mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-04 18:45:05 +01:00
9e79c9d99b
* code cleanup
598 lines
20 KiB
C++
598 lines
20 KiB
C++
/*
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* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
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* FreeType parsable font into a GX texture for Wii homebrew development.
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* Copyright (C) 2008 Armin Tamzarian
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* Modified by Dimok, 2010
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*
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* This file is part of FreeTypeGX.
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*
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* FreeTypeGX is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* FreeTypeGX is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "FreeTypeGX.h"
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using namespace std;
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/**
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* Convert a short char string to a wide char string.
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*
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* This routine converts a supplied short character string into a wide character string.
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* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
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*
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* @param strChar Character string to be converted.
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* @return Wide character representation of supplied character string.
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*/
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wchar_t* charToWideChar( const char* strChar )
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{
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if ( !strChar )
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return NULL;
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wchar_t *strWChar = new ( std::nothrow ) wchar_t[strlen( strChar ) + 1];
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if ( !strWChar )
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return NULL;
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int bt = mbstowcs( strWChar, strChar, strlen( strChar ) );
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if ( bt > 0 )
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{
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strWChar[bt] = 0;
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return strWChar;
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}
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wchar_t *tempDest = strWChar;
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while ( ( *tempDest++ = *strChar++ ) );
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return strWChar;
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}
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/**
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* Default constructor for the FreeTypeGX class for WiiXplorer.
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*/
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FreeTypeGX::FreeTypeGX( const uint8_t* fontBuffer, FT_Long bufferSize )
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{
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ftPointSize = 0;
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FT_Init_FreeType( &ftLibrary );
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FT_New_Memory_Face( ftLibrary, ( FT_Byte * )fontBuffer, bufferSize, 0, &ftFace );
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setVertexFormat( GX_VTXFMT1 );
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ftKerningEnabled = FT_HAS_KERNING( ftFace );
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}
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/**
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* Default destructor for the FreeTypeGX class.
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*/
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FreeTypeGX::~FreeTypeGX()
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{
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unloadFont();
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FT_Done_Face( ftFace );
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FT_Done_FreeType( ftLibrary );
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}
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/**
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* Setup the vertex attribute formats for the glyph textures.
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*
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* This function sets up the vertex format for the glyph texture on the specified vertex format index.
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* Note that this function should not need to be called except if the vertex formats are cleared or the specified
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* vertex format index is modified.
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*
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* @param vertexIndex Vertex format index (GX_VTXFMT*) of the glyph textures as defined by the libogc gx.h header file.
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*/
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void FreeTypeGX::setVertexFormat( uint8_t vertexInd )
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{
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vertexIndex = vertexInd;
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GX_SetVtxAttrFmt( vertexIndex, GX_VA_POS, GX_POS_XYZ, GX_S16, 0 );
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GX_SetVtxAttrFmt( vertexIndex, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0 );
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GX_SetVtxAttrFmt( vertexIndex, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0 );
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}
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/**
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* Clears all loaded font glyph data.
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*
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* This routine clears all members of the font map structure and frees all allocated memory back to the system.
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*/
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void FreeTypeGX::unloadFont()
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{
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if ( this->fontData.size() == 0 )
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return;
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map<int16_t, map<wchar_t, ftgxCharData> >::iterator itr;
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map<wchar_t, ftgxCharData>::iterator itr2;
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for ( itr = fontData.begin(); itr != fontData.end(); itr++ )
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{
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for ( itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++ )
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free( itr2->second.glyphDataTexture );
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itr->second.clear();
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}
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fontData.clear();
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ftgxAlign.clear();
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}
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/**
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* Caches the given font glyph in the instance font texture buffer.
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*
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* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
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* structure within an instance-specific map.
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*
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* @param charCode The requested glyph's character code.
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* @return A pointer to the allocated font structure.
