mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-12-23 10:21:55 +01:00
bc98a39187
* Fixed crashing problem when launching a game before banner caching is completed. (Dimok) * Fixed theme downloader stuck at 100% after unzipping. * Fixed prompt typo and prompt behavior when exiting the copy/delete GC menu. * Renamed string "Rename Game on WBFS" to "Rename Game Title".
438 lines
11 KiB
C++
438 lines
11 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <algorithm>
|
|
#include <string>
|
|
#include <malloc.h>
|
|
#include "GUI/gui_searchbar.h"
|
|
#include "usbloader/wbfs.h"
|
|
#include "GameCube/GCGames.h"
|
|
#include "settings/newtitles.h"
|
|
#include "settings/CSettings.h"
|
|
#include "settings/CGameSettings.h"
|
|
#include "settings/CGameStatistics.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "settings/CGameCategories.hpp"
|
|
#include "FreeTypeGX.h"
|
|
#include "GameList.h"
|
|
#include "memory/memory.h"
|
|
#include "Channels/channels.h"
|
|
|
|
enum { DISABLED, ENABLED, HIDEFORBIDDEN };
|
|
|
|
GameList gameList;
|
|
|
|
void GameList::clear()
|
|
{
|
|
GameFilter.clear();
|
|
FullGameList.clear();
|
|
GamePartitionList.clear();
|
|
FilteredList.clear();
|
|
//! Clear memory of the vector completely
|
|
std::vector<struct discHdr *>().swap(FilteredList);
|
|
std::vector<struct discHdr>().swap(FullGameList);
|
|
std::vector<int>().swap(GamePartitionList);
|
|
}
|
|
|
|
struct discHdr * GameList::GetDiscHeader(const char * gameID) const
|
|
{
|
|
if(!gameID) return NULL;
|
|
|
|
for (u32 i = 0; i < FilteredList.size(); ++i)
|
|
{
|
|
if(strncasecmp(gameID, (const char *) FilteredList[i]->id, 6) == 0)
|
|
return FilteredList[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int GameList::GetPartitionNumber(const u8 *gameID) const
|
|
{
|
|
if(!gameID) return -1;
|
|
|
|
for (u32 i = 0; i < FullGameList.size(); ++i)
|
|
{
|
|
if(strncasecmp((const char *) gameID, (const char *) FullGameList[i].id, 6) == 0)
|
|
return GamePartitionList[i];
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void GameList::RemovePartition(int part)
|
|
{
|
|
for(u32 i = 0; i < GamePartitionList.size(); ++i)
|
|
{
|
|
if(GamePartitionList[i] == part)
|
|
{
|
|
FullGameList.erase(FullGameList.begin()+i);
|
|
GamePartitionList.erase(GamePartitionList.begin()+i);
|
|
--i;
|
|
}
|
|
}
|
|
|
|
if(FullGameList.size() > 0)
|
|
FilterList();
|
|
}
|
|
|
|
int GameList::InternalReadList(int part)
|
|
{
|
|
// Retrieve all stuff from WBFS
|
|
u32 cnt = 0;
|
|
|
|
int ret = WBFS_GetCount(part, &cnt);
|
|
if (ret < 0) return -1;
|
|
|
|
// We are done here if no games are there
|
|
if(cnt == 0)
|
|
return 0;
|
|
|
|
/* Buffer length */
|
|
u32 len = sizeof(struct discHdr) * cnt;
|
|
|
|
/* Allocate memory */
|
|
struct discHdr *buffer = (struct discHdr *) allocate_memory( len );
|
|
if (!buffer) return -1;
|
|
|
|
/* Clear buffer */
|
|
memset(buffer, 0, len);
|
|
|
|
/* Get header list */
|
|
ret = WBFS_GetHeaders(part, buffer, cnt, sizeof(struct discHdr));
|
|
if (ret < 0)
|
|
{
|
|
free(buffer);
|
|
return -1;
|
|
}
|
|
|
|
u32 oldSize = FullGameList.size();
|
|
std::vector<struct discHdr> PartGameList(cnt);
|
|
memcpy(&PartGameList[0], buffer, len);
|
|
free(buffer);
|
|
|
|
for (u32 i = 0; i < PartGameList.size(); i++)
|
|
{
|
|
for(u32 j = 0; j < FullGameList.size(); j++)
|
|
{
|
|
if(strncasecmp((const char *) PartGameList[i].id, (const char *) FullGameList[j].id, 6) == 0)
|
|
{
|
|
PartGameList.erase(PartGameList.begin()+i);
|
|
--i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
FullGameList.resize(oldSize+PartGameList.size());
|
|
memcpy(&FullGameList[oldSize], &PartGameList[0], PartGameList.size()*sizeof(struct discHdr));
|
|
|
|
GamePartitionList.resize(oldSize+PartGameList.size());
|
|
|
|
for(u32 i = oldSize; i < GamePartitionList.size(); ++i)
|
|
GamePartitionList[i] = part;
|
|
|
|
return PartGameList.size();
|
|
}
|
|
|
|
int GameList::ReadGameList()
|
|
{
|
|
// Clear list
|
|
