usbloadergx/source/settings/SettingsPrompts.cpp
strtoul a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00

330 lines
9.3 KiB
C++

#include <gccore.h>
#include <unistd.h>
#include <string.h>
#include "language/gettext.h"
#include "language/UpdateLanguage.h"
#include "prompts/PromptWindows.h"
#include "prompts/ProgressWindow.h"
#include "GUI/gui.h"
#include "GUI/gui_optionbrowser.h"
#include "settings/CSettings.h"
#include "settings/GameTitles.h"
#include "themes/CTheme.h"
#include "network/URL_List.h"
#include "FileOperations/fileops.h"
#include "FileOperations/DirList.h"
#include "main.h"
#include "prompts/filebrowser.h"
#include "sys.h"
#include "menu/menus.h"
/*** Extern variables ***/
extern u8 shutdown;
extern u8 reset;
/****************************************************************************
* MenuOGG
***************************************************************************/
bool MenuBackgroundMusic()
{
bool ret = false;
char entered[1024];
int result = -1;
snprintf( entered, sizeof( entered ), "%s", Settings.ogg_path );
if ( strcmp( entered, "" ) == 0 )
{
sprintf( entered, "%s", Settings.BootDevice );
}
else
{
char * pathptr = strrchr( entered, '/' );
if ( pathptr )
{
pathptr++;
int choice = WindowPrompt( tr( "Playing Music:" ), pathptr, tr( "Play Previous" ), tr( "Play Next" ), tr( "Change Play Path" ), tr( "Cancel" ) );
if ( choice == 1 )
{
return bgMusic->PlayPrevious();
}
else if ( choice == 2 )
{
return bgMusic->PlayNext();
}
else if ( choice == 3 )
{
pathptr[0] = 0;
}
else
return true;
}
else
sprintf( entered, "%s", Settings.BootDevice );
}
result = BrowseDevice( entered, sizeof( entered ), FB_DEFAULT );
if ( result )
{
if ( !bgMusic->Load( entered ) )
{
WindowPrompt( tr( "Not supported format!" ), tr( "Loading standard music." ), tr( "OK" ) );
}
else
ret = true;
bgMusic->Play();
bgMusic->SetVolume( Settings.volume );
}
return ret;
}
/****************************************************************************
* MenuLanguageSelect
***************************************************************************/
int MenuLanguageSelect()
{
int cnt = 0;
int ret = 0, choice = 0;
int returnhere = 0;
char OldLangCode[10];
snprintf(OldLangCode, sizeof(OldLangCode), Settings.db_language);
GuiImageData btnOutline(Resources::GetFile("button_dialogue_box.png"), Resources::GetFileSize("button_dialogue_box.png"));
GuiImageData settingsbg(Resources::GetFile("settings_background.png"), Resources::GetFileSize("settings_background.png"));
GuiTrigger trigA;
trigA.SetSimpleTrigger( -1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A );
GuiTrigger trigB;
trigB.SetButtonOnlyTrigger( -1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B );
char fullpath[100];
DirList Dir(Settings.languagefiles_path, ".lang");
if ( !strcmp( "", Settings.language_path ) )
{
sprintf( fullpath, "%s", tr( "Default" ) );
}
else
{
sprintf( fullpath, "%s", Settings.languagefiles_path );
}
GuiText titleTxt( fullpath, 24, ( GXColor ) {0, 0, 0, 255} );
titleTxt.SetAlignment( ALIGN_CENTRE, ALIGN_MIDDLE );
titleTxt.SetPosition( 0, 0 );
GuiButton pathBtn( 300, 50 );
pathBtn.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
pathBtn.SetPosition( 0, 28 );
pathBtn.SetLabel( &titleTxt );
pathBtn.SetSoundOver( btnSoundOver );
pathBtn.SetSoundClick( btnSoundClick2 );
pathBtn.SetTrigger( &trigA );
pathBtn.SetEffectGrow();
GuiImage oggmenubackground( &settingsbg );
oggmenubackground.SetAlignment( ALIGN_LEFT, ALIGN_TOP );
oggmenubackground.SetPosition( 0, 0 );
GuiText backBtnTxt( tr( "Back" ) , 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
backBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
GuiImage backBtnImg( &btnOutline );
if ( Settings.wsprompt == ON )
{
backBtnTxt.SetWidescreen( Settings.widescreen );
backBtnImg.SetWidescreen( Settings.widescreen );
}
GuiButton backBtn( btnOutline.GetWidth(), btnOutline.GetHeight() );
backBtn.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
backBtn.SetPosition( -190, 400 );
backBtn.SetLabel( &backBtnTxt );
backBtn.SetImage( &backBtnImg );
backBtn.SetSoundOver( btnSoundOver );
backBtn.SetSoundClick( btnSoundClick2 );
backBtn.SetTrigger( &trigA );
backBtn.SetTrigger( &trigB );
backBtn.SetEffectGrow();
GuiText defaultBtnTxt( tr( "Default" ) , 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
defaultBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
GuiImage defaultBtnImg( &btnOutline );
if ( Settings.wsprompt == ON )
{
defaultBtnTxt.SetWidescreen( Settings.widescreen );
defaultBtnImg.SetWidescreen( Settings.widescreen );
}
