line), f)) {
|
|
// lines starting with # are comments
|
|
if (line[0] == '#') continue;
|
|
cfg_parseline(line, set_func);
|
|
}
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool cfg_parsetitlefile(char *fname, void (*set_func)(char*, char*, u8)) {
|
|
FILE *f;
|
|
char line[200];
|
|
|
|
//printf("opening(%s)\n", fname);
|
|
f = fopen(fname, "r");
|
|
if (!f) {
|
|
//printf("error opening(%s)\n", fname);
|
|
return false;
|
|
}
|
|
|
|
while (fgets(line, sizeof(line), f)) {
|
|
// lines starting with # are comments
|
|
if (line[0] == '#') continue;
|
|
cfg_parsetitleline(line, set_func);
|
|
}
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
void cfg_parsearg(int argc, char **argv)
|
|
{
|
|
int i;
|
|
char *eq;
|
|
char pathname[200];
|
|
for (i=1; i<argc; i++) {
|
|
//printf("arg[%d]: %s\n", i, argv[i]);
|
|
eq = strchr(argv[i], '=');
|
|
if (eq) {
|
|
cfg_parseline(argv[i], &cfg_set);
|
|
} else {
|
|
snprintf(pathname, sizeof(pathname), "%s%s", cfg_path, argv[i]);
|
|
cfg_parsefile(pathname, &cfg_set);
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
// PER-GAME SETTINGS
|
|
|
|
|
|
// return existing or new
|
|
struct Game_CFG* cfg_get_game(u8 *id) {
|
|
struct Game_CFG *game = CFG_get_game_opt(id);
|
|
if (game) return game;
|
|
if (num_saved_games >= MAX_SAVED_GAMES) return NULL;
|
|
game = &cfg_game[num_saved_games];
|
|
num_saved_games++;
|
|
return game;
|
|
}
|
|
|
|
// current options to game
|
|
void cfg_set_game_opt(struct Game_CFG *game, u8 *id) {
|
|
strncpy((char*)game->id, (char*)id, 6);
|
|
game->id[6] = 0;
|
|
game->video = videoChoice;
|
|
game->language = languageChoice;
|
|
game->ocarina = ocarinaChoice;
|
|
game->vipatch = viChoice;
|
|
game->ios = iosChoice;
|
|
game->parentalcontrol = parentalcontrolChoice;
|
|
game->errorfix002 = fix002;
|
|
game->iosreloadblock = reloadblock;
|
|
game->patchcountrystrings = countrystrings;
|
|
game->loadalternatedol = alternatedol;
|
|
if (game->loadalternatedol == 0) {
|
|
alternatedoloffset = 0;
|
|
strcpy(alternatedname, "");
|
|
}
|
|
game->alternatedolstart = alternatedoloffset;
|
|
strlcpy(game->alternatedolname, alternatedname,sizeof(game->alternatedolname));
|
|
}
|
|
|
|
struct Game_NUM* cfg_get_game_num(u8 *id) {
|
|
struct Game_NUM *game = CFG_get_game_num(id);
|
|
if (game) return game;
|
|
if (num_saved_game_num >= MAX_SAVED_GAME_NUM) return NULL;
|
|
game = &cfg_game_num[num_saved_game_num];
|
|
num_saved_game_num++;
|
|
return game;
|
|
}
|
|
|
|
// current options to game
|
|
void cfg_set_game_num(struct Game_NUM *game, u8 *id) {
|
|
strncpy((char*)game->id, (char*)id, 6);
|
|
game->id[6] = 0;
|
|
game->favorite = favoritevar;
|
|
game->count = playcount;
|
|
}
|
|
|
|
|
|
bool cfg_save_global() { // save global settings
|
|
char GXGlobal_cfg[26];
|
|
sprintf(GXGlobal_cfg, "%s/config", bootDevice);
|
|
struct stat st;
|
|
if (stat(GXGlobal_cfg, &st) != 0) {
|
|
mkdir(GXGlobal_cfg, 0777);
|
|
}
|
|
FILE *f;
|
|
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
|
|
f = fopen(GXGlobal_cfg, "w");
|
|
if (!f) {
|
|
printf("Error saving %s\n", GXGlobal_cfg);
