usbloadergx/source/patches/fst.c
dimok321 a4f3d16a56 *Added support for all the currently new IOS stuff. Stole a few modules/plugins from WiiFlow here :P. (Tested Hermes 222 v5.1 base 38 and Waninkoko 249 base 57)
*Added support for older Hermes IOS too (rev 2 and rev 3)
*Changed Alternative Dol Browser to get the filelist (fst) with functions from libwbfs (like banner sounds) instead of from an emulated disk. This should fix all the weird crashes with it.
2010-10-01 15:01:19 +00:00

860 lines
31 KiB
C

/*
* Copyright (C) 2008 Nuke (wiinuke@gmail.com)
*
* this file is part of GeckoOS for USB Gecko
* http://www.usbgecko.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gccore.h>
#include <malloc.h>
#include <sys/unistd.h>
#include <ogc/ipc.h>
#include "fst.h"
#include "dvd_broadway.h"
#include "fatmounter.h"
#include "mload/mload.h"
#include "mload/mload_modules.h"
#include "gecko.h"
#include "patchcode.h"
#include "language/gettext.h"
#include "codehandler.h"
//#include "codehandlerslota.h"
#include "codehandleronly.h"
#include "multidol.h"
#define FSTDIRTYPE 1
#define FSTFILETYPE 0
#define ENTRYSIZE 0xC
//#define FILEDIR "fat0:/codes"
//#define FILEDIR "sd:/codes"
#define FILEDIR "/codes"
#define MAX_FILENAME_LEN 128
const char * CheatFilepath = NULL;
static const char * BCAFilepath = NULL;
static u8 *codelistend;
void *codelist;
u32 gameconfsize = 0;
u32 *gameconf = NULL;
u8 debuggerselect;
extern const u32 viwiihooks[4];
extern const u32 kpadhooks[4];
extern const u32 joypadhooks[4];
extern const u32 gxdrawhooks[4];
extern const u32 gxflushhooks[4];
extern const u32 ossleepthreadhooks[4];
extern const u32 axnextframehooks[4];
extern const u32 wpadbuttonsdownhooks[4];
extern const u32 wpadbuttonsdown2hooks[4];
void SetCheatFilepath(const char * path)
{
CheatFilepath = path;
}
void SetBCAFilepath(const char * path)
{
BCAFilepath = path;
}
//static vu32 dvddone = 0;
//---------------------------------------------------------------------------------
void app_loadgameconfig(char *discid)
//---------------------------------------------------------------------------------
{
if (!CheatFilepath) return;
gameconfsize = 0;
if (gameconf == NULL)
{
gameconf = (u32*) malloc(65536);
if (gameconf == NULL)
{
//TODO for oggzee
//print_status("Out of memory");
return;
}
}
FILE* fp;
u32 ret;
u32 filesize;
s32 gameidmatch, maxgameidmatch = -1, maxgameidmatch2 = -1;
u32 i, numnonascii, parsebufpos;
u32 codeaddr, codeval, codeaddr2, codeval2, codeoffset;
u32 temp, tempoffset = 0;
char parsebuffer[18];
//if (config_bytes[2] == 8)
// hookset = 1;
u8 *tempgameconf;
u32 tempgameconfsize = 0;
//memcpy(tempgameconf, defaultgameconfig, defaultgameconfig_size);
//tempgameconf[defaultgameconfig_size] = '\n';
//tempgameconfsize = defaultgameconfig_size + 1;
char filepath[200];
snprintf(filepath, sizeof(filepath), "%s/gameconfig.txt", CheatFilepath);
fp = fopen(filepath, "rb");
if (!fp)
{
snprintf(filepath, sizeof(filepath), "SD:/gameconfig.txt");
fp = fopen(filepath, "rb");
if (!fp)
{
snprintf(filepath, sizeof(filepath), "USB:/gameconfig.txt");
fp = fopen(filepath, "rb");
}
}
if (fp)
{
fseek(fp, 0, SEEK_END);
filesize = ftell(fp);
fseek(fp, 0, SEEK_SET);
tempgameconf = (u8*) malloc(filesize);
