mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
a3495651f0
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector *Added new ehcmodule (thanks rodries) *Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS) *Moved a few settings to Feature Settings and added a new Hard Drive Settings *Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!! *Removed a few compile warnings for devkitPPC R23
262 lines
5.8 KiB
C++
262 lines
5.8 KiB
C++
#include <vector>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <time.h>
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#include "Controls/DeviceHandler.hpp"
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#include "usbloader/usbstorage2.h"
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#include "wbfs.h"
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#include "usbloader/wbfs/wbfs_base.h"
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#include "usbloader/wbfs/wbfs_wbfs.h"
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#include "usbloader/wbfs/wbfs_fat.h"
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#include "usbloader/wbfs/wbfs_ntfs.h"
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#include "usbloader/wbfs/wbfs_ext.h"
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#include "usbloader/GameList.h"
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#include "menu/menus.h"
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#include "gecko.h"
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#define VALID(x) (x >= 0 && x < (int) WbfsList.size() && WbfsList[x] != NULL)
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static std::vector<Wbfs *> WbfsList;
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wbfs_disc_t* WBFS_OpenDisc(u8 *discid)
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{
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if(!discid) return NULL;
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int part = gameList.GetPartitionNumber(discid);
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if(!VALID(part))
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return NULL;
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return WbfsList[part]->OpenDisc(discid);
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}
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void WBFS_CloseDisc(wbfs_disc_t *disc)
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{
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if(!disc) return;
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struct discHdr * header = (struct discHdr *) disc->header;
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int part_num = gameList.GetPartitionNumber(header->id);
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if(!VALID(part_num))
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return;
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WbfsList[part_num]->CloseDisc(disc);
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}
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s32 WBFS_Init(u32 device)
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{
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return Wbfs::Init(device);
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}
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s32 WBFS_OpenAll()
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{
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int ret = -1;
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int partCount = DeviceHandler::GetUSBPartitionCount();
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for(int i = 0; i < partCount; ++i)
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{
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if(WBFS_OpenPart(i) == 0)
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ret = 0;
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}
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return ret;
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}
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s32 WBFS_OpenPart(int part_num)
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{
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PartitionHandle * usbHandle = DeviceHandler::Instance()->GetUSBHandleFromPartition(part_num);
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if(!usbHandle || part_num < 0 || part_num >= DeviceHandler::GetUSBPartitionCount())
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return -1;
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// close
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WBFS_Close(part_num);
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if(part_num >= (int) WbfsList.size())
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WbfsList.resize(part_num+1);
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int portPart = DeviceHandler::PartitionToPortPartition(part_num);
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int usbPort = DeviceHandler::PartitionToUSBPort(part_num);
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gprintf("\tWBFS_OpenPart: filesystem: %s, start sector %u, sector count: %u\n", usbHandle->GetFSName(portPart), usbHandle->GetLBAStart(portPart), usbHandle->GetSecCount(portPart));
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if (strncmp(usbHandle->GetFSName(portPart), "FAT", 3) == 0)
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{
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WbfsList[part_num] = new Wbfs_Fat(usbHandle->GetLBAStart(portPart), usbHandle->GetSecCount(portPart), part_num, usbPort);
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}
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else if (strncmp(usbHandle->GetFSName(portPart), "NTFS", 4) == 0)
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{
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WbfsList[part_num] = new Wbfs_Ntfs(usbHandle->GetLBAStart(portPart), usbHandle->GetSecCount(portPart), part_num, usbPort);
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}
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else if (strncmp(usbHandle->GetFSName(portPart), "LINUX", 5) == 0)
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{
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WbfsList[part_num] = new Wbfs_Ext(usbHandle->GetLBAStart(portPart), usbHandle->GetSecCount(portPart), part_num, usbPort);
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}
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else if (strncmp(usbHandle->GetFSName(portPart), "WBFS", 4) == 0)
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{
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WbfsList[part_num] = new Wbfs_Wbfs(usbHandle->GetLBAStart(portPart), usbHandle->GetSecCount(portPart), part_num, usbPort);
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}
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else
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{
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return -1;
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}
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if (WbfsList[part_num]->Open() != 0)
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{
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delete WbfsList[part_num];
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WbfsList[part_num] = NULL;
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return -1;
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}
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return 0;
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}
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bool WBFS_Close(int part_num)
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{
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if(!VALID(part_num))
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return false;
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delete WbfsList[part_num];
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WbfsList[part_num] = NULL;
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gameList.RemovePartition(part_num);
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return true;
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}
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void WBFS_CloseAll()
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{
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gameList.clear();
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for(u32 i = 0; i < WbfsList.size(); ++i)
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WBFS_Close(i);
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}
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s32 WBFS_Format(u32 lba, u32 size, u32 port)
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{
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Wbfs_Wbfs Part(WBFS_MIN_DEVICE, lba, size, port);
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return Part.Format();
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}
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s32 WBFS_GetCount(int part_num, u32 *count)
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{
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if(!VALID(part_num))
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return -1;
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int ret = WbfsList[part_num]->GetCount(count);
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return ret;
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}
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s32 WBFS_GetHeaders(int part_num, struct discHdr *outbuf, u32 cnt, u32 len)
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{
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->GetHeaders(outbuf, cnt, len);
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}
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s32 WBFS_CheckGame(u8 *discid)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return 0;
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return WbfsList[part_num]->CheckGame(discid);
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}
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s32 WBFS_AddGame(void)
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{
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if(!VALID(Settings.partition))
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return -1;
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return WbfsList[Settings.partition]->AddGame();
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}
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s32 WBFS_RemoveGame(u8 *discid)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->RemoveGame(discid);
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}
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s32 WBFS_GameSize(u8 *discid, f32 *size)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->GameSize(discid, size);
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}
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s32 WBFS_DiskSpace(f32 *used, f32 *free)
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{
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if(!VALID(Settings.partition))
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return -1;
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return WbfsList[Settings.partition]->DiskSpace(used, free);
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}
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s32 WBFS_RenameGame(u8 *discid, const void *newname)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->RenameGame(discid, newname);
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}
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s32 WBFS_ReIDGame(u8 *discid, const void *newID)
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{
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int part_num = gameList.GetPartitionNumber(discid);
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->ReIDGame(discid, newID);
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}
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u64 WBFS_EstimeGameSize(void)
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{
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if(!VALID(Settings.partition))
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return 0;
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return WbfsList[Settings.partition]->EstimateGameSize();
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}
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int WBFS_GetFragList(u8 *id)
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{
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int part_num = gameList.GetPartitionNumber(id);
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if(!VALID(part_num))
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return -1;
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return WbfsList[part_num]->GetFragList(id);
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}
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int MountWBFS(bool ShowGUI)
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{
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if(ShowGUI)
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return WBFS_Init(WBFS_DEVICE_USB);
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int ret = -1;
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time_t currTime = time(0);
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while (time(0) - currTime < 30)
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{
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ret = WBFS_Init(WBFS_DEVICE_USB);
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printf("%i...", int(time(0) - currTime));
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if (ret < 0)
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sleep(1);
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else
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break;
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DeviceHandler::Instance()->UnMountAllUSB();
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DeviceHandler::Instance()->MountAllUSB();
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}
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printf("\n");
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return ret;
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}
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