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader global settings file\n");
|
|
fprintf(f, "# Note: This file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGlobal_cfg, "w");
|
|
fprintf(f, "# USB Loader global settings file\n");
|
|
fprintf(f, "# Note: This file is automatically generated\n");
|
|
fprintf(f, "video = %d\n ", Settings.video);
|
|
fprintf(f, "vpatch = %d\n ", Settings.vpatch);
|
|
fprintf(f, "language = %d\n ", Settings.language);
|
|
fprintf(f, "ocarina = %d\n ", Settings.ocarina);
|
|
fprintf(f, "hddinfo = %d\n ", Settings.hddinfo);
|
|
fprintf(f, "sinfo = %d\n ", Settings.sinfo);
|
|
fprintf(f, "rumble = %d\n ", Settings.rumble);
|
|
fprintf(f, "volume = %d\n ", Settings.volume);
|
|
fprintf(f, "sfxvolume = %d\n ", Settings.sfxvolume);
|
|
fprintf(f, "gamesoundvolume = %d\n ", Settings.gamesoundvolume);
|
|
fprintf(f, "tooltips = %d\n ", Settings.tooltips);
|
|
fprintf(f, "password = %s\n ", Settings.unlockCode);
|
|
fprintf(f, "sort = %d\n ", Settings.sort);
|
|
fprintf(f, "fave = %d\n ", Settings.fave);
|
|
fprintf(f, "cios = %d\n ", Settings.cios);
|
|
fprintf(f, "keyset = %d\n ", Settings.keyset);
|
|
fprintf(f, "xflip = %d\n ", Settings.xflip);
|
|
fprintf(f, "gridRows = %d\n ", Settings.gridRows);
|
|
fprintf(f, "qboot = %d\n ", Settings.qboot);
|
|
fprintf(f, "wsprompt = %d\n", Settings.wsprompt);
|
|
fprintf(f, "parentalcontrol = %d\n ", Settings.parentalcontrol);
|
|
fprintf(f, "cover_path = %s\n ", Settings.covers_path);
|
|
fprintf(f, "cover2d_path = %s\n ", Settings.covers2d_path);
|
|
if (CFG.widescreen) {
|
|
fprintf(f, "wtheme_path = %s\n ", CFG.theme_path);
|
|
} else {
|
|
fprintf(f, "theme_path = %s\n ", CFG.theme_path);
|
|
}
|
|
fprintf(f, "disc_path = %s\n ", Settings.disc_path);
|
|
fprintf(f, "language_path = %s\n ", Settings.language_path);
|
|
fprintf(f, "languagefiles_path = %s\n ", Settings.languagefiles_path);
|
|
fprintf(f, "oggload_path = %s\n ", Settings.oggload_path);
|
|
fprintf(f, "TxtCheatcodespath = %s\n ", Settings.TxtCheatcodespath);
|
|
fprintf(f, "titlestxt_path = %s\n ", Settings.titlestxt_path);
|
|
if (!strcmp("", Settings.unlockCode)) {
|
|
fprintf(f, "godmode = %d\n ", Settings.godmode);
|
|
} else {
|
|
fprintf(f, "godmode = %d\n ", 0);
|
|
}
|
|
fprintf(f, "gamesound = %d\n ", Settings.gamesound);
|
|
fprintf(f, "dolpath = %s\n ", Settings.dolpath);
|
|
fprintf(f, "ogg_path = %s\n ", Settings.ogg_path);
|
|
fprintf(f, "wiilight = %d\n ", Settings.wiilight);
|
|
fprintf(f, "gameDisplay = %d\n ", Settings.gameDisplay);
|
|
fprintf(f, "update_path = %s\n ", Settings.update_path);
|
|
fprintf(f, "theme_downloadpath = %s\n ", Settings.theme_downloadpath);
|
|
fprintf(f, "homebrewapps_path = %s\n ", Settings.homebrewapps_path);
|
|
fprintf(f, "Cheatcodespath = %s\n ", Settings.Cheatcodespath);
|
|
fprintf(f, "BcaCodepath = %s\n", Settings.BcaCodepath);
|
|
fprintf(f, "titlesOverride = %d\n ", Settings.titlesOverride);
|
|
//fprintf(f, "db_url = %s\n ", Settings.db_url);
|
|
//fprintf(f, "db_JPtoEN = %d\n ", Settings.db_JPtoEN);
|
|
//fprintf(f, "db_language = %d\n ", Settings.language);
|
|
fprintf(f, "patchcountrystrings = %d\n ", Settings.patchcountrystrings);