if (tempgameconf == NULL)
{
//TODO for oggzee
//print_status("Out of memory");
//wait(4);
return;
}
ret = fread((void*) tempgameconf, 1, filesize, fp);
fclose(fp);
if (ret != filesize)
{
//TODO for oggzee
//print_status("Error reading gameconfig.txt");
//wait(4);
return;
}
tempgameconfsize = filesize;
}
else
{
return;
}
// Remove non-ASCII characters
numnonascii = 0;
for (i = 0; i < tempgameconfsize; i++)
{
if (tempgameconf[i] < 9 || tempgameconf[i] > 126)
numnonascii++;
else tempgameconf[i - numnonascii] = tempgameconf[i];
}
tempgameconfsize -= numnonascii;
*(tempgameconf + tempgameconfsize) = 0;
//gameconf = (tempgameconf + tempgameconfsize) + (4 - (((u32) (tempgameconf + tempgameconfsize)) % 4));
for (maxgameidmatch = 0; maxgameidmatch <= 6; maxgameidmatch++)
{
i = 0;
while (i < tempgameconfsize)
{
maxgameidmatch2 = -1;
while (maxgameidmatch != maxgameidmatch2)
{
while (i != tempgameconfsize && tempgameconf[i] != ':')
i++;
if (i == tempgameconfsize) break;
while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
i--;
if (i != 0) i++;
parsebufpos = 0;
gameidmatch = 0;
while (tempgameconf[i] != ':')
{
if (tempgameconf[i] == '?')
{
parsebuffer[parsebufpos] = discid[parsebufpos];
parsebufpos++;
gameidmatch--;
i++;
}
else if (tempgameconf[i] != 0 && tempgameconf[i] != ' ')
parsebuffer[parsebufpos++] = tempgameconf[i++];
else if (tempgameconf[i] == ' ')
break;
else i++;
if (parsebufpos == 8) break;
}
parsebuffer[parsebufpos] = 0;
if (strncasecmp("DEFAULT", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 7)
{
gameidmatch = 0;
goto idmatch;
}
if (strncmp(discid, parsebuffer, strlen(parsebuffer)) == 0)
{
gameidmatch += strlen(parsebuffer);
idmatch: if (gameidmatch > maxgameidmatch2)
{
maxgameidmatch2 = gameidmatch;
}
}
while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
i++;
}
while (i != tempgameconfsize && tempgameconf[i] != ':')
{
parsebufpos = 0;
while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
{
if (tempgameconf[i] != 0 && tempgameconf[i] != ' ' && tempgameconf[i] != '(' && tempgameconf[i]
!= ':')
parsebuffer[parsebufpos++] = tempgameconf[i++];
else if (tempgameconf[i] == ' ' || tempgameconf[i] == '(' || tempgameconf[i] == ':')
break;
else i++;
if (parsebufpos == 17) break;
}
parsebuffer[parsebufpos] = 0;
//if (!autobootcheck)
{
//if (strncasecmp("addtocodelist(", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 14)
//{
// ret = sscanf(tempgameconf + i, "%x %x", &codeaddr, &codeval);
// if (ret == 2)
// addtocodelist(codeaddr, codeval);
//}
if (strncasecmp("codeliststart", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
== 13)
{
sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelist);
}
if (strncasecmp("codelistend", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
sscanf((char *) (tempgameconf + i), " = %x", (unsigned int *) &codelistend);
}
/*
if (strncasecmp("hooktype", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
if (hookset == 1)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 7)
config_bytes[2] = temp;
}
}
*/
if (strncasecmp("poke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
{
ret = sscanf((char *) tempgameconf + i, "( %x , %x", &codeaddr, &codeval);
if (ret == 2)
{
