mirror of
https://github.com/wiidev/usbloadergx.git
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114 lines
2.7 KiB
C++
114 lines
2.7 KiB
C++
#ifndef NANDTITLE_H
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#define NANDTITLE_H
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#include <gccore.h>
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#include <ogcsys.h>
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#include <string.h>
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#include <stdio.h>
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#include <malloc.h>
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#include <sys/stat.h>
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#include <vector>
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#include <map>
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#include "wstring.hpp"
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using namespace std;
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#define TITLE_ID(x,y) (((u64)(x) << 32) | (y))
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#define TITLE_UPPER(x) ((u32)((x) >> 32))
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#define TITLE_LOWER(x) ((u32)(x))
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#define TITLE_1(x) ((u8)((x) >> 8))
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#define TITLE_2(x) ((u8)((x) >> 16))
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#define TITLE_3(x) ((u8)((x) >> 24))
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#define TITLE_4(x) ((u8)((x) >> 32))
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#define TITLE_5(x) ((u8)((x) >> 40))
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#define TITLE_6(x) ((u8)((x) >> 48))
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#define TITLE_7(x) ((u8)((x) >> 56))
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#define IMET_MAX_NAME_LEN 0x2a
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#define IMET_OFFSET 0x40
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#define IMET_SIGNATURE 0x494d4554
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#define DOWNLOADED_CHANNELS 0x00010001
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#define SYSTEM_CHANNELS 0x00010002
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#define RF_NEWS_CHANNEL 0x48414741
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#define RF_FORECAST_CHANNEL 0x48414641
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typedef struct
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{
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u8 zeroes1[0x40];
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u32 sig; // "IMET"
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u32 unk1;
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u32 unk2;
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u32 filesizes[3];
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u32 unk3;
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u16 name_japanese[IMET_MAX_NAME_LEN];
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u16 name_english[IMET_MAX_NAME_LEN];
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u16 name_german[IMET_MAX_NAME_LEN];
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u16 name_french[IMET_MAX_NAME_LEN];
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u16 name_spanish[IMET_MAX_NAME_LEN];
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u16 name_italian[IMET_MAX_NAME_LEN];
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u16 name_dutch[IMET_MAX_NAME_LEN];
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u16 name_simp_chinese[IMET_MAX_NAME_LEN];
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u16 name_trad_chinese[IMET_MAX_NAME_LEN];
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u16 name_korean[IMET_MAX_NAME_LEN];
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u8 zeroes2[0x24c];
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u8 md5[0x10];
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} IMET;
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class NandTitle
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{
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public:
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NandTitle();
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~NandTitle();
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s32 Get();
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u64 At(u32 i);
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int IndexOf(u64 tid);
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u32 Count()
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{
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return titleIds.size();
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}
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const char* NameOf(u64 tid);
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const char* NameFromIndex(u32 i);
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u16 VersionOf(u64 tid);
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u16 VersionFromIndex(u32 i);
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u32 CountType(u32 type);
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u32 SetType(u32 upper);
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u64 Next();
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void ResetCounter();
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void AsciiTID(u64 tid, char* out);
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void AsciiFromIndex(u32 i, char* out);
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bool Exists(u64 tid);
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bool ExistsFromIndex(u32 i);
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int FindU64(const char *s);
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int FindU32(const char *s);
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s32 GetTicketViews(u64 tid, tikview **outbuf, u32 *outlen);
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u64 operator[](u32 i)
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{
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return At(i);
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}
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private:
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std::vector<u64> titleIds;
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std::map<u64, string> NameList;
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bool GetName(u64 tid, int language, wchar_t* name);
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tmd* GetTMD(u64 tid);
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u32 currentIndex;
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u32 currentType;
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};
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extern NandTitle NandTitles;
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#endif // NANDTITLE_H
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