usbloadergx/source/patches/fst.c
giantpune 9e79c9d99b * remove little unused code
* code cleanup
2010-09-18 23:16:05 +00:00

850 lines
32 KiB
C

/*
* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
*
* this file is part of GeckoOS for USB Gecko
* http://www.usbgecko.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gccore.h>
#include <malloc.h>
#include <sys/unistd.h>
#include <ogc/ipc.h>
#include "fst.h"
#include "dvd_broadway.h"
#include "fatmounter.h"
#include "settings/cfg.h"
#include "mload/mload.h"
#include "mload/dip_plugin.h"
#include "gecko.h"
#include "patchcode.h"
#include "language/gettext.h"
#include "codehandler.h"
//#include "codehandlerslota.h"
#include "codehandleronly.h"
#include "multidol.h"
#define FSTDIRTYPE 1
#define FSTFILETYPE 0
#define ENTRYSIZE 0xC
//#define FILEDIR "fat0:/codes"
//#define FILEDIR "sd:/codes"
#define FILEDIR "/codes"
#define MAX_FILENAME_LEN 128
static u8 *codelistend;
void *codelist;
u32 gameconfsize = 0;
u32 *gameconf = NULL;
u8 debuggerselect;
extern const u32 viwiihooks[4];
extern const u32 kpadhooks[4];
extern const u32 joypadhooks[4];
extern const u32 gxdrawhooks[4];
extern const u32 gxflushhooks[4];
extern const u32 ossleepthreadhooks[4];
extern const u32 axnextframehooks[4];
extern const u32 wpadbuttonsdownhooks[4];
extern const u32 wpadbuttonsdown2hooks[4];
//static vu32 dvddone = 0;
//---------------------------------------------------------------------------------
void app_loadgameconfig( char *discid )
//---------------------------------------------------------------------------------
{
gameconfsize = 0;
if ( gameconf == NULL )
{
gameconf = malloc( 65536 );
if ( gameconf == NULL )
{
//TODO for oggzee
//print_status("Out of memory");
return;
}
}
FILE* fp;
u32 ret;
u32 filesize;
s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1;
u32 i, numnonascii, parsebufpos;
u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset;
u32 temp, tempoffset = 0;
char parsebuffer[18];
//if (config_bytes[2] == 8)
// hookset = 1;
u8 *tempgameconf;
u32 tempgameconfsize = 0;
//memcpy(tempgameconf, defaultgameconfig, defaultgameconfig_size);
//tempgameconf[defaultgameconfig_size] = '\n';
//tempgameconfsize = defaultgameconfig_size + 1;
char filepath[200];
snprintf( filepath, sizeof( filepath ), "%s/gameconfig.txt", Settings.Cheatcodespath );
fp = fopen( filepath, "rb" );
if ( !fp )
{
snprintf( filepath, sizeof( filepath ), "SD:/gameconfig.txt" );
fp = fopen( filepath, "rb" );
if ( !fp )
{
snprintf( filepath, sizeof( filepath ), "USB:/gameconfig.txt" );
fp = fopen( filepath, "rb" );
}
}
if ( fp )
{
fseek( fp, 0, SEEK_END );
filesize = ftell( fp );
fseek( fp, 0, SEEK_SET );
tempgameconf = malloc( filesize );
if ( tempgameconf == NULL )
{
//TODO for oggzee
//print_status("Out of memory");
//wait(4);
return;
}
ret = fread( ( void* )tempgameconf, 1, filesize, fp );
fclose( fp );
if ( ret != filesize )
{
//TODO for oggzee
//print_status("Error reading gameconfig.txt");
//wait(4);
return;
}
tempgameconfsize = filesize;
}
else
{
return;
}
// Remove non-ASCII characters
numnonascii = 0;
for ( i = 0; i < tempgameconfsize; i++ )
{
if ( tempgameconf[i] < 9 || tempgameconf[i] > 126 )
numnonascii++;
else
tempgameconf[i-numnonascii] = tempgameconf[i];
}
tempgameconfsize -= numnonascii;
*( tempgameconf + tempgameconfsize ) = 0;
//gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4));
for ( maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++ )
{
i = 0;
while ( i < tempgameconfsize )
{
maxgameidmatch2 = -1;
while ( maxgameidmatch != maxgameidmatch2 )
{
while ( i != tempgameconfsize && tempgameconf[i] != ':' ) i++;
if ( i == tempgameconfsize ) break;
while ( ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) && ( i != 0 ) ) i--;
if ( i != 0 ) i++;
parsebufpos = 0;
gameidmatch = 0;
while ( tempgameconf[i] != ':' )
{
