usbloadergx/source/ZipFile.h
dimok321 25946236ab *Added a "Theme Menu" to the global settings
*Fixed apply on theme downloader after redownloading a theme
*Removed old theme changing menu (no one ever found it anyway)

NOTE: If a theme now includes a "theme_preview.png" in the image folder, it will be shown in the Theme Menu. If it does not have one than when downloading a theme, the loader will copy the preview from the theme downloader to the theme image folder.

NOTE to Themers: Just fyi, if you badly need to use another format than png for the images whyever, than just do so. Just rename the file from the actual format extension to .png extension. The loader will detect that it is not really a png and use the correct format. Supported image formats by USB Loader GX are png/gif/bmp/jpg/tpl.
2011-02-05 14:46:06 +00:00

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C++

/***************************************************************************
* Copyright (C) 2009
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* ZipFile.cpp
*
* for Wii-FileXplorer 2009
***************************************************************************/
#ifndef _ZIPFILE_H_
#define _ZIPFILE_H_
#include <zip/unzip.h>
#include <string>
typedef struct
{
u64 offset; // ZipFile offset
u64 length; // uncompressed file length in 64 bits for sizes higher than 4GB
bool isdir; // 0 - file, 1 - directory
char filename[256]; // full filename
} FileStructure;
class ZipFile
{
public:
//!Constructor
ZipFile(const char *filepath);
//!Destructor
~ZipFile();
//!Extract all files from a zip file to a directory
//!\param dest Destination path to where to extract
bool ExtractAll(const char *dest);
//!Find a file inside the zip and return if it is existent or not
bool FindFile(const char *filename);
//!Only needed a part of a filename to find the real one
bool FindFilePart(const char *partfilename, std::string &realname);
protected:
bool LoadList();
unzFile File;
unz_file_info cur_file_info;
FileStructure *FileList;
};
#endif