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*/
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ftgxCharData * FreeTypeGX::cacheGlyphData( wchar_t charCode, int16_t pixelSize )
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{
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map<int16_t, map<wchar_t, ftgxCharData> >::iterator itr;
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map<wchar_t, ftgxCharData>::iterator itr2;
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itr = fontData.find( pixelSize );
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if ( itr != fontData.end() )
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{
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itr2 = itr->second.find( charCode );
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if ( itr2 != itr->second.end() )
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{
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return &itr2->second;
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}
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}
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FT_UInt gIndex;
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uint16_t textureWidth = 0, textureHeight = 0;
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if ( ftPointSize != pixelSize )
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{
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ftPointSize = pixelSize;
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FT_Set_Pixel_Sizes( ftFace, 0, ftPointSize );
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//!Cache ascender and decender as well
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map<int16_t, ftgxDataOffset>::iterator itrAlign = ftgxAlign.find( ftPointSize );
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if ( itrAlign == ftgxAlign.end() )
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{
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ftgxAlign[ftPointSize].ascender = ( int16_t ) ftFace->size->metrics.ascender >> 6;
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ftgxAlign[ftPointSize].descender = ( int16_t ) ftFace->size->metrics.descender >> 6;
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ftgxAlign[ftPointSize].max = 0;
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ftgxAlign[ftPointSize].min = 0;
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}
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}
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gIndex = FT_Get_Char_Index( ftFace, ( FT_ULong ) charCode );
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if ( gIndex != 0 && FT_Load_Glyph( ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER ) == 0 )
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{
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if ( ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP )
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{
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FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
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textureWidth = glyphBitmap->width + ( 4 - glyphBitmap->width % 4 ) % 4;
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textureHeight = glyphBitmap->rows + ( 4 - glyphBitmap->rows % 4 ) % 4;
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fontData[pixelSize][charCode].renderOffsetX = ( int16_t ) ftFace->glyph->bitmap_left;
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fontData[pixelSize][charCode].glyphAdvanceX = ( uint16_t ) ( ftFace->glyph->advance.x >> 6 );
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fontData[pixelSize][charCode].glyphIndex = ( uint32_t ) gIndex;
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fontData[pixelSize][charCode].textureWidth = ( uint16_t ) textureWidth;
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fontData[pixelSize][charCode].textureHeight = ( uint16_t ) textureHeight;
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fontData[pixelSize][charCode].renderOffsetY = ( int16_t ) ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].renderOffsetMax = ( int16_t ) ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].renderOffsetMin = ( int16_t ) glyphBitmap->rows - ftFace->glyph->bitmap_top;
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fontData[pixelSize][charCode].glyphDataTexture = NULL;
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loadGlyphData( glyphBitmap, &fontData[pixelSize][charCode] );
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return &fontData[pixelSize][charCode];
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}
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}
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return NULL;
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}
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/**
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* Locates each character in this wrapper's configured font face and proccess them.
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*
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* This routine locates each character in the configured font face and renders the glyph's bitmap.
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* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
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*/
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uint16_t FreeTypeGX::cacheGlyphDataComplete( int16_t pixelSize )
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{
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uint32_t i = 0;
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FT_UInt gIndex;
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FT_ULong charCode = FT_Get_First_Char( ftFace, &gIndex );
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while ( gIndex != 0 )
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{
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if ( cacheGlyphData( charCode, pixelSize ) != NULL )
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++i;
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charCode = FT_Get_Next_Char( ftFace, charCode, &gIndex );
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}
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return ( uint16_t )( i );
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}
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/**
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* Loads the rendered bitmap into the relevant structure's data buffer.
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*
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* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
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* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
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*
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* @param bmp A pointer to the most recently rendered glyph's bitmap.
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* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
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*
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*
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* Optimized for RGBA8 use by Dimok.
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*/
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void FreeTypeGX::loadGlyphData( FT_Bitmap *bmp, ftgxCharData *charData )
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{
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int length = ( ( ( ( charData->textureWidth + 3 ) >> 2 ) * ( ( charData->textureHeight + 3 ) >> 2 ) * 32 * 2 + 31 ) & ~31 );
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uint8_t * glyphData = ( uint8_t * ) memalign( 32, length );
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if ( !glyphData )
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return;
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memset( glyphData, 0x00, length );
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uint8_t *src = ( uint8_t * )bmp->buffer;
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uint32_t offset;
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for ( int imagePosY = 0; imagePosY < bmp->rows; ++imagePosY )
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{
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for ( int imagePosX = 0; imagePosX < bmp->width; ++imagePosX )
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{
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offset = ( ( ( ( imagePosY >> 2 ) * ( charData->textureWidth >> 2 ) + ( imagePosX >> 2 ) ) << 5 ) + ( ( imagePosY & 3 ) << 2 ) + ( imagePosX & 3 ) ) << 1;
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glyphData[offset] = *src;
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glyphData[offset+1] = *src;
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glyphData[offset+32] = *src;
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glyphData[offset+33] = *src;
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++src;
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}
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}
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DCFlushRange( glyphData, length );
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charData->glyphDataTexture = glyphData;
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}
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/**
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* Determines the x offset of the rendered string.
