mirror of
https://github.com/wiidev/usbloadergx.git
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a09abe355f
* Fixed issue 1058 * Menus splitted to several smaller files, to reduce compile time This version has FAT support. You can change the used partition in the game load options. Default WBFS will be used, if found. Otherwise the first FAT partition with games will be used. FAT will only work when using Hermes cios (222/223)!!!
75 lines
2.0 KiB
C
75 lines
2.0 KiB
C
/*-------------------------------------------------------------
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from any title deleter and wad manager 1.4
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title.h --
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Copyright (C) 2008 tona and/or waninkoko
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-------------------------------------------------------------*/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <fat.h>
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// Turn upper and lower into a full title ID
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#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
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// Get upper or lower half of a title ID
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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// Turn upper and lower into a full title ID
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#define TITLE_LOWER(x) ((u32)(x))
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#define MAX_TITLES 100
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#ifndef _TITLE_H_
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#define _TITLE_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Constants */
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#define BLOCK_SIZE 1024
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/* Prototypes */
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s32 Title_GetList(u64 **, u32 *);
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s32 Title_GetTicketViews(u64, tikview **, u32 *);
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s32 Title_GetTMD(u64, signed_blob **, u32 *);
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s32 Title_GetVersion(u64, u16 *);
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s32 Title_GetSysVersion(u64, u64 *);
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s32 Title_GetSize(u64, u32 *);
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s32 Title_GetIOSVersions(u8 **, u32 *);
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// Get the name of a title from its banner.bin in NAND
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s32 getNameBN(char *name, u64 id);
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// Get the name of a title from its 00000000.app in NAND
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s32 getName00(char *name, u64 id, int lang = 2);
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// Get string representation of lower title id
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char *titleText(u32 kind, u32 title);
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// Converts a 16 bit Wii string to a printable 8 bit string
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s32 __convertWiiString(char *str, u8 *data, u32 cnt);
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// Get the number of titles on the Wii of a given type
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s32 getTitles_TypeCount(u32 type, u32 *count);
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// Get the list of titles of this type
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s32 getTitles_Type(u32 type, u32 *titles, u32 count);
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//returns a name for a title
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char *__getTitleName(u64 titleid, int language);
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s32 Uninstall_FromTitle(const u64 tid);
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//check for a game save present on nand based on game ID
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int CheckForSave(const char *gameID);
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//boot HBC in either HAXX or JODI locations
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s32 WII_BootHBC();
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#ifdef __cplusplus
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}
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#endif
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#endif
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