usbloadergx/source/GUI/gui_plus.cpp
Cyan 5a52016f92 * Improved Category filtering.
You can now easily hide games on category basis.
Click on a category to cycle through possible checkbox states.

The "ALL" category can now have 3 different states:
  [ ] Not checked = Doesn't display all categories (like before)
  [v] Checked     = Displays all categories (like before)
  [X] Cross       = Displays all categories except forbidden categories.

The other categories now have 4 different states:
  [ ] Not checked = Games containing this category are not filtered (like before)
  [v] Enabled     = All games containing this category will be displayed (like before)
  [X] Forbidden   = All games containing this category will NOT be displayed.
  [+] Required    = All games NOT containing this category will NOT be displayed.
2012-06-09 12:20:14 +00:00

54 lines
1.9 KiB
C++

/****************************************************************************
* Copyright (C) 2012
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "gui_plus.hpp"
void GuiPlus::Draw()
{
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
f32 x1 = GetLeft() + width*0.15f;
f32 x2 = GetLeft() + width*0.5f;
f32 x3 = GetLeft() + width - width*0.15f;
f32 y1 = GetTop() + height*0.15f;
f32 y2 = GetTop() + height*0.5f;
f32 y3 = GetTop() + height - height*0.15f;
int alpha = GetAlpha();
GX_Begin(GX_LINES, GX_VTXFMT0, 4);
GX_Position3f32(x2, y1, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x2, y3, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x1, y2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x3, y2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_End();
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
}