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*
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* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param width Current pixel width of the string.
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* @param format Positional format of the string.
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*/
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int16_t FreeTypeGX::getStyleOffsetWidth( uint16_t width, uint16_t format )
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{
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if ( format & FTGX_JUSTIFY_LEFT )
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return 0;
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else if ( format & FTGX_JUSTIFY_CENTER )
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return -( width >> 1 );
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else if ( format & FTGX_JUSTIFY_RIGHT )
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return -width;
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return 0;
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}
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/**
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* Determines the y offset of the rendered string.
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*
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* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
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*
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* @param offset Current pixel offset data of the string.
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* @param format Positional format of the string.
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*/
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int16_t FreeTypeGX::getStyleOffsetHeight( int16_t format, uint16_t pixelSize )
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{
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map<int16_t, ftgxDataOffset>::iterator itrAlign = ftgxAlign.find( pixelSize );
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if ( itrAlign == ftgxAlign.end() )
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return 0;
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switch ( format & FTGX_ALIGN_MASK )
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{
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case FTGX_ALIGN_TOP:
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return itrAlign->second.ascender;
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case FTGX_ALIGN_MIDDLE:
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default:
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return ( itrAlign->second.ascender + itrAlign->second.descender + 1 ) >> 1;
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case FTGX_ALIGN_BOTTOM:
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return itrAlign->second.descender;
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case FTGX_ALIGN_BASELINE:
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return 0;
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case FTGX_ALIGN_GLYPH_TOP:
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return itrAlign->second.max;
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case FTGX_ALIGN_GLYPH_MIDDLE:
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return ( itrAlign->second.max + itrAlign->second.min + 1 ) >> 1;
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case FTGX_ALIGN_GLYPH_BOTTOM:
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return itrAlign->second.min;
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}
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return 0;
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}
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/**
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* Processes the supplied text string and prints the results at the specified coordinates.
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*
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* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
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* a texture from said buffer, and loads the resultant texture into the EFB.
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*
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* @param x Screen X coordinate at which to output the text.
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* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
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* @param text NULL terminated string to output.
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* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
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* @param textStyle Flags which specify any styling which should be applied to the rendered string.
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* @return The number of characters printed.
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*/
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uint16_t FreeTypeGX::drawText( int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, GXColor color, uint16_t textStyle, uint16_t textWidth, uint16_t widthLimit )
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{
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if ( !text )
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return 0;
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uint16_t fullTextWidth = textWidth > 0 ? textWidth : getWidth( text, pixelSize );
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uint16_t x_pos = x, printed = 0;
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uint16_t x_offset = 0, y_offset = 0;
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GXTexObj glyphTexture;
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FT_Vector pairDelta;
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if ( textStyle & FTGX_JUSTIFY_MASK )
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{
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x_offset = getStyleOffsetWidth( fullTextWidth, textStyle );
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}
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if ( textStyle & FTGX_ALIGN_MASK )
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{
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y_offset = getStyleOffsetHeight( textStyle, pixelSize );
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}
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int i = 0;
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while ( text[i] )
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{
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if ( widthLimit > 0 && ( x_pos - x ) > widthLimit )
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break;
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ftgxCharData* glyphData = cacheGlyphData( text[i], pixelSize );
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if ( glyphData != NULL )
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{
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if ( ftKerningEnabled && i > 0 )
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{
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FT_Get_Kerning( ftFace, fontData[pixelSize][text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta );
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x_pos += pairDelta.x >> 6;
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}
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GX_InitTexObj( &glyphTexture, glyphData->glyphDataTexture, glyphData->textureWidth, glyphData->textureHeight, GX_TF_RGBA8, GX_CLAMP, GX_CLAMP, GX_FALSE );
