mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-19 17:59:16 +01:00
d52b7e0ac3
*Added a "Details" button on the GameWindowPrompt which calls the game info window *Added a cache titles setting. You can disable caching titles with that. Also when re-enabling this option the cache file is newly generated. This is there so it is possible to reset a false cached title without having to delete the "TitlesCache.bin" *Added button 2 on zoom mode of 3D Boxes to rotate the box fast by 180° *Increased speed for box rotating with WiiMote D-Pad
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef GAMEWINDOW_HPP_
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#define GAMEWINDOW_HPP_
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#include "libwiigui/gui.h"
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#include "libwiigui/gui_diskcover.h"
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#define FAVORITE_STARS 5
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class GameWindow : public GuiWindow
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{
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public:
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GameWindow(int GameSelected);
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~GameWindow();
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int Show();
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int GetSelectedGame() { return gameSelected; };
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protected:
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int MainLoop();
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void LoadGameSound(const u8 * id);
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void LoadDiscImage(const u8 * id);
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void SetWindowEffect(int direction, int in_out);
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void ChangeGame(int EffectDirection);
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bool reducedVol;
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int returnVal;
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int gameSelected;
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GuiTrigger * trigA;
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GuiTrigger * trigB;
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GuiTrigger * trigL;
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GuiTrigger * trigR;
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GuiTrigger * trigPlus;
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GuiTrigger * trigMinus;
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GuiImageData * diskImgData;
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GuiImageData * diskImgData2;
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GuiImageData * dialogBox;
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GuiImageData * btnOutline;
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GuiImageData * imgFavorite;
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GuiImageData * imgNotFavorite;
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GuiImageData * imgLeft;
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GuiImageData * imgRight;
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GuiDiskCover * diskImg;
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GuiDiskCover * diskImg2;
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GuiImage * dialogBoxImg;
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GuiImage * backBtnImg;
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GuiImage * settingsBtnImg;
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GuiImage * btnLeftImg;
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GuiImage * btnRightImg;
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GuiImage * FavoriteBtnImg[FAVORITE_STARS];
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GuiTooltip * nameBtnTT;
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GuiText * sizeTxt;
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GuiText * playcntTxt;
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GuiText * nameTxt;
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GuiText * backBtnTxt;
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GuiText * settingsBtnTxt;
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GuiText * detailsBtnTxt;
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GuiText * detailsBtnOverTxt;
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GuiButton * nameBtn;
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GuiButton * gameBtn;
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GuiButton * backBtn;
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GuiButton * settingsBtn;
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GuiButton * detailsBtn;
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GuiButton * btnLeft;
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GuiButton * btnRight;
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GuiButton * FavoriteBtn[FAVORITE_STARS];
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GuiSound * gameSound;
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};
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#endif
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