usbloadergx/source/usbloader/wbfs/wbfs_wbfs.h
dimok321 a3495651f0 *Added support for starting .wbfs game files from fat32/ntfs partitions on a sector size > 512 (tested with 4096)
*modified libcustomfat and ntfs fragment fetch function to support >512 bytes per sector
*Added new ehcmodule (thanks rodries)
*Added real support of using both ports simultaniously without shutting down the other (thanks rodries for the ehcmodule works on this). There is no longer the limitation that the settings have to be on SD card for this. (ONLY HERMES CIOS)
*Moved a few settings to Feature Settings and added a new Hard Drive Settings
*Changed Wiinnertag path to only point to the path and not to the file. You must correct the path manually in custom path settings or reset you configs for this change or Winnertag won't work!!
*Removed a few compile warnings for devkitPPC R23
2011-06-22 17:57:37 +00:00

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C++

#ifndef _WBFS_WBFS_H
#define _WBFS_WBFS_H
#include "wbfs_base.h"
#include "libs/libwbfs/libwbfs.h"
#include "usbloader/wbfs.h"
#include "wbfs_rw.h"
class Wbfs_Wbfs: public Wbfs
{
public:
Wbfs_Wbfs(u32 device, u32 lba, u32 size, u32 port) :
Wbfs(device, lba, size, port)
{
}
s32 Open();
virtual void Close();
wbfs_disc_t* OpenDisc(u8 *);
void CloseDisc(wbfs_disc_t *);
s32 Format();
s32 GetCount(u32 *);
s32 GetHeaders(struct discHdr *, u32, u32);
s32 AddGame();
s32 RemoveGame(u8 *);
s32 DiskSpace(f32 *, f32 *);
s32 RenameGame(u8 *, const void *);
s32 ReIDGame(u8 *, const void *);
u64 EstimateGameSize();
int GetFragList(u8 *id);
private:
WBFS_PartInfo PartInfo;
};
#endif //_WBFS_WBFS_H