*(gameconf + (gameconfsize / 4)) = 0;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = 0;
gameconfsize += 8;
*(gameconf + (gameconfsize / 4)) = codeaddr;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeval;
gameconfsize += 4;
DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
}
}
if (strncasecmp("pokeifequal", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf((char *) (tempgameconf + i), "( %x , %x , %x , %x", &codeaddr, &codeval,
&codeaddr2, &codeval2);
if (ret == 4)
{
*(gameconf + (gameconfsize / 4)) = 0;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeaddr;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeval;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeaddr2;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeval2;
gameconfsize += 4;
DCFlushRange((void *) (gameconf + (gameconfsize / 4) - 5), 20);
}
}
if (strncasecmp("searchandpoke", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer)
== 13)
{
ret = sscanf((char *) (tempgameconf + i), "( %x%n", &codeval, &tempoffset);
if (ret == 1)
{
gameconfsize += 4;
temp = 0;
while (ret == 1)
{
*(gameconf + (gameconfsize / 4)) = codeval;
gameconfsize += 4;
temp++;
i += tempoffset;
ret = sscanf((char *) (tempgameconf + i), " %x%n", &codeval, &tempoffset);
}
*(gameconf + (gameconfsize / 4) - temp - 1) = temp;
ret = sscanf((char *) (tempgameconf + i), " , %x , %x , %x , %x", &codeaddr, &codeaddr2,
&codeoffset, &codeval2);
if (ret == 4)
{
*(gameconf + (gameconfsize / 4)) = codeaddr;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeaddr2;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeoffset;
gameconfsize += 4;
*(gameconf + (gameconfsize / 4)) = codeval2;
gameconfsize += 4;
DCFlushRange((void *) (gameconf + (gameconfsize / 4) - temp - 5), temp * 4 + 20);
}
else gameconfsize -= temp * 4 + 4;
}
}
/*
if (strncasecmp("hook", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 4)
{
ret = sscanf(tempgameconf + i, "( %x %x %x %x %x %x %x %x", customhook, customhook + 1, customhook + 2, customhook + 3, customhook + 4, customhook + 5, customhook + 6, customhook + 7);
if (ret >= 3)
{
if (hookset != 1)
configwarn |= 4;
config_bytes[2] = 0x08;
customhooksize = ret * 4;
}
}
if (strncasecmp("002fix", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 6)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 0x1)
fakeiosversion = temp;
}
if (strncasecmp("switchios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
willswitchios = temp;
}
if (strncasecmp("videomode", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 9)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0)
{
if (config_bytes[1] != 0x00)
configwarn |= 1;
config_bytes[1] = 0x00;
}
else if (temp == 1)
{
if (config_bytes[1] != 0x03)
configwarn |= 1;
config_bytes[1] = 0x03;
}
else if (temp == 2)
{
if (config_bytes[1] != 0x01)
configwarn |= 1;
config_bytes[1] = 0x01;
}
else if (temp == 3)
{
if (config_bytes[1] != 0x02)
configwarn |= 1;
config_bytes[1] = 0x02;
}
}
}
if (strncasecmp("language", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0)
{
if (config_bytes[0] != 0xCD)
configwarn |= 2;
config_bytes[0] = 0xCD;
}
else if (temp > 0 && temp <= 10)
{
if (config_bytes[0] != temp-1)
configwarn |= 2;
config_bytes[0] = temp-1;
}
}
}
if (strncasecmp("diagnostic", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