|
|
fprintf(f, "screensaver = %d\n ", Settings.screensaver);
|
|
fprintf(f, "error002 = %d\n ", Settings.error002);
|
|
fprintf(f, "autonetwork = %d\n ", Settings.autonetwork);
|
|
fprintf(f, "discart = %d\n ", Settings.discart);
|
|
fprintf(f, "partition = %d\n", Settings.partition);
|
|
fprintf(f, "marknewtitles = %d\n", Settings.marknewtitles);
|
|
fprintf(f, "fatInstallToDir = %d\n", Settings.FatInstallToDir);
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
void game_set(char *name, char *val) {
|
|
// sample line:
|
|
// game:RTNP41 = video:game; language:english; ocarina:0;
|
|
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
|
//printf("GAME: '%s=%s'\n", name, val);
|
|
u8 id[8];
|
|
struct Game_CFG *game;
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*)id, name+5, sizeof(id));
|
|
game = cfg_get_game(id);
|
|
// set id and current options as default
|
|
cfg_set_game_opt(game, id);
|
|
//printf("GAME(%s) '%s'\n", id, val); sleep(1);
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[300], *p, *np;
|
|
p = val;
|
|
|
|
while (p) {
|
|
np = strchr(p, ';');
|
|
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
|
// parse opt 'language:english'
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
|
|
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
|
short opt_v, opt_l, opt_c;
|
|
if (map_auto("video", opt_name, opt_val, map_video, &opt_v)) {
|
|
// valid option, assign
|
|
game->video = opt_v;
|
|
}
|
|
if (map_auto("language", opt_name, opt_val, map_language, &opt_l)) {
|
|
// valid option, assign
|
|
game->language = opt_l;
|
|
}
|
|
if (strcmp("ocarina", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->ocarina = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("vipatch", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->vipatch = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("ios", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->ios = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("pctrl", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->parentalcontrol = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("errorfix002", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->errorfix002 = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("iosreloadblock", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->iosreloadblock = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("patchcountrystrings", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->patchcountrystrings = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("loadalternatedol", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->loadalternatedol = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("alternatedolstart", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->alternatedolstart = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("alternatedolname", opt_name) == 0) {
|
|
strlcpy(game->alternatedolname, opt_val, sizeof(game->alternatedolname));
|
|
}
|
|
}
|
|
// next opt
|
|
if (np) p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
void parental_set(char *name, char *val) {
|
|
// sample line:
