mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-07-04 00:46:10 +02:00
177 lines
5.1 KiB
C++
177 lines
5.1 KiB
C++
#include "menus.h"
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#include "usbloader/usbstorage2.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/disc.h"
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#include "usbloader/utils.h"
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#include "usbloader/GameList.h"
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#include "prompts/ProgressWindow.h"
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float gamesize;
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/****************************************************************************
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* MenuInstall
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***************************************************************************/
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int MenuInstall()
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{
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gprintf( "\nMenuInstall()" );
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int menu = MENU_NONE;
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static struct discHdr headerdisc ATTRIBUTE_ALIGN( 32 );
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Disc_SetUSB( NULL );
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int ret, choice = 0;
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char name[200];
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GuiSound btnSoundOver( button_over_pcm, button_over_pcm_size, Settings.sfxvolume );
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char imgPath[100];
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snprintf( imgPath, sizeof( imgPath ), "%sbattery.png", CFG.theme_path );
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GuiImageData battery( imgPath, battery_png );
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snprintf( imgPath, sizeof( imgPath ), "%sbattery_bar.png", CFG.theme_path );
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GuiImageData batteryBar( imgPath, battery_bar_png );
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snprintf( imgPath, sizeof( imgPath ), "%sbattery_red.png", CFG.theme_path );
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GuiImageData batteryRed( imgPath, battery_red_png );
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snprintf( imgPath, sizeof( imgPath ), "%sbattery_bar_red.png", CFG.theme_path );
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GuiImageData batteryBarRed( imgPath, battery_bar_red_png );
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HaltGui();
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GuiWindow w( screenwidth, screenheight );
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mainWindow->Append( &w );
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ResumeGui();
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while ( menu == MENU_NONE )
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{
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VIDEO_WaitVSync ();
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ret = DiscWait( tr( "Insert Disk" ), tr( "Waiting..." ), tr( "Cancel" ), 0, 0 );
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if ( ret < 0 )
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{
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WindowPrompt ( tr( "Error reading Disc" ), 0, tr( "Back" ) );
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_Open();
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if ( ret < 0 )
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{
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WindowPrompt ( tr( "Could not open Disc" ), 0, tr( "Back" ) );
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menu = MENU_DISCLIST;
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break;
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}
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ret = Disc_IsWii();
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if ( ret < 0 )
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{
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choice = WindowPrompt ( tr( "Not a Wii Disc" ), tr( "Insert a Wii Disc!" ), tr( "OK" ), tr( "Back" ) );
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if ( choice == 1 )
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{
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menu = MENU_INSTALL;
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break;
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}
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else
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menu = MENU_DISCLIST;
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break;
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}
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Disc_ReadHeader( &headerdisc );
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snprintf( name, sizeof( name ), "%s", headerdisc.title );
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ret = WBFS_CheckGame( headerdisc.id );
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if ( ret )
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{
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WindowPrompt ( tr( "Game is already installed:" ), name, tr( "Back" ) );
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menu = MENU_DISCLIST;
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break;
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}
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f32 freespace, used;
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WBFS_DiskSpace( &used, &freespace );
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gamesize = WBFS_EstimeGameSize() / GB_SIZE;
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char gametxt[50];
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sprintf( gametxt, "%s : %.2fGB", name, gamesize );
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wiilight( 1 );
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choice = WindowPrompt( tr( "Continue to install game?" ), gametxt, tr( "OK" ), tr( "Cancel" ) );
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if ( choice == 1 )
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{
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sprintf( gametxt, "%s", tr( "Installing game:" ) );
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if ( gamesize > freespace )
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{
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char errortxt[50];
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sprintf( errortxt, "%s: %.2fGB, %s: %.2fGB", tr( "Game Size" ), gamesize, tr( "Free Space" ), freespace );
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WindowPrompt( tr( "Not enough free space!" ), errortxt, tr( "OK" ) );
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menu = MENU_DISCLIST;
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break;
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}
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else
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{
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USBStorage2_Watchdog( 0 );
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SetupGameInstallProgress( gametxt, name );
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ret = WBFS_AddGame();
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ProgressStop();
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USBStorage2_Watchdog( 1 );
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wiilight( 0 );
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if ( ret != 0 )
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{
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WindowPrompt( tr( "Install Error!" ), 0, tr( "Back" ) );
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menu = MENU_DISCLIST;
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break;
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}
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else
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{
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gameList.ReadGameList(); //get the entries again
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gameList.FilterList();
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GuiSound * instsuccess = NULL;
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bgMusic->Pause();
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instsuccess = new GuiSound( success_ogg, success_ogg_size, Settings.sfxvolume );
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instsuccess->SetVolume( Settings.sfxvolume );
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instsuccess->SetLoop( 0 );
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instsuccess->Play();
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WindowPrompt ( tr( "Successfully installed:" ), name, tr( "OK" ) );
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instsuccess->Stop();
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delete instsuccess;
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bgMusic->Resume();
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menu = MENU_DISCLIST;
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break;
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}
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}
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}
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else
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{
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menu = MENU_DISCLIST;
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break;
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}
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if ( shutdown == 1 )
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{
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wiilight( 0 );
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Sys_Shutdown();
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}
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if ( reset == 1 )
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{
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wiilight( 0 );
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Sys_Reboot();
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}
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}
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//Turn off the WiiLight
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wiilight( 0 );
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HaltGui();
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mainWindow->Remove( &w );
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ResumeGui();
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return menu;
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}
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