FullGameList.clear();
|
|
GamePartitionList.clear();
|
|
//! Clear memory of the vector completely
|
|
std::vector<struct discHdr>().swap(FullGameList);
|
|
std::vector<int>().swap(GamePartitionList);
|
|
|
|
int cnt = 0;
|
|
|
|
if(!Settings.MultiplePartitions)
|
|
{
|
|
cnt = InternalReadList(Settings.partition);
|
|
}
|
|
else
|
|
{
|
|
int partitions = DeviceHandler::GetUSBPartitionCount();
|
|
|
|
for(int part = 0; part < partitions; ++part)
|
|
{
|
|
int ret = InternalReadList(part);
|
|
if(ret > 0) cnt += ret;
|
|
}
|
|
}
|
|
|
|
return cnt;
|
|
}
|
|
|
|
void GameList::InternalFilterList(std::vector<struct discHdr> &FullList)
|
|
{
|
|
for (u32 i = 0; i < FullList.size(); ++i)
|
|
{
|
|
struct discHdr *header = &FullList[i];
|
|
|
|
/* Register game */
|
|
NewTitles::Instance()->CheckGame(header->id);
|
|
|
|
/* Filters */
|
|
if (Settings.GameSort & SORT_FAVORITE)
|
|
{
|
|
GameStatus * GameStats = GameStatistics.GetGameStatus(header->id);
|
|
if (Settings.marknewtitles)
|
|
{
|
|
bool isNew = NewTitles::Instance()->IsNew(header->id);
|
|
if (!isNew && (!GameStats || GameStats->FavoriteRank == 0)) continue;
|
|
}
|
|
else
|
|
{
|
|
if (!GameStats || GameStats->FavoriteRank == 0) continue;
|
|
}
|
|
}
|
|
|
|
//ignore uLoader cfg "iso". i was told it is "__CFG_" but not confirmed
|
|
if (strncasecmp((char*) header->id, "__CFG_", 6) == 0)
|
|
continue;
|
|
|
|
GameCFG * GameConfig = GameSettings.GetGameCFG(header);
|
|
|
|
/* Rating based parental control method */
|
|
if (Settings.parentalcontrol != PARENTAL_LVL_ADULT && !Settings.godmode)
|
|
{
|
|
if (GameConfig && GameConfig->parentalcontrol > Settings.parentalcontrol)
|
|
continue;
|
|
|
|
// Check game rating in GameTDB, since the default Wii parental control setting is enabled
|
|
int rating = GameTitles.GetParentalRating((char *) header->id);
|
|
if (rating > Settings.parentalcontrol)
|
|
continue;
|
|
}
|
|
|
|
//! Per game lock method
|
|
if(!Settings.godmode && GameConfig && GameConfig->Locked)
|
|
continue;
|
|
|
|
//! Category filter
|
|
u32 n;
|
|
int allType = DISABLED;
|
|
// verify the display mode for category "All"
|
|
for(n = 0; n < Settings.EnabledCategories.size(); ++n)
|
|
{
|
|
if(Settings.EnabledCategories[n] == 0)
|
|
{
|
|
allType = ENABLED; // All = Enabled
|
|
break;
|
|
}
|
|
}
|
|
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
|
{
|
|
if(Settings.ForbiddenCategories[n] == 0)
|
|
{
|
|
allType = HIDEFORBIDDEN; // All = Enabled but hide Forbidden categories
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(allType == DISABLED)
|
|
{
|
|
// Remove TitleID if it contains a forbidden categories
|
|
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
|
{
|
|
if(GameCategories.isInCategory((char *) header->id, Settings.ForbiddenCategories[n]))
|
|
break;
|
|
}
|
|
if(n < Settings.ForbiddenCategories.size())
|
|
continue;
|
|
|
|
// Remove TitleID is it doesn't contain a required categories
|
|
for(n = 0; n < Settings.RequiredCategories.size(); ++n)
|
|
{
|
|
if(!GameCategories.isInCategory((char *) header->id, Settings.RequiredCategories[n]))
|
|
break;
|
|
}
|
|
if(n < Settings.RequiredCategories.size())
|
|
continue;
|
|
|
|
// If there's no required categories, verify if the TitleID should be kept or removed
|
|
if(Settings.RequiredCategories.size() == 0)
|
|
{
|
|
for(n = 0; n < Settings.EnabledCategories.size(); ++n)
|
|
{
|
|
if(GameCategories.isInCategory((char *) header->id, Settings.EnabledCategories[n]))
|
|
break;
|
|
}
|
|
if(n == Settings.EnabledCategories.size())
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(allType == HIDEFORBIDDEN)
|
|
{
|
|
// Remove TitleID if it contains a forbidden categories
|
|
for(n = 0; n < Settings.ForbiddenCategories.size(); ++n)
|
|
{
|
|
if(GameCategories.isInCategory((char *) header->id, Settings.ForbiddenCategories[n]))
|
|
if(Settings.ForbiddenCategories[n] >0)
|
|
break;
|
|
}
|
|
if(n < Settings.ForbiddenCategories.size())
|
|
continue;
|
|
}
|
|
|
|