|
|
// game:RTNP41 = video:game; language:english; ocarina:0;
|
|
// game:RYWP01 = video:patch; language:console; ocarina:1;
|
|
//printf("GAME: '%s=%s'\n", name, val);
|
|
u8 id[8];
|
|
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*)id, name+5, sizeof(id));
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[200], *p, *np;
|
|
p = val;
|
|
|
|
while (p) {
|
|
np = strchr(p, ';');
|
|
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
//printf("GAME(%s) (%s)\n", id, opt); sleep(1);
|
|
// parse opt 'language:english'
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
|
|
//printf("GAME(%s) (%s=%s)\n", id, opt_name, opt_val); sleep(1);
|
|
short opt_c;
|
|
|
|
if (strcmp("pctrl", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
cfg_control = realloc(cfg_control, (num_control+1) * sizeof(struct ID_Control));
|
|
if (!cfg_control) {
|
|
// error
|
|
num_control = 0;
|
|
return;
|
|
}
|
|
// add
|
|
memcpy(cfg_control[num_control].id, id, 4);
|
|
cfg_control[num_control].id[4] = 0;
|
|
cfg_control[num_control].block = opt_c;
|
|
num_control++;
|
|
}
|
|
}
|
|
|
|
}
|
|
// next opt
|
|
if (np) p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
void game_set_num(char *name, char *val) {
|
|
u8 id[8];
|
|
struct Game_NUM *game;
|
|
if (strncmp(name, "game:", 5) != 0) return;
|
|
trimcopy((char*)id, name+5, sizeof(id));
|
|
game = cfg_get_game_num(id);
|
|
|
|
cfg_set_game_num(game, id);
|
|
|
|
|
|
// parse val
|
|
// first split options by ;
|
|
char opt[200], *p, *np;
|
|
p = val;
|
|
|
|
while (p) {
|
|
np = strchr(p, ';');
|
|
if (np) trim_n_copy(opt, p, np-p, sizeof(opt));
|
|
else trimcopy(opt, p, sizeof(opt));
|
|
|
|
char opt_name[200], opt_val[200];
|
|
if (trimsplit(opt, opt_name, opt_val, ':', sizeof(opt_name))) {
|
|
|
|
short opt_c;
|
|
if (strcmp("favorite", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->favorite = opt_c;
|
|
}
|
|
}
|
|
if (strcmp("count", opt_name) == 0) {
|
|
if (sscanf(opt_val, "%hd", &opt_c) == 1) {
|
|
game->count = opt_c;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (np) p = np + 1;
|
|
else p = NULL;
|
|
}
|
|
}
|
|
|
|
bool cfg_load_games() {
|
|
char GXGameSettings_cfg[32];
|
|
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
|
return cfg_parsefile(GXGameSettings_cfg, &game_set);
|
|
}
|
|
|
|
bool cfg_load_game_num() {
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
return cfg_parsefile(GXGameFavorites_cfg, &game_set_num);
|
|
}
|
|
|
|
bool cfg_save_games() {
|
|
FILE *f;
|
|
int i;
|
|
char GXGameSettings_cfg[50];
|
|
sprintf(GXGameSettings_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameSettings_cfg, 0777);
|
|
|
|
sprintf(GXGameSettings_cfg, "%s/config/GXGameSettings.cfg", bootDevice);
|
|
f = fopen(GXGameSettings_cfg, "w");
|
|
if (!f) {
|
|
printf("Error saving %s\n", "GXGameSettings.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameSettings_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_games);
|
|
for (i=0; i<num_saved_games; i++) {
|
|
char *s;
|
|
fprintf(f, "game:%s = ", cfg_game[i].id);
|
|
s = map_get_name(map_video, cfg_game[i].video);
|
|
if (s) fprintf(f, "video:%s; ", s);