{
if (temp == 0 || temp == 1)
diagcreate = temp;
}
}
if (strncasecmp("vidtv", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 5)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
vipatchon = temp;
}
if (strncasecmp("fwritepatch", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
applyfwritepatch = temp;
}
if (strncasecmp("dumpmaindol", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
dumpmaindol = temp;
}
*/
}
/*else
{
if (strncasecmp("autoboot", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 8)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
autoboot = temp;
}
if (strncasecmp("autobootwait", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 12)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 255)
autobootwait = temp;
}
if (strncasecmp("autoboothbc", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 11)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
autoboothbc = temp;
}
if (strncasecmp("autobootocarina", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 15)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
config_bytes[4] = temp;
}
if (strncasecmp("autobootdebugger", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
config_bytes[7] = temp;
}
if (strncasecmp("rebootermenuitem", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 16)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 1)
rebooterasmenuitem = temp;
}
if (strncasecmp("startupios", parsebuffer, strlen(parsebuffer)) == 0 && strlen(parsebuffer) == 10)
{
ret = sscanf(tempgameconf + i, " = %u", &temp);
if (ret == 1)
if (temp >= 0 && temp <= 255)
{
sdio_Shutdown();
IOS_ReloadIOS(temp);
detectIOScapabilities();
sd_init();
startupiosloaded = 1;
}
}
}*/
if (tempgameconf[i] != ':')
{
while ((i != tempgameconfsize) && (tempgameconf[i] != 10 && tempgameconf[i] != 13))
i++;
if (i != tempgameconfsize) i++;
}
}
if (i != tempgameconfsize) while ((tempgameconf[i] != 10 && tempgameconf[i] != 13) && (i != 0))
i--;
}
}
free(tempgameconf);
//tempcodelist = ((u8 *) gameconf) + gameconfsize;
}
u8 *code_buf = NULL;
int code_size = 0;
int ocarina_load_code(u8 *id)
{
if (debuggerselect == 0x00)
codelist = (u8 *) 0x800022A8;
else codelist = (u8 *) 0x800028B8;
codelistend = (u8 *) 0x80003000;
app_loadgameconfig((char *) id);
char filepath[150];
gprintf("Ocarina: Searching codes...");
gprintf("\n");
sprintf(filepath, "%s%s", CheatFilepath, (char *) id);
filepath[strlen(CheatFilepath) + 6] = 0x2E;
filepath[strlen(CheatFilepath) + 7] = 0x67;
filepath[strlen(CheatFilepath) + 8] = 0x63;
filepath[strlen(CheatFilepath) + 9] = 0x74;
filepath[strlen(CheatFilepath) + 10] = 0;
FILE * fp = fopen(filepath, "rb");
if (!fp)
{
gprintf("Ocarina: No codes found");
printf("\n");
return 0;
}
fseek(fp, 0, SEEK_END);
u32 filesize = ftell(fp);
rewind(fp);
code_buf = (u8*) malloc(filesize);
if (!code_buf)
{
gprintf("Ocarina: No codes found\n");
fclose(fp);
return 0;
}
code_size = fread(code_buf, 1, filesize, fp);
fclose(fp);
if (code_size <= 0)
{
gprintf("Ocarina: could not read file.\n");
free(code_buf);
code_buf = NULL;
code_size = 0;
return 0;
}
if (code_size > (s32) codelistend - (s32) codelist)
{
gprintf("Ocarina: Too many codes found\n");
free(code_buf);