FilteredList.push_back(header);
|
|
}
|
|
}
|
|
|
|
int GameList::FilterList(const wchar_t * gameFilter)
|
|
{
|
|
if((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
|
ReadGameList();
|
|
|
|
if (gameFilter)
|
|
GameFilter.assign(gameFilter);
|
|
|
|
FilteredList.clear();
|
|
|
|
// Filter current game list if selected
|
|
if(Settings.LoaderMode & MODE_WIIGAMES)
|
|
InternalFilterList(FullGameList);
|
|
|
|
// Filter gc game list if selected
|
|
if(Settings.LoaderMode & MODE_GCGAMES)
|
|
InternalFilterList(GCGames::Instance()->GetHeaders());
|
|
|
|
// Filter nand channel list if selected
|
|
if(Settings.LoaderMode & MODE_NANDCHANNELS)
|
|
InternalFilterList(Channels::Instance()->GetNandHeaders());
|
|
|
|
// Filter emu nand channel list if selected
|
|
if(Settings.LoaderMode & MODE_EMUCHANNELS)
|
|
InternalFilterList(Channels::Instance()->GetEmuHeaders());
|
|
|
|
NewTitles::Instance()->Save();
|
|
GuiSearchBar::FilterList(FilteredList, GameFilter);
|
|
|
|
SortList();
|
|
|
|
return FilteredList.size();
|
|
}
|
|
|
|
void GameList::InternalLoadUnfiltered(std::vector<struct discHdr> &FullList)
|
|
{
|
|
for (u32 i = 0; i < FullList.size(); ++i)
|
|
{
|
|
struct discHdr *header = &FullList[i];
|
|
|
|
/* Register game */
|
|
NewTitles::Instance()->CheckGame(header->id);
|
|
|
|
FilteredList.push_back(header);
|
|
}
|
|
}
|
|
|
|
int GameList::LoadUnfiltered()
|
|
{
|
|
if((Settings.LoaderMode & MODE_WIIGAMES) && (FullGameList.size() == 0))
|
|
ReadGameList();
|
|
|
|
GameFilter.clear();
|
|
FilteredList.clear();
|
|
|
|
// Filter current game list if selected
|
|
if(Settings.LoaderMode & MODE_WIIGAMES)
|
|
InternalLoadUnfiltered(FullGameList);
|
|
|
|
// Filter gc game list if selected
|
|
if(Settings.LoaderMode & MODE_GCGAMES)
|
|
InternalLoadUnfiltered(GCGames::Instance()->GetHeaders());
|
|
|
|
// Filter nand channel list if selected
|
|
if(Settings.LoaderMode & MODE_NANDCHANNELS)
|
|
InternalLoadUnfiltered(Channels::Instance()->GetNandHeaders());
|
|
|
|
// Filter emu nand channel list if selected
|
|
if(Settings.LoaderMode & MODE_EMUCHANNELS)
|
|
InternalLoadUnfiltered(Channels::Instance()->GetEmuHeaders());
|
|
|
|
NewTitles::Instance()->Save();
|
|
GuiSearchBar::FilterList(FilteredList, GameFilter);
|
|
|
|
SortList();
|
|
|
|
return FilteredList.size();
|
|
}
|
|
|
|
void GameList::SortList()
|
|
{
|
|
if (FilteredList.size() < 2) return;
|
|
|
|
if (Settings.GameSort & SORT_PLAYCOUNT)
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), PlaycountSortCallback);
|
|
}
|
|
else if(Settings.GameSort & SORT_RANKING)
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), RankingSortCallback);
|
|
}
|
|
else if(Settings.GameSort & SORT_PLAYERS)
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), PlayersSortCallback);
|
|
}
|
|
else
|
|
{
|
|
std::sort(FilteredList.begin(), FilteredList.end(), NameSortCallback);
|
|
}
|
|
}
|
|
|
|
bool GameList::NameSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
return (strcasecmp(GameTitles.GetTitle((struct discHdr *) a), GameTitles.GetTitle((struct discHdr *) b)) < 0);
|
|
}
|
|
|
|
bool GameList::PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
int count1 = GameStatistics.GetPlayCount(a->id);
|
|
int count2 = GameStatistics.GetPlayCount(b->id);
|
|
|
|
if (count1 == count2) return NameSortCallback(a, b);
|
|
|
|
return (count1 > count2);
|
|
}
|
|
|
|
bool GameList::RankingSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
int fav1 = GameStatistics.GetFavoriteRank(a->id);
|
|
int fav2 = GameStatistics.GetFavoriteRank(b->id);
|
|
|
|
if (fav1 == fav2) return NameSortCallback(a, b);
|
|
|
|
return (fav1 > fav2);
|
|
}
|
|
|
|
bool GameList::PlayersSortCallback(const struct discHdr *a, const struct discHdr *b)
|
|
{
|
|
int count1 = GameTitles.GetPlayersCount((const char *) a->id);
|
|
int count2 = GameTitles.GetPlayersCount((const char *) b->id);
|
|
|
|
if (count1 == count2) return NameSortCallback(a, b);
|
|
|
|
return (count1 > count2);
|
|
}
|