|
|
s = map_get_name(map_language, cfg_game[i].language);
|
|
if (s) fprintf(f, "language:%s; ", s);
|
|
fprintf(f, "ocarina:%d; ", cfg_game[i].ocarina);
|
|
fprintf(f, "vipatch:%d; ", cfg_game[i].vipatch);
|
|
fprintf(f, "ios:%d; ", cfg_game[i].ios);
|
|
fprintf(f, "pctrl:%d; ", cfg_game[i].parentalcontrol);
|
|
fprintf(f, "errorfix002:%d; ", cfg_game[i].errorfix002);
|
|
fprintf(f, "iosreloadblock:%d; ", cfg_game[i].iosreloadblock);
|
|
fprintf(f, "patchcountrystrings:%d; ", cfg_game[i].patchcountrystrings);
|
|
fprintf(f, "loadalternatedol:%d;", cfg_game[i].loadalternatedol);
|
|
fprintf(f, "alternatedolstart:%d;", cfg_game[i].alternatedolstart);
|
|
fprintf(f, "alternatedolname:%s;\n", cfg_game[i].alternatedolname);
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool cfg_save_game_num() {
|
|
FILE *f;
|
|
int i;
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameFavorites_cfg, 0777);
|
|
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
if (!f) {
|
|
printf("Error saving %s\n", "GXGameFavorites.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
|
|
for (i=0; i<num_saved_game_num; i++) {
|
|
fprintf(f, "game:%s = ", cfg_game_num[i].id);
|
|
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
|
|
fprintf(f, "count:%d;\n", cfg_game_num[i].count);
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool CFG_reset_all_playcounters() {
|
|
FILE *f;
|
|
int i;
|
|
char GXGameFavorites_cfg[32];
|
|
sprintf(GXGameFavorites_cfg, "%s/config", bootDevice);
|
|
mkdir(GXGameFavorites_cfg, 0777);
|
|
|
|
sprintf(GXGameFavorites_cfg, "%s/config/GXGameFavorites.cfg", bootDevice);
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
if (!f) {
|
|
printf("Error saving %s\n", "GXGameFavorites.cfg");
|
|
sleep(1);
|
|
return false;
|
|
}
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fclose(f);
|
|
/* Closing and reopening because of a write issue we are having right now */
|
|
f = fopen(GXGameFavorites_cfg, "w");
|
|
fprintf(f, "# USB Loader settings file\n");
|
|
fprintf(f, "# note: this file is automatically generated\n");
|
|
fprintf(f, "# Num Games: %d\n", num_saved_game_num);
|
|
for (i=0; i<num_saved_game_num; i++) {
|
|
fprintf(f, "game:%s = ", cfg_game_num[i].id);
|
|
fprintf(f, "favorite:%d; ", cfg_game_num[i].favorite);
|
|
fprintf(f, "count:0;\n");
|
|
}
|
|
fprintf(f, "# END\n");
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
|
|
bool cfg_load_global() {
|
|
char GXGlobal_cfg[26];
|
|
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
|
|
//Default values defined by dev team
|
|
Settings.video = discdefault;
|
|
Settings.vpatch = off;
|
|
Settings.language = ConsoleLangDefault;
|
|
Settings.ocarina = off;
|
|
Settings.xflip = off;
|
|
Settings.qboot = off;
|
|
Settings.wsprompt = off;
|
|
Settings.keyset = us;
|
|
Settings.hddinfo = hr12;
|
|
Settings.gameDisplay = list;
|
|
Settings.sinfo = ((THEME.show_id) ? GameID : Neither);
|
|
Settings.rumble = RumbleOn;
|
|
if (THEME.show_region) {
|
|
Settings.sinfo = ((Settings.sinfo == GameID) ? Both : GameRegion);
|
|
}
|
|
Settings.volume = 80;
|
|
Settings.sfxvolume = 80;
|
|
Settings.gamesoundvolume = 80;
