usbloadergx/source/settings/CGameCategories.hpp
dimok321 72d8c9dc2e *Created an automatic resource list generation script which is executed when files are added/removed
*Created an own class for the homebrew prompt
*Created scrollbar class which is now used on every browser
*Created a checkbox browser list class
*Changed the category prompts to the new list mode
*Improved B-Button scrolling
*Fixed horizontal text scrolling
*Fixed possible crash on long text display
*Many internal gui changes and navigation changes
*Fixed booting games by argument (headless id) (Issue 1930)
*Fixed SD Reload button to really reload the SD after it was ejected (Issue 1923)
*Added booting with arguements from meta.xml for homebrews (Issue 1926)
*Added some arguments acception from meta.xml to our app. "-ios=xxx" and "-usbport=x" or "--ios=xxx" and "--usbport=x" can be used. -usbport is for Hermes cIOS to decide which usb port to use on startup. The ios is the boot IOS on startup, it always overrides the compiled boot IOS into the application.
2011-06-14 17:53:19 +00:00

69 lines
2.8 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef GAMECATEGORIES_HPP_
#define GAMECATEGORIES_HPP_
#include <gctypes.h>
#include <map>
#include <string>
#include <vector>
#include <mxml.h>
#include "CCategoryList.hpp"
class CGameCategories
{
public:
CGameCategories();
bool Load(string filepath);
bool Save();
bool SetCategory(const string &gameID, unsigned int id);
bool SetCategory(const char *gameID, unsigned int id);
bool SetCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
bool ReplaceCategory(const string &gameID, unsigned int id);
bool ReplaceCategory(const char *gameID, unsigned int id);
bool ReplaceCategory(const unsigned char *gameID, int unsigned id) { return SetCategory((const char *) gameID, id); };
void RemoveCategory(unsigned int id);
void RemoveCategory(const string &gameID, unsigned int id);
void RemoveCategory(const char *gameID, unsigned int id);
void RemoveCategory(const unsigned char *gameID, unsigned int id) { RemoveCategory((const char *) gameID, id); };
void RemoveGameCategories(const string &gameID);
const vector<unsigned int> &operator[](const char *gameID) const;
const vector<unsigned int> &operator[](const unsigned char *gameID) const { return operator[]((const char *) gameID); }
bool ImportFromWiiTDB(const string &xmlpath);
void clear() { List.clear(); CategoryList.clear(); };
static bool isInCategory(const char *gameID, unsigned int id);
CCategoryList CategoryList;
protected:
bool ValidVersion(mxml_node_t *xmlfile);
string configPath;
const vector<unsigned int> defaultCategory;
map<string, vector<unsigned int> > List;
};
extern CGameCategories GameCategories;
#endif