usbloadergx/source/libwiigui/gui_trigger.cpp
giantpune 9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00

256 lines
6.0 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollDelay = 0;
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset( &wpad, 0, sizeof( WPADData ) );
memset( &pad, 0, sizeof( PADData ) );
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger( s32 ch, u32 wiibtns, u16 gcbtns )
{
type = TRIGGER_SIMPLE;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger( s32 ch, u32 wiibtns, u16 gcbtns )
{
type = TRIGGER_HELD;
chan = ch;
wpad.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger( s32 ch, u32 wiibtns, u16 gcbtns )
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
* - Parent window is in focus
*/
void GuiTrigger::SetButtonOnlyInFocusTrigger( s32 ch, u32 wiibtns, u16 gcbtns )
{
type = TRIGGER_BUTTON_ONLY_IN_FOCUS;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick( u8 right, int axis )
{
#ifdef HW_RVL
float mag = 0.0;
float ang = 0.0;
switch ( wpad.exp.type )
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if ( right == 0 )
{
mag = wpad.exp.nunchuk.js.mag;
ang = wpad.exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if ( right == 0 )
{
mag = wpad.exp.classic.ljs.mag;
ang = wpad.exp.classic.ljs.ang;
}
else
{
mag = wpad.exp.classic.rjs.mag;
ang = wpad.exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate x/y value (angle need to be converted into radian) */
if ( mag > 1.0 ) mag = 1.0;
else if ( mag < -1.0 ) mag = -1.0;
double val;
if ( axis == 0 ) // x-axis
val = mag * sin( ( PI * ang ) / 180.0f );
else // y-axis
val = mag * cos( ( PI * ang ) / 180.0f );
return ( s8 )( val * 128.0f );
#else
return 0;
#endif
}
bool GuiTrigger::Left()
{
u32 wiibtn = WPAD_BUTTON_LEFT;
if ( ( wpad.btns_d | wpad.btns_h ) & ( wiibtn | WPAD_CLASSIC_BUTTON_LEFT )
|| ( pad.btns_d | pad.btns_h ) & PAD_BUTTON_LEFT
|| pad.stickX < -PADCAL
|| WPAD_Stick( 0, 0 ) < -PADCAL )
{
if ( wpad.btns_d & ( wiibtn | WPAD_CLASSIC_BUTTON_LEFT )
|| pad.btns_d & PAD_BUTTON_LEFT )
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if ( scrollDelay == 0 )
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if ( scrollDelay > 0 )
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = WPAD_BUTTON_RIGHT;
if ( ( wpad.btns_d | wpad.btns_h ) & ( wiibtn | WPAD_CLASSIC_BUTTON_RIGHT )
|| ( pad.btns_d | pad.btns_h ) & PAD_BUTTON_RIGHT
|| pad.stickX > PADCAL
|| WPAD_Stick( 0, 0 ) > PADCAL )
{
if ( wpad.btns_d & ( wiibtn | WPAD_CLASSIC_BUTTON_RIGHT )
|| pad.btns_d & PAD_BUTTON_RIGHT )
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if ( scrollDelay == 0 )
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if ( scrollDelay > 0 )
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = WPAD_BUTTON_UP;
if ( ( wpad.btns_d | wpad.btns_h ) & ( wiibtn | WPAD_CLASSIC_BUTTON_UP )
|| ( pad.btns_d | pad.btns_h ) & PAD_BUTTON_UP
|| pad.stickY > PADCAL
|| WPAD_Stick( 0, 1 ) > PADCAL )
{
if ( wpad.btns_d & ( wiibtn | WPAD_CLASSIC_BUTTON_UP )
|| pad.btns_d & PAD_BUTTON_UP )
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if ( scrollDelay == 0 )
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if ( scrollDelay > 0 )
scrollDelay--;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = WPAD_BUTTON_DOWN;
if ( ( wpad.btns_d | wpad.btns_h ) & ( wiibtn | WPAD_CLASSIC_BUTTON_DOWN )
|| ( pad.btns_d | pad.btns_h ) & PAD_BUTTON_DOWN
|| pad.stickY < -PADCAL
|| WPAD_Stick( 0, 1 ) < -PADCAL )
{
if ( wpad.btns_d & ( wiibtn | WPAD_CLASSIC_BUTTON_DOWN )
|| pad.btns_d & PAD_BUTTON_DOWN )
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if ( scrollDelay == 0 )
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
else
{
if ( scrollDelay > 0 )
scrollDelay--;
}
}
return false;
}