if ( tempgameconf[i] == '?' )
{
parsebuffer[parsebufpos] = discid[parsebufpos];
parsebufpos++;
gameidmatch--;
i++;
}
else if ( tempgameconf[i] != 0 && tempgameconf[i] != ' ' )
parsebuffer[parsebufpos++] = tempgameconf[i++];
else if ( tempgameconf[i] == ' ' )
break;
else
i++;
if ( parsebufpos == 8 ) break;
}
parsebuffer[parsebufpos] = 0;
if ( strncasecmp( "DEFAULT", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 7 )
{
gameidmatch = 0;
goto idmatch;
}
if ( strncmp( discid, parsebuffer, strlen( parsebuffer ) ) == 0 )
{
gameidmatch += strlen( parsebuffer );
idmatch:
if ( gameidmatch > maxgameidmatch2 )
{
maxgameidmatch2 = gameidmatch;
}
}
while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) ) i++;
}
while ( i != tempgameconfsize && tempgameconf[i] != ':' )
{
parsebufpos = 0;
while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) )
{
if ( tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i] != ':' )
parsebuffer[parsebufpos++] = tempgameconf[i++];
else if ( tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':' )
break;
else
i++;
if ( parsebufpos == 17 ) break;
}
parsebuffer[parsebufpos] = 0;
//if (!autobootcheck)
{
//if (strncasecmp("addtocodelist(", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 14)
//{
// ret = sscanf(tempgameconf + i, "%x %x", &codeaddr, &codeval);
// if (ret == 2)
// addtocodelist(codeaddr, codeval);
//}
if ( strncasecmp( "codeliststart", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 13 )
{
sscanf( ( char * )( tempgameconf + i ), " = %x", ( unsigned int * )&codelist );
}
if ( strncasecmp( "codelistend", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 11 )
{
sscanf( ( char * )( tempgameconf + i ), " = %x", ( unsigned int * )&codelistend );
}
/*
if (strncasecmp("hooktype", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
if (hookset == 1)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 7)
config_bytes[2] = temp;
}
}
*/
if ( strncasecmp( "poke", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 4 )
{
ret = sscanf( ( char * )tempgameconf + i, "( %x , %x", &codeaddr, &codeval );
if ( ret == 2 )
{
*( gameconf + ( gameconfsize / 4 ) ) = 0;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = 0;
gameconfsize += 8;
*( gameconf + ( gameconfsize / 4 ) ) = codeaddr;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeval;
gameconfsize += 4;
DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - 5 ), 20 );
}
}
if ( strncasecmp( "pokeifequal", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 11 )
{
ret = sscanf( ( char * )( tempgameconf + i ), "( %x , %x , %x , %x", &codeaddr, &codeval, &codeaddr2, &codeval2 );
if ( ret == 4 )
{
*( gameconf + ( gameconfsize / 4 ) ) = 0;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeaddr;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeval;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeaddr2;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeval2;
gameconfsize += 4;
DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - 5 ), 20 );
}
}
if ( strncasecmp( "searchandpoke", parsebuffer, strlen( parsebuffer ) ) == 0 && strlen( parsebuffer ) == 13 )
{
ret = sscanf( ( char * )( tempgameconf + i ), "( %x%n", &codeval, &tempoffset );
if ( ret == 1 )
{
gameconfsize += 4;
temp = 0;
while ( ret == 1 )
{
*( gameconf + ( gameconfsize / 4 ) ) = codeval;
gameconfsize += 4;
temp++;
i += tempoffset;
ret = sscanf( ( char * )( tempgameconf + i ), " %x%n", &codeval, &tempoffset );
}
*( gameconf + ( gameconfsize / 4 ) - temp - 1 ) = temp;
ret = sscanf( ( char * )( tempgameconf + i ), " , %x , %x , %x , %x", &codeaddr, &codeaddr2, &codeoffset, &codeval2 );
if ( ret == 4 )
{
*( gameconf + ( gameconfsize / 4 ) ) = codeaddr;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeaddr2;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeoffset;
gameconfsize += 4;
