usbloadergx/source/usbloader/splits.h
e.bovendeur a09abe355f * Added FAT support (Issue 1054)
* Fixed issue 1058
* Menus splitted to several smaller files, to reduce compile time

This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
2009-11-15 19:52:58 +00:00

36 lines
1.1 KiB
C

#define MAX_SPLIT 10
typedef struct split_info
{
char fname[1024];
//FILE *f[MAX_SPLIT];
int fd[MAX_SPLIT];
//u64 fsize[MAX_SPLIT];
u32 split_sec;
u32 total_sec;
u64 split_size;
u64 total_size;
int create_mode;
int max_split;
} split_info_t;
// 1 sector less than 4gb
extern u64 OPT_split_size;
void split_get_fname(split_info_t *s, int idx, char *fname);
//FILE *split_open_file(split_info_t *s, int idx);
//FILE *split_get_file(split_info_t *s, u32 lba, u32 *sec_count, int fill);
int split_open_file(split_info_t *s, int idx);
int split_get_file(split_info_t *s, u32 lba, u32 *sec_count, int fill);
int split_fill(split_info_t *s, int idx, u64 size);
int split_read_sector(void *_fp,u32 lba,u32 count,void*buf);
int split_write_sector(void *_fp,u32 lba,u32 count,void*buf);
void split_init(split_info_t *s, char *fname);
void split_set_size(split_info_t *s, u64 split_size, u64 total_size);
void split_close(split_info_t *s);
int split_open(split_info_t *s, char *fname);
int split_create(split_info_t *s, char *fname,
u64 split_size, u64 total_size, bool overwrite);