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copyTextureToFramebuffer( &glyphTexture, glyphData->textureWidth, glyphData->textureHeight, x_pos + glyphData->renderOffsetX + x_offset, y - glyphData->renderOffsetY + y_offset, z, color );
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x_pos += glyphData->glyphAdvanceX;
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++printed;
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}
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++i;
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}
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if ( textStyle & FTGX_STYLE_MASK )
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{
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getOffset( text, pixelSize, widthLimit );
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drawTextFeature( x + x_offset, y + y_offset, z, pixelSize, fullTextWidth, &ftgxAlign[pixelSize], textStyle, color );
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}
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return printed;
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}
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void FreeTypeGX::drawTextFeature( int16_t x, int16_t y, int16_t z, int16_t pixelSize, uint16_t width, ftgxDataOffset *offsetData, uint16_t format, GXColor color )
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{
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uint16_t featureHeight = pixelSize >> 4 > 0 ? pixelSize >> 4 : 1;
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if ( format & FTGX_STYLE_UNDERLINE )
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this->copyFeatureToFramebuffer( width, featureHeight, x, y + 1, z, color );
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if ( format & FTGX_STYLE_STRIKE )
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this->copyFeatureToFramebuffer( width, featureHeight, x, y - ( ( offsetData->max ) >> 1 ), z, color );
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}
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/**
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* Processes the supplied string and return the width of the string in pixels.
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*
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* This routine processes each character of the supplied text string and calculates the width of the entire string.
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* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
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*
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* @param text NULL terminated string to calculate.
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* @return The width of the text string in pixels.
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*/
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uint16_t FreeTypeGX::getWidth( const wchar_t *text, int16_t pixelSize )
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{
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if ( !text )
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return 0;
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uint16_t strWidth = 0;
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FT_Vector pairDelta;
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int i = 0;
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while ( text[i] )
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{
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ftgxCharData* glyphData = cacheGlyphData( text[i], pixelSize );
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if ( glyphData != NULL )
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{
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if ( ftKerningEnabled && ( i > 0 ) )
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{
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FT_Get_Kerning( ftFace, fontData[pixelSize][text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta );
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strWidth += pairDelta.x >> 6;
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}
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strWidth += glyphData->glyphAdvanceX;
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}
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++i;
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}
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return strWidth;
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}
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/**
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* Single char width
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*/
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uint16_t FreeTypeGX::getCharWidth( const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar )
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{
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uint16_t strWidth = 0;
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ftgxCharData * glyphData = cacheGlyphData( wChar, pixelSize );
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if ( glyphData != NULL )
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{
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if ( ftKerningEnabled && prevChar != 0x0000 )
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{
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FT_Vector pairDelta;
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FT_Get_Kerning( ftFace, fontData[pixelSize][prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta );
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strWidth += pairDelta.x >> 6;
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}
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strWidth += glyphData->glyphAdvanceX;
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}
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return strWidth;
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}
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/**
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* Processes the supplied string and return the height of the string in pixels.
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*
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* This routine processes each character of the supplied text string and calculates the height of the entire string.
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* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
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*
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* @param text NULL terminated string to calculate.
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* @return The height of the text string in pixels.
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*/
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uint16_t FreeTypeGX::getHeight( const wchar_t *text, int16_t pixelSize )
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{
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getOffset( text, pixelSize );
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return ftgxAlign[pixelSize].max - ftgxAlign[pixelSize].min;
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}
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/**
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* Get the maximum offset above and minimum offset below the font origin line.
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*
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* This function calculates the maximum pixel height above the font origin line and the minimum
|
|
* pixel height below the font origin line and returns the values in an addressible structure.
|
|
*
|
|
* @param text NULL terminated string to calculate.