*( gameconf + ( gameconfsize / 4 ) ) = codeval2;
gameconfsize += 4;
DCFlushRange( ( void * ) ( gameconf + ( gameconfsize / 4 ) - temp - 5 ), temp * 4 + 20 );
}
else
gameconfsize -= temp * 4 + 4;
}
}
/*
if (strncasecmp("hook", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
{
ret = sscanf(tempgameconf + i, "( %x %x %x %x %x %x %x %x", customhook, customhook + 1, customhook + 2, customhook + 3, customhook + 4, customhook + 5, customhook + 6, customhook + 7);
if (ret >= 3)
{
if (hookset != 1)
configwarn |= 4;
config_bytes[2] = 0x08;
customhooksize = ret * 4;
}
}
if (strncasecmp("002fix", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 6)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 0x1)
fakeiosversion = temp;
}
if (strncasecmp("switchios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
willswitchios = temp;
}
if (strncasecmp("videomode", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0)
{
if (config_bytes[1] != 0x00)
configwarn |= 1;
config_bytes[1] = 0x00;
}
else if (temp == 1)
{
if (config_bytes[1] != 0x03)
configwarn |= 1;
config_bytes[1] = 0x03;
}
else if (temp == 2)
{
if (config_bytes[1] != 0x01)
configwarn |= 1;
config_bytes[1] = 0x01;
}
else if (temp == 3)
{
if (config_bytes[1] != 0x02)
configwarn |= 1;
config_bytes[1] = 0x02;
}
}
}
if (strncasecmp("language", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0)
{
if (config_bytes[0] != 0xCD)
configwarn |= 2;
config_bytes[0] = 0xCD;
}
else if (temp > 0 && temp <= 10)
{
if (config_bytes[0] != temp-1)
configwarn |= 2;
config_bytes[0] = temp-1;
}
}
}
if (strncasecmp("diagnostic", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0 || temp == 1)
diagcreate = temp;
}
}
if (strncasecmp("vidtv", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 5)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
vipatchon = temp;
}
if (strncasecmp("fwritepatch", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
applyfwritepatch = temp;
}
if (strncasecmp("dumpmaindol", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
dumpmaindol = temp;
}
*/
}
/*else
{
if (strncasecmp("autoboot", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
autoboot = temp;
}
if (strncasecmp("autobootwait", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 12)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 255)
autobootwait = temp;
}
if (strncasecmp("autoboothbc", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
autoboothbc = temp;
}
if (strncasecmp("autobootocarina", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 15)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
config_bytes[4] = temp;
}
if (strncasecmp("autobootdebugger", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
config_bytes[7] = temp;
}
if (strncasecmp("rebootermenuitem", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
rebooterasmenuitem = temp;
}
if (strncasecmp("startupios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 255)
{
sdio_Shutdown();
IOS_ReloadIOS(temp);
detectIOScapabilities();
sd_init();
startupiosloaded = 1;
}
}
}*/
if ( tempgameconf[i] != ':' )
{
while ( ( i != tempgameconfsize ) && ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) ) i++;
if ( i != tempgameconfsize ) i++;
}
}
if ( i != tempgameconfsize ) while ( ( tempgameconf[i] != 10 && tempgameconf[i] != 13 ) && ( i != 0 ) ) i--;
}
}
free( tempgameconf );
//tempcodelist = ((u8 *) gameconf) + gameconfsize;
}
u8 *code_buf = NULL;
int code_size = 0;
int ocarina_load_code( u8 *id )
{
if ( debuggerselect == 0x00 )
codelist = ( u8 * ) 0x800022A8;
else
codelist = ( u8 * ) 0x800028B8;
codelistend = ( u8 * ) 0x80003000;
app_loadgameconfig( ( char * )id );
char filepath[150];
gprintf( "Ocarina: Searching codes..." );
gprintf( "\n" );
sprintf( filepath, "%s%s", Settings.Cheatcodespath, ( char * ) id );
filepath[strlen( Settings.Cheatcodespath )+6] = 0x2E;