code_buf = NULL;
code_size = 0;
return 0;
}
gprintf("Ocarina: Codes found.\n");
return code_size;
}
//---------------------------------------------------------------------------------
void app_pokevalues()
//---------------------------------------------------------------------------------
{
u32 i, *codeaddr, *codeaddr2, *addrfound = NULL;
if (gameconfsize != 0)
{
for (i = 0; i < gameconfsize / 4; i++)
{
if (*(gameconf + i) == 0)
{
if (((u32 *) (*(gameconf + i + 1))) == NULL || *((u32 *) (*(gameconf + i + 1))) == *(gameconf + i + 2))
{
*((u32 *) (*(gameconf + i + 3))) = *(gameconf + i + 4);
DCFlushRange((void *) *(gameconf + i + 3), 4);
}
i += 4;
}
else
{
codeaddr = (u32 *) *(gameconf + i + *(gameconf + i) + 1);
codeaddr2 = (u32 *) *(gameconf + i + *(gameconf + i) + 2);
if (codeaddr == 0 && addrfound != NULL)
codeaddr = addrfound;
else if (codeaddr == 0 && codeaddr2 != 0)
codeaddr = (u32 *) ((((u32) codeaddr2) >> 28) << 28);
else if (codeaddr == 0 && codeaddr2 == 0)
{
i += *(gameconf + i) + 4;
continue;
}
if (codeaddr2 == 0) codeaddr2 = codeaddr + *(gameconf + i);
addrfound = NULL;
while (codeaddr <= (codeaddr2 - *(gameconf + i)))
{
if (memcmp(codeaddr, gameconf + i + 1, (*(gameconf + i)) * 4) == 0)
{
*(codeaddr + ((*(gameconf + i + *(gameconf + i) + 3)) / 4)) = *(gameconf + i + *(gameconf + i)
+ 4);
if (addrfound == NULL) addrfound = codeaddr;
}
codeaddr++;
}
i += *(gameconf + i) + 4;
}
}
}
}
//---------------------------------------------------------------------------------
void load_handler()
//---------------------------------------------------------------------------------
{
if (hooktype != 0x00)
{
if (debuggerselect == 0x01)
{
/*switch(gecko_channel)
{
case 0: // Slot A
memset((void*)0x80001800,0,codehandlerslota_size);
memcpy((void*)0x80001800,codehandlerslota,codehandlerslota_size);
if (pausedstartoption == 0x01)
*(u32*)0x80002798 = 1;
memcpy((void*)0x80001CDE, &codelist, 2);
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F7E, &codelist, 2);
memcpy((void*)0x80001F82, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandlerslota_size);
break;
case 1: // slot B
*/
memset((void*) 0x80001800, 0, codehandler_size);
memcpy((void*) 0x80001800, codehandler, codehandler_size);
//TODO for oggzee: Consider adding an option for paused start, debugging related
//if (pausedstartoption == 0x01)
// *(u32*)0x80002798 = 1;
memcpy((void*) 0x80001CDE, &codelist, 2);
memcpy((void*) 0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*) 0x80001F5A, &codelist, 2);
memcpy((void*) 0x80001F5E, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*) 0x80001800, codehandler_size);
/* break;
case 2:
memset((void*)0x80001800,0,codehandler_size);
memcpy((void*)0x80001800,codehandler,codehandler_size);
if (pausedstartoption == 0x01)
*(u32*)0x80002798 = 1;
memcpy((void*)0x80001CDE, &codelist, 2);
memcpy((void*)0x80001CE2, ((u8*) &codelist) + 2, 2);
memcpy((void*)0x80001F5A, &codelist, 2);
memcpy((void*)0x80001F5E, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*)0x80001800,codehandler_size);
break;
}*/
}
else
{
memset((void*) 0x80001800, 0, codehandleronly_size);
memcpy((void*) 0x80001800, codehandleronly, codehandleronly_size);
memcpy((void*) 0x80001906, &codelist, 2);
