usbloadergx/source/libwiigui/gui_numpad.cpp
2009-12-10 21:38:03 +00:00

201 lines
5.6 KiB
C++

/****************************************************************************
* USB Loader GX
*
* r-win 2009
*
* gui_numpad.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
#include "../main.h"
#include "../settings/cfg.h"
#include <stdio.h>
#include <string.h>
/**
* Constructor for the GuiNumpad class.
*/
#define SAFEFREE(p) if(p){free(p);p=NULL;}
GuiNumpad::GuiNumpad(char * t, u32 max)
{
width = 540;
height = 400;
selectable = true;
focus = 0; // allow focus
alignmentHor = ALIGN_CENTRE;
alignmentVert = ALIGN_MIDDLE;
kbtextmaxlen = max>sizeof(kbtextstr) ? sizeof(kbtextstr) : max; // limit max up to sizeof(kbtextstr)
// strlcpy(kbtextstr, t, kbtextmaxlen);
strncpy(kbtextstr, t, kbtextmaxlen); // strncpy is needed to fill the rest with \0
kbtextstr[sizeof(kbtextstr)-1] = 0; // terminate with \0
char thekeys[11] = { '1', '2', '3', '4', '5', '6', '7', '8', '9', '\0', '0' };
memcpy(keys, thekeys, sizeof(thekeys));
keyTextbox = new GuiImageData(keyboard_textbox_png);
keyTextboxImg = new GuiImage(keyTextbox);
keyTextboxImg->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
keyTextboxImg->SetPosition(0, 40);//(0,0);
this->Append(keyTextboxImg);
kbText = new GuiText(kbtextstr, 20, (GXColor){0, 0, 0, 0xff});
kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
kbText->SetPosition(0, 53);//(0, 13);
kbText->SetPassChar('*');
this->Append(kbText);
keyMedium = new GuiImageData(keyboard_mediumkey_over_png);
keyMediumOver = new GuiImageData(keyboard_mediumkey_over_png);
keySoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, Settings.sfxvolume);
keySoundClick = new GuiSound(button_click_pcm, button_click_pcm_size, Settings.sfxvolume);
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
keyBackImg = new GuiImage(keyMedium);
keyBackOverImg = new GuiImage(keyMediumOver);
keyBackText = new GuiText("Back", 20, (GXColor){0, 0, 0, 0xff});
keyBack = new GuiButton(keyBackImg, keyBackOverImg, 0, 3, 11*42+40, 0*42+120, trigA, keySoundOver, keySoundClick,1);
keyBack->SetLabel(keyBackText);
keyBack->SetTrigger(trigB);
keyBack->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
keyBack->SetPosition(50, 80);
this->Append(keyBack);
keyClearImg = new GuiImage(keyMedium);
keyClearOverImg = new GuiImage(keyMediumOver);
keyClearText = new GuiText("Clear", 20, (GXColor){0, 0, 0, 0xff});
keyClear = new GuiButton(keyClearImg, keyClearOverImg, 0, 3, (10*42+40), 4*42+120, trigA, keySoundOver, keySoundClick,1);
keyClear->SetLabel(keyClearText);
keyClear->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
keyClear->SetPosition(-130, 80);
this->Append(keyClear);
char txt[2] = { 0, 0 };
for(int i=0; i<11; i++)
{
if (keys[i] != '\0')
{
keyImg[i] = new GuiImage(keyMedium);
keyImgOver[i] = new GuiImage(keyMediumOver);
txt[0] = keys[i];
keyTxt[i] = new GuiText(txt, 20, (GXColor){0, 0, 0, 0xff});
keyTxt[i]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
keyTxt[i]->SetPosition(0, -10);
keyBtn[i]= new GuiButton(keyImg[i], keyImgOver[i], 0, 3, (42+21*i+40), i*42+120, trigA, keySoundOver, keySoundClick, 1);
keyBtn[i]->SetLabel(keyTxt[i]);
keyBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
int col = i % 3;
int row = i / 3;
keyBtn[i]->SetPosition(-130 + 90 * col, -70 + 50 * row);
this->Append(keyBtn[i]);
}
}
}
/**
* Destructor for the GuiKeyboard class.
*/
GuiNumpad::~GuiNumpad()
{
SAFEFREE(kbText)
SAFEFREE(keyTextbox)
SAFEFREE(keyTextboxImg)
SAFEFREE(keyBackText)
SAFEFREE(keyBackImg)
SAFEFREE(keyBackOverImg)
SAFEFREE(keyBack)
SAFEFREE(keyClear)
SAFEFREE(keyClearImg)
SAFEFREE(keyClearOverImg)
SAFEFREE(keyClearText)
SAFEFREE(keyMedium)
SAFEFREE(keyMediumOver)
SAFEFREE(keySoundOver)
SAFEFREE(keySoundClick)
SAFEFREE(trigA)
SAFEFREE(trigB)
for(int i=0; i<11; i++)
{
if (keys[i] != '\0')
{
SAFEFREE(keyImg[i])
SAFEFREE(keyImgOver[i])
SAFEFREE(keyTxt[i])
SAFEFREE(keyBtn[i])
}
}
}
void GuiNumpad::Update(GuiTrigger * t)
{
LOCK(this);
if(_elements.size() == 0 || (state == STATE_DISABLED && parentElement))
return;
for (u8 i = 0; i < _elements.size(); i++)
{
try { _elements.at(i)->Update(t); }
catch (const std::exception& e) { }
}
if(keyBack->GetState() == STATE_CLICKED)
{
if (strlen(kbtextstr) > 0){
kbtextstr[strlen(kbtextstr)-1] = 0;
kbText->SetText(kbtextstr);
}
keyBack->SetState(STATE_SELECTED, t->chan);
}
else if(keyClear->GetState() == STATE_CLICKED)
{
memset(kbtextstr, 0, sizeof(kbtextstr));
kbText->SetText(kbtextstr);
keyClear->SetState(STATE_SELECTED, t->chan);
}
char txt[2] = { 0, 0 };
for(int i=0; i<11; i++)
{
if (keys[i] != '\0')
{
if(keyBtn[i]->GetState() == STATE_CLICKED)
{
txt[0] = keys[i];
if(strlen(kbtextstr) < kbtextmaxlen-1) // -1 --> kbtextmaxlen means with term. '\0'
{
kbtextstr[strlen(kbtextstr)] = txt[0];
kbText->SetText(kbtextstr);
}
keyBtn[i]->SetState(STATE_SELECTED, t->chan);
}
}
}
kbText->SetPosition(0, 53);
this->ToggleFocus(t);
if(focus) // only send actions to this window if it's in focus
{
// pad/joystick navigation
if(t->Right())
this->MoveSelectionHor(1);
else if(t->Left())
this->MoveSelectionHor(-1);
else if(t->Down())
this->MoveSelectionVert(1);
else if(t->Up())
this->MoveSelectionVert(-1);
}
}