filepath[strlen( Settings.Cheatcodespath )+7] = 0x67;
filepath[strlen( Settings.Cheatcodespath )+8] = 0x63;
filepath[strlen( Settings.Cheatcodespath )+9] = 0x74;
filepath[strlen( Settings.Cheatcodespath )+10] = 0;
FILE * fp = fopen( filepath, "rb" );
if ( !fp )
{
gprintf( "Ocarina: No codes found" );
printf( "\n" );
return 0;
}
fseek( fp, 0, SEEK_END );
u32 filesize = ftell( fp );
rewind( fp );
code_buf = ( u8* ) malloc( filesize );
if ( !code_buf )
{
gprintf( "Ocarina: No codes found" );
printf( "\n" );
fclose( fp );
return 0;
}
code_size = fread( code_buf, 1, filesize, fp );
fclose( fp );
if ( code_size <= 0 )
{
gprintf( "Ocarina: could not read file." );
gprintf( "\n" );
free( code_buf );
code_buf = NULL;
code_size = 0;
return 0;
}
if ( code_size > ( u32 )codelistend - ( u32 )codelist )
{
gprintf( "Ocarina: Too many codes found" );
gprintf( "\n" );
free( code_buf );
code_buf = NULL;
code_size = 0;
return 0;
}
gprintf( "Ocarina: Codes found." );
gprintf( "\n" );
return code_size;
}
//---------------------------------------------------------------------------------
void app_pokevalues()
//---------------------------------------------------------------------------------
{
u32 i, *codeaddr, *codeaddr2, *addrfound = NULL;
if ( gameconfsize != 0 )
{
for ( i = 0; i < gameconfsize / 4; i++ )
{
if ( *( gameconf + i ) == 0 )
{
if ( ( ( u32 * ) ( *( gameconf + i + 1 ) ) ) == NULL ||
*( ( u32 * ) ( *( gameconf + i + 1 ) ) ) == *( gameconf + i + 2 ) )
{
*( ( u32 * ) ( *( gameconf + i + 3 ) ) ) = *( gameconf + i + 4 );
DCFlushRange( ( void * ) *( gameconf + i + 3 ), 4 );
}
i += 4;
}
else
{
codeaddr = ( u32 * ) * ( gameconf + i + *( gameconf + i ) + 1 );
codeaddr2 = ( u32 * ) * ( gameconf + i + *( gameconf + i ) + 2 );
if ( codeaddr == 0 && addrfound != NULL )
codeaddr = addrfound;
else if ( codeaddr == 0 && codeaddr2 != 0 )
codeaddr = ( u32 * ) ( ( ( ( u32 ) codeaddr2 ) >> 28 ) << 28 );
else if ( codeaddr == 0 && codeaddr2 == 0 )
{
i += *( gameconf + i ) + 4;
continue;
}
if ( codeaddr2 == 0 )
codeaddr2 = codeaddr + *( gameconf + i );
addrfound = NULL;
while ( codeaddr <= ( codeaddr2 - *( gameconf + i ) ) )
{
if ( memcmp( codeaddr, gameconf + i + 1, ( *( gameconf + i ) ) * 4 ) == 0 )
{
*( codeaddr + ( ( *( gameconf + i + *( gameconf + i ) + 3 ) ) / 4 ) ) = *( gameconf + i + *( gameconf + i ) + 4 );
if ( addrfound == NULL ) addrfound = codeaddr;
}
codeaddr++;
}
i += *( gameconf + i ) + 4;
}
}
}
}
//---------------------------------------------------------------------------------
void load_handler()
//---------------------------------------------------------------------------------
{
if ( hooktype != 0x00 )
{
if ( debuggerselect == 0x01 )
{
/*switch(gecko_channel)
{
case 0: // Slot A
memset((void*)0x80001800,0,codehandlerslota_size);
memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size);
if (pausedstartoption == 0x01)
*(u32*)0x80002798 = 1;
memcpy((void*)0x80001CDE, &codelist, 2);
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F7E, &codelist, 2);
memcpy((void*)0x80001F82, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandlerslota_size);
break;
case 1: // slot B
*/
memset( ( void* )0x80001800, 0, codehandler_size );
memcpy( ( void* )0x80001800, codehandler, codehandler_size );
//TODO for oggzee: Consider adding an option for paused start, debugging related
//if (pausedstartoption == 0x01)
// *(u32*)0x80002798 = 1;
memcpy( ( void* )0x80001CDE, &codelist, 2 );
memcpy( ( void* )0x80001CE2, ( ( u8* ) &codelist ) + 2, 2 );
memcpy( ( void* )0x80001F5A, &codelist, 2 );
memcpy( ( void* )0x80001F5E, ( ( u8* ) &codelist ) + 2, 2 );
DCFlushRange( ( void* )0x80001800, codehandler_size );
/* break;
case 2:
memset((void*)0x80001800,0,codehandler_size);
memcpy((void*)0x80001800,codehandler,codehandler_size);
if (pausedstartoption == 0x01)
*(u32*)0x80002798 = 1;