|
|
|
|
Settings.titlesOverride = 1;
|
|
Settings.partition = -1;
|
|
char * empty = "";
|
|
snprintf(Settings.db_url, sizeof(Settings.db_url), empty);
|
|
snprintf(Settings.db_language, sizeof(Settings.db_language), empty);
|
|
Settings.db_JPtoEN = 0;
|
|
return cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
|
|
}
|
|
|
|
|
|
|
|
struct Game_CFG* CFG_get_game_opt(u8 *id) {
|
|
int i;
|
|
for (i=0; i<num_saved_games; i++) {
|
|
if (memcmp(id, cfg_game[i].id, 6) == 0) {
|
|
return &cfg_game[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
|
|
struct Game_NUM* CFG_get_game_num(u8 *id) {
|
|
int i;
|
|
for (i=0; i<num_saved_game_num; i++) {
|
|
if (memcmp(id, cfg_game_num[i].id, 6) == 0) {
|
|
return &cfg_game_num[i];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
bool CFG_save_game_opt(u8 *id) {
|
|
struct Game_CFG *game = cfg_get_game(id);
|
|
if (!game) return false;
|
|
cfg_set_game_opt(game, id);
|
|
return cfg_save_games();
|
|
}
|
|
|
|
bool CFG_save_game_num(u8 *id) {
|
|
struct Game_NUM *game = cfg_get_game_num(id);
|
|
if (!game) return false;
|
|
cfg_set_game_num(game, id);
|
|
return cfg_save_game_num();
|
|
}
|
|
|
|
bool CFG_forget_game_opt(u8 *id) {
|
|
struct Game_CFG *game = CFG_get_game_opt(id);
|
|
int i;
|
|
if (!game) return true;
|
|
// move entries down
|
|
num_saved_games--;
|
|
for (i=game-cfg_game; i<num_saved_games; i++) {
|
|
cfg_game[i] = cfg_game[i+1];
|
|
}
|
|
memset(&cfg_game[num_saved_games], 0, sizeof(struct Game_CFG));
|
|
return cfg_save_games();
|
|
}
|
|
|
|
bool CFG_forget_game_num(u8 *id) {
|
|
struct Game_NUM *game = CFG_get_game_num(id);
|
|
int i;
|
|
if (!game) return true;
|
|
// move entries down
|
|
num_saved_game_num--;
|
|
for (i=game-cfg_game_num; i<num_saved_game_num; i++) {
|
|
cfg_game[i] = cfg_game[i+1];
|
|
}
|
|
memset(&cfg_game[num_saved_game_num], 0, sizeof(struct Game_NUM));
|
|
return cfg_save_game_num();
|
|
}
|
|
|
|
|
|
void CFG_Load(void) {
|
|
// GUI should be stopped at the time of calling CFG_Load() to prevent default settings from having any effect
|
|
|
|
char pathname[200];
|
|
// bool ret = false;
|
|
|
|
//set app path
|
|
// chdir_app(argv[0]);
|
|
|
|
CFG_Default(-1); // set defaults non forced
|
|
|
|
snprintf(pathname, sizeof(pathname), "%s/config/GXGlobal.cfg", bootDevice);
|
|
|
|
cfg_parsefile(pathname, &widescreen_set); //first set widescreen
|
|
cfg_parsefile(pathname, &path_set); //then set config and layout options
|
|
|
|
WorkAroundIconSet=0; WorkAroundBarOffset=100; // set Workaroundstuff to defaults
|
|
CLEAR_wCOORD_FLAGS;
|
|
snprintf(pathname, sizeof(pathname), "%sGXtheme.cfg", CFG.theme_path);
|
|
cfg_parsefile(pathname, &theme_set); //finally set theme information
|
|
|
|
// set GUI language, use Wii's language setting if language is set to default
|
|
int wiilang;
|
|
bool langisdefault = false;
|
|
wiilang = CONF_GetLanguage();
|
|
if (!strcmp("notset", Settings.language_path)) {
|
|
snprintf(Settings.language_path, sizeof(Settings.language_path), "%s%s.lang", Settings.languagefiles_path, map_get_name(map_language, wiilang + 1)); // + 1 because because CONF_LANG starts at 0