|
|
* @param offset returns the max and min values above and below the font origin line
|
|
*
|
|
*/
|
|
void FreeTypeGX::getOffset( const wchar_t *text, int16_t pixelSize, uint16_t widthLimit )
|
|
{
|
|
if ( ftgxAlign.find( pixelSize ) != ftgxAlign.end() )
|
|
return;
|
|
|
|
int16_t strMax = 0, strMin = 9999;
|
|
uint16_t currWidth = 0;
|
|
|
|
int i = 0;
|
|
|
|
while ( text[i] )
|
|
{
|
|
if ( widthLimit > 0 && currWidth >= widthLimit )
|
|
break;
|
|
|
|
ftgxCharData* glyphData = cacheGlyphData( text[i], pixelSize );
|
|
|
|
if ( glyphData != NULL )
|
|
{
|
|
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
|
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
|
currWidth += glyphData->glyphAdvanceX;
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
if ( ftPointSize != pixelSize )
|
|
{
|
|
ftPointSize = pixelSize;
|
|
FT_Set_Pixel_Sizes( ftFace, 0, ftPointSize );
|
|
}
|
|
|
|
ftgxAlign[pixelSize].ascender = ftFace->size->metrics.ascender >> 6;
|
|
ftgxAlign[pixelSize].descender = ftFace->size->metrics.descender >> 6;
|
|
ftgxAlign[pixelSize].max = strMax;
|
|
ftgxAlign[pixelSize].min = strMin;
|
|
}
|
|
|
|
/**
|
|
* Copies the supplied texture quad to the EFB.
|
|
*
|
|
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
|
|
*
|
|
* @param texObj A pointer to the glyph's initialized texture object.
|
|
* @param texWidth The pixel width of the texture object.
|
|
* @param texHeight The pixel height of the texture object.
|
|
* @param screenX The screen X coordinate at which to output the rendered texture.
|
|
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
|
* @param color Color to apply to the texture.
|
|
*/
|
|
void FreeTypeGX::copyTextureToFramebuffer( GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, int16_t screenZ, GXColor color )
|
|
{
|
|
GX_LoadTexObj( texObj, GX_TEXMAP0 );
|
|
GX_InvalidateTexAll();
|
|
|
|
GX_SetTevOp ( GX_TEVSTAGE0, GX_MODULATE );
|
|
GX_SetVtxDesc ( GX_VA_TEX0, GX_DIRECT );
|
|
|
|
GX_Begin( GX_QUADS, this->vertexIndex, 4 );
|
|
GX_Position3s16( screenX, screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
GX_TexCoord2f32( 0.0f, 0.0f );
|
|
|
|
GX_Position3s16( texWidth + screenX, screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
GX_TexCoord2f32( 1.0f, 0.0f );
|
|
|
|
GX_Position3s16( texWidth + screenX, texHeight + screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
GX_TexCoord2f32( 1.0f, 1.0f );
|
|
|
|
GX_Position3s16( screenX, texHeight + screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
GX_TexCoord2f32( 0.0f, 1.0f );
|
|
GX_End();
|
|
|
|
GX_SetTevOp( GX_TEVSTAGE0, GX_PASSCLR );
|
|
GX_SetVtxDesc( GX_VA_TEX0, GX_NONE );
|
|
}
|
|
|
|
/**
|
|
* Creates a feature quad to the EFB.
|
|
*
|
|
* This function creates a simple quad for displaying underline or strikeout text styling.
|
|
*
|
|
* @param featureWidth The pixel width of the quad.
|
|
* @param featureHeight The pixel height of the quad.
|
|
* @param screenX The screen X coordinate at which to output the quad.
|
|
* @param screenY The screen Y coordinate at which to output the quad.
|
|
* @param color Color to apply to the texture.
|
|
*/
|
|
void FreeTypeGX::copyFeatureToFramebuffer( f32 featureWidth, f32 featureHeight, int16_t screenX, int16_t screenY, int16_t screenZ, GXColor color )
|
|
{
|
|
GX_SetTevOp ( GX_TEVSTAGE0, GX_PASSCLR );
|
|
GX_SetVtxDesc ( GX_VA_TEX0, GX_NONE );
|
|
|
|
GX_Begin( GX_QUADS, this->vertexIndex, 4 );
|
|
GX_Position3s16( screenX, screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
|
|
GX_Position3s16( featureWidth + screenX, screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
|
|
GX_Position3s16( featureWidth + screenX, featureHeight + screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
|
|
GX_Position3s16( screenX, featureHeight + screenY, screenZ );
|
|
GX_Color4u8( color.r, color.g, color.b, color.a );
|
|
GX_End();
|
|
|
|
GX_SetTevOp( GX_TEVSTAGE0, GX_PASSCLR );
|
|
GX_SetVtxDesc( GX_VA_TEX0, GX_NONE );
|
|
}
|