memcpy((void*)0x80001CDE, &codelist, 2);
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F5A, &codelist, 2);
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandler_size);
break;
}*/
}
else
{
memset( ( void* )0x80001800, 0, codehandleronly_size );
memcpy( ( void* )0x80001800, codehandleronly, codehandleronly_size );
memcpy( ( void* )0x80001906, &codelist, 2 );
memcpy( ( void* )0x8000190A, ( ( u8* ) &codelist ) + 2, 2 );
DCFlushRange( ( void* )0x80001800, codehandleronly_size );
}
// Load multidol handler
memset( ( void* )0x80001000, 0, multidol_size );
memcpy( ( void* )0x80001000, multidol, multidol_size );
DCFlushRange( ( void* )0x80001000, multidol_size );
switch ( hooktype )
{
case 0x01:
memcpy( ( void* )0x8000119C, viwiihooks, 12 );
memcpy( ( void* )0x80001198, viwiihooks + 3, 4 );
break;
case 0x02:
memcpy( ( void* )0x8000119C, kpadhooks, 12 );
memcpy( ( void* )0x80001198, kpadhooks + 3, 4 );
break;
case 0x03:
memcpy( ( void* )0x8000119C, joypadhooks, 12 );
memcpy( ( void* )0x80001198, joypadhooks + 3, 4 );
break;
case 0x04:
memcpy( ( void* )0x8000119C, gxdrawhooks, 12 );
memcpy( ( void* )0x80001198, gxdrawhooks + 3, 4 );
break;
case 0x05:
memcpy( ( void* )0x8000119C, gxflushhooks, 12 );
memcpy( ( void* )0x80001198, gxflushhooks + 3, 4 );
break;
case 0x06:
memcpy( ( void* )0x8000119C, ossleepthreadhooks, 12 );
memcpy( ( void* )0x80001198, ossleepthreadhooks + 3, 4 );
break;
case 0x07:
memcpy( ( void* )0x8000119C, axnextframehooks, 12 );
memcpy( ( void* )0x80001198, axnextframehooks + 3, 4 );
break;
case 0x08:
//if (customhooksize == 16)
//{
// memcpy((void*)0x8000119C,customhook,12);
// memcpy((void*)0x80001198,customhook+3,4);
//}
break;
case 0x09:
//memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4);
break;
case 0x0A:
//memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
break;
}
DCFlushRange( ( void* )0x80001198, 16 );
}
memcpy( ( void * )0x80001800, ( void* )0x80000000, 6 );
}
int ocarina_do_code()
{
if ( !code_buf )
{
return 0;
}
memset( ( void * )0x80001800, 0, 0x1800 );
load_handler();
memset( codelist, 0, ( u32 )codelistend - ( u32 )codelist );
//Copy the codes
if ( code_size > 0 )
{
memcpy( codelist, code_buf, code_size );
DCFlushRange( codelist, ( u32 )codelistend - ( u32 )codelist );
free( code_buf );
code_buf = NULL;
}
// TODO What's this???
// enable flag
//*(vu8*)0x80001807 = 0x01;
//This needs to be done after loading the .dol into memory
app_pokevalues();
// hooks are patched in dogamehooks()
return 1;
}
u32 do_bca_code( u8 *gameid )
{
if ( IOS_GetVersion() == 222 || IOS_GetVersion() == 223 )
{
FILE *fp;
u32 filesize;
char filepath[150];
memset( filepath, 0, 150 );
u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 );
sprintf( filepath, "%s%6s", Settings.BcaCodepath, gameid );
filepath[strlen( Settings.BcaCodepath )+6] = '.';
filepath[strlen( Settings.BcaCodepath )+7] = 'b';
filepath[strlen( Settings.BcaCodepath )+8] = 'c';
filepath[strlen( Settings.BcaCodepath )+9] = 'a';
fp = fopen( filepath, "rb" );
if ( !fp )
{
memset( filepath, 0, 150 );
sprintf( filepath, "%s%3s", Settings.BcaCodepath, gameid + 1 );
filepath[strlen( Settings.BcaCodepath )+3] = '.';
filepath[strlen( Settings.BcaCodepath )+4] = 'b';
filepath[strlen( Settings.BcaCodepath )+5] = 'c';
filepath[strlen( Settings.BcaCodepath )+6] = 'a';
fp = fopen( filepath, "rb" );
if ( !fp )
{
// Set default bcaCode
memset( bcaCode, 0, 64 );
bcaCode[0x33] = 1;
}
}
if ( fp )
{
u32 ret = 0;
fseek( fp, 0, SEEK_END );
filesize = ftell( fp );
if ( filesize == 64 )
{
fseek( fp, 0, SEEK_SET );
ret = fread( bcaCode, 1, 64, fp );
}
fclose( fp );
if ( ret != 64 )
{
// Set default bcaCode
memset( bcaCode, 0, 64 );
bcaCode[0x33] = 1;
}
}
mload_seek( *( ( u32 * ) ( dip_plugin + 15*4 ) ), SEEK_SET ); // offset 15 (bca_data area)
mload_write( bcaCode, 64 );
mload_close();
}
return 0;
}