|
|
if (!checkfile(Settings.language_path)) {
|
|
sprintf(Settings.language_path, "notset");
|
|
}
|
|
gettextLoadLanguage(Settings.language_path);
|
|
langisdefault = true;
|
|
}
|
|
snprintf(pathname, sizeof(pathname), Settings.language_path);
|
|
gettextLoadLanguage(pathname);
|
|
|
|
// cfg_parsefile(pathname, &language_set);
|
|
|
|
snprintf(pathname, sizeof(pathname), "%s/config/GXGameSettings.cfg", bootDevice);
|
|
cfg_parsefile(pathname, &parental_set);
|
|
|
|
// load per-game settings
|
|
cfg_load_games();
|
|
cfg_load_game_num();
|
|
|
|
Global_Default(); //global default depends on theme information
|
|
CFG_LoadGlobal();
|
|
|
|
// use GUI language for the database (Settings.db_language is used for game info/titles and covers)
|
|
char * languagefile;
|
|
languagefile = strrchr(Settings.language_path, '/')+1;
|
|
int mainlangid = -1;
|
|
int i;
|
|
if(strcmp("notset", Settings.language_path)) {
|
|
for (i=0; map_language[i].name != NULL; i++) {
|
|
if (strstr(languagefile, map_language[i].name) != NULL) {
|
|
mainlangid = i - 1; // - 1 because CONF_LANG starts at 0
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
mainlangid = wiilang;
|
|
}
|
|
GetLanguageToLangCode(&mainlangid, Settings.db_language);
|
|
|
|
// set language code for countries that don't have a language setting on the Wii
|
|
if (!strcmp(Settings.db_language,"")) {
|
|
if (strstr(languagefile, "portuguese") != NULL)
|
|
strcpy(Settings.db_language,"PT");
|
|
}
|
|
if (CONF_GetArea() == CONF_AREA_AUS)
|
|
strcpy(Settings.db_language,"AU");
|
|
|
|
// if GUI language is set to default Settings.language_path needs to remain "notset" (if the detected setting was kept detection wouldn't work next time)
|
|
if (langisdefault)
|
|
sprintf(Settings.language_path, "notset");
|
|
}
|
|
|
|
void CFG_LoadGlobal(void) {
|
|
char GXGlobal_cfg[26];
|
|
sprintf(GXGlobal_cfg, "%s/config/GXGlobal.cfg", bootDevice);
|
|
cfg_parsefile(GXGlobal_cfg, &global_cfg_set);
|
|
}
|
|
|
|
void CFG_Cleanup(void) {
|
|
if (cfg_title) {
|
|
free(cfg_title);
|
|
cfg_title = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
/* map language id (or Wii language settting if langid is set to -1) to language code. CONF_LANG_JAPANESE = 0, not 1 */
|
|
void GetLanguageToLangCode(int *langid, char *langcode) {
|
|
|
|
if (langid < 0)
|
|
*langid = CONF_GetLanguage();
|
|
|
|
switch (*langid) {
|
|
case CONF_LANG_JAPANESE:
|
|
sprintf(langcode, "JA");
|
|
break;
|
|
case CONF_LANG_ENGLISH:
|
|
sprintf(langcode, "EN");
|
|
break;
|
|
case CONF_LANG_GERMAN:
|
|
sprintf(langcode, "DE");
|
|
break;
|
|
case CONF_LANG_FRENCH:
|
|
sprintf(langcode, "FR");
|
|
break;
|
|
case CONF_LANG_SPANISH:
|
|
sprintf(langcode, "ES");
|
|
break;
|
|
case CONF_LANG_ITALIAN:
|
|
sprintf(langcode, "IT");
|
|
break;
|
|
case CONF_LANG_DUTCH:
|
|
sprintf(langcode, "NL");
|
|
break;
|
|
case CONF_LANG_SIMP_CHINESE:
|
|
sprintf(langcode, "ZHCN"); // People's Republic of China
|
|
break;
|
|
case CONF_LANG_TRAD_CHINESE:
|
|
sprintf(langcode, "ZHTW"); // Taiwan
|
|
break;
|
|
case CONF_LANG_KOREAN:
|
|
sprintf(langcode, "KO");
|
|
break;
|
|
}
|
|
}
|