GuiButton defaultBtn( btnOutline.GetWidth(), btnOutline.GetHeight() );
defaultBtn.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
defaultBtn.SetPosition( 190, 400 );
defaultBtn.SetLabel( &defaultBtnTxt );
defaultBtn.SetImage( &defaultBtnImg );
defaultBtn.SetSoundOver( btnSoundOver );
defaultBtn.SetSoundClick( btnSoundClick2 );
defaultBtn.SetTrigger( &trigA );
defaultBtn.SetEffectGrow();
GuiText updateBtnTxt( tr( "Update Files" ) , 22, thColor("r=0 g=0 b=0 a=255 - prompt windows button text color"));
updateBtnTxt.SetMaxWidth( btnOutline.GetWidth() - 30 );
GuiImage updateBtnImg( &btnOutline );
if ( Settings.wsprompt == ON )
{
updateBtnTxt.SetWidescreen( Settings.widescreen );
updateBtnImg.SetWidescreen( Settings.widescreen );
}
GuiButton updateBtn( btnOutline.GetWidth(), btnOutline.GetHeight() );
updateBtn.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
updateBtn.SetPosition( 0, 400 );
updateBtn.SetLabel( &updateBtnTxt );
updateBtn.SetImage( &updateBtnImg );
updateBtn.SetSoundOver( btnSoundOver );
updateBtn.SetSoundClick( btnSoundClick2 );
updateBtn.SetTrigger( &trigA );
updateBtn.SetEffectGrow();
OptionList options2;
for ( cnt = 0; cnt < Dir.GetFilecount(); cnt++ )
{
char filename[64];
strlcpy( filename, Dir.GetFilename( cnt ), sizeof( filename ) );
char *dot = strchr( filename, '.' );
if ( dot ) *dot = '\0';
options2.SetName( cnt, "%s", filename );
options2.SetValue( cnt, NULL );
}
GuiOptionBrowser optionBrowser4( 396, 280, &options2, "bg_options_settings.png");
optionBrowser4.SetPosition( 0, 90 );
optionBrowser4.SetAlignment( ALIGN_CENTRE, ALIGN_TOP );
HaltGui();
GuiWindow w( screenwidth, screenheight );
w.Append( &oggmenubackground );
w.Append( &pathBtn );
w.Append( &backBtn );
w.Append( &defaultBtn );
w.Append( &updateBtn );
w.Append( &optionBrowser4 );
mainWindow->Append( &w );
w.SetEffect( EFFECT_FADE, 20 );
ResumeGui();
while ( w.GetEffect() > 0 ) usleep( 50 );
while ( !returnhere )
{
usleep(100);
if ( shutdown == 1 )
Sys_Shutdown();
else if ( reset == 1 )
Sys_Reboot();
else if ( backBtn.GetState() == STATE_CLICKED )
{
backBtn.ResetState();
break;
}
else if ( defaultBtn.GetState() == STATE_CLICKED )
{
choice = WindowPrompt( tr( "Loading standard language." ), 0, tr( "OK" ), tr( "Cancel" ) );
if ( choice == 1 )
{
Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
Settings.Save();
returnhere = 2;
}
defaultBtn.ResetState();
//optionBrowser4.SetFocus(1); // commented out to prevent crash
}
else if ( updateBtn.GetState() == STATE_CLICKED )
{
choice = WindowPrompt( tr( "Update all Language Files" ), tr( "Do you wish to update/download all language files?" ), tr( "OK" ), tr( "Cancel" ) );
if ( choice == 1 )
{
if (IsNetworkInit() || NetworkInitPrompt())
{
if(DownloadAllLanguageFiles() > 0)
WindowPrompt(tr("Update successfull"), 0, tr("OK"));
returnhere = 1;
break;
}
}
updateBtn.ResetState();
//optionBrowser4.SetFocus(1); // commented out to prevent crash
}
else if ( pathBtn.GetState() == STATE_CLICKED )
{
w.Remove( &optionBrowser4 );
w.Remove( &backBtn );
w.Remove( &pathBtn );
w.Remove( &defaultBtn );
char entered[43] = "";
strlcpy( entered, Settings.languagefiles_path, sizeof( entered ) );
int result = OnScreenKeyboard( entered, 43, 0 );
w.Append( &optionBrowser4 );
w.Append( &pathBtn );
w.Append( &backBtn );
w.Append( &defaultBtn );
if (result == 1)
{
if (entered[strlen(entered)-1] != '/')
strcat (entered, "/");
snprintf(Settings.languagefiles_path, sizeof(Settings.languagefiles_path), entered);
WindowPrompt(tr("Languagepath changed."), 0, tr("OK"));
}
pathBtn.ResetState();
}
ret = optionBrowser4.GetClickedOption();
if (ret >= 0)
{
choice = WindowPrompt( tr( "Do you want to change language?" ), 0, tr( "Yes" ), tr( "Cancel" ) );
if (choice == 1)
{
char newLangPath[150];
snprintf(Settings.languagefiles_path, sizeof( Settings.languagefiles_path ), "%s", Dir.GetFilepath(ret));
char * ptr = strrchr(Settings.languagefiles_path, '/');
if(ptr) ptr[1] = 0;
snprintf(newLangPath, sizeof(newLangPath), "%s", Dir.GetFilepath(ret));
if (!CheckFile(newLangPath))
{
WindowPrompt(tr("File not found."), tr("Loading standard language."), tr("OK"));
Settings.LoadLanguage(NULL, CONSOLE_DEFAULT);
}
else
{
Settings.LoadLanguage(newLangPath);
}
Settings.Save();
returnhere = 2;
break;
}
}
}
//! Reload game list in new language
if(strcmp(Settings.db_language, OldLangCode) != 0)
{
GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
}
w.SetEffect( EFFECT_FADE, -20 );
while ( w.GetEffect() > 0 ) usleep( 50 );
HaltGui();
mainWindow->Remove( &w );
ResumeGui();
return returnhere;
}