memcpy((void*) 0x8000190A, ((u8*) &codelist) + 2, 2);
DCFlushRange((void*) 0x80001800, codehandleronly_size);
}
// Load multidol handler
memset((void*) 0x80001000, 0, multidol_size);
memcpy((void*) 0x80001000, multidol, multidol_size);
DCFlushRange((void*) 0x80001000, multidol_size);
switch (hooktype)
{
case 0x01:
memcpy((void*) 0x8000119C, viwiihooks, 12);
memcpy((void*) 0x80001198, viwiihooks + 3, 4);
break;
case 0x02:
memcpy((void*) 0x8000119C, kpadhooks, 12);
memcpy((void*) 0x80001198, kpadhooks + 3, 4);
break;
case 0x03:
memcpy((void*) 0x8000119C, joypadhooks, 12);
memcpy((void*) 0x80001198, joypadhooks + 3, 4);
break;
case 0x04:
memcpy((void*) 0x8000119C, gxdrawhooks, 12);
memcpy((void*) 0x80001198, gxdrawhooks + 3, 4);
break;
case 0x05:
memcpy((void*) 0x8000119C, gxflushhooks, 12);
memcpy((void*) 0x80001198, gxflushhooks + 3, 4);
break;
case 0x06:
memcpy((void*) 0x8000119C, ossleepthreadhooks, 12);
memcpy((void*) 0x80001198, ossleepthreadhooks + 3, 4);
break;
case 0x07:
memcpy((void*) 0x8000119C, axnextframehooks, 12);
memcpy((void*) 0x80001198, axnextframehooks + 3, 4);
break;
case 0x08:
//if (customhooksize == 16)
//{
// memcpy((void*)0x8000119C,customhook,12);
// memcpy((void*)0x80001198,customhook+3,4);
//}
break;
case 0x09:
//memcpy((void*)0x8000119C,wpadbuttonsdownhooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdownhooks+3,4);
break;
case 0x0A:
//memcpy((void*)0x8000119C,wpadbuttonsdown2hooks,12);
//memcpy((void*)0x80001198,wpadbuttonsdown2hooks+3,4);
break;
}
DCFlushRange((void*) 0x80001198, 16);
}
memcpy((void *) 0x80001800, (void*) 0x80000000, 6);
}
int ocarina_do_code()
{
if (!code_buf)
{
return 0;
}
memset((void *) 0x80001800, 0, 0x1800);
load_handler();
memset(codelist, 0, (u32) codelistend - (u32) codelist);
//Copy the codes
if (code_size > 0)
{
memcpy(codelist, code_buf, code_size);
DCFlushRange(codelist, (u32) codelistend - (u32) codelist);
free(code_buf);
code_buf = NULL;
}
// TODO What's this???
// enable flag
//*(vu8*)0x80001807 = 0x01;
//This needs to be done after loading the .dol into memory
app_pokevalues();
// hooks are patched in dogamehooks()
return 1;
}
u32 do_bca_code(u8 *gameid)
{
if (!BCAFilepath) return 0;
if (IOS_GetVersion() == 222 || IOS_GetVersion() == 223)
{
FILE *fp;
u32 filesize;
char filepath[150];
memset(filepath, 0, 150);
u8 bcaCode[64] ATTRIBUTE_ALIGN( 32 );
sprintf(filepath, "%s%6s", BCAFilepath, gameid);
filepath[strlen(BCAFilepath) + 6] = '.';
filepath[strlen(BCAFilepath) + 7] = 'b';
filepath[strlen(BCAFilepath) + 8] = 'c';
filepath[strlen(BCAFilepath) + 9] = 'a';
fp = fopen(filepath, "rb");
if (!fp)
{
memset(filepath, 0, 150);
sprintf(filepath, "%s%3s", BCAFilepath, gameid + 1);
filepath[strlen(BCAFilepath) + 3] = '.';
filepath[strlen(BCAFilepath) + 4] = 'b';
filepath[strlen(BCAFilepath) + 5] = 'c';
filepath[strlen(BCAFilepath) + 6] = 'a';
fp = fopen(filepath, "rb");
if (!fp)
{
// Set default bcaCode
memset(bcaCode, 0, 64);
bcaCode[0x33] = 1;
}
}
if (fp)
{
u32 ret = 0;
fseek(fp, 0, SEEK_END);
filesize = ftell(fp);
if (filesize == 64)
{
fseek(fp, 0, SEEK_SET);
ret = fread(bcaCode, 1, 64, fp);
}
fclose(fp);
if (ret != 64)
{
// Set default bcaCode
memset(bcaCode, 0, 64);
bcaCode[0x33] = 1;
}
}
Set_DIP_BCA_Datas(bcaCode);
}
return 0;
}