usbloadergx/source/themes/CTheme.cpp
strtoul a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00

296 lines
7.3 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include <ogcsys.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "CTheme.h"
#include "GUI/gui.h"
#include "settings/CSettings.h"
#include "banner/OpeningBNR.hpp"
#include "FileOperations/fileops.h"
#include "menu/menus.h"
#include "wad/nandtitle.h"
#include "FreeTypeGX.h"
typedef struct map_entry
{
char name[8];
u8 hash[20];
} __attribute__((packed)) map_entry_t;
static const u8 WIIFONT_HASH[] = {0x32, 0xb3, 0x39, 0xcb, 0xbb, 0x50, 0x7d, 0x50, 0x27, 0x79, 0x25, 0x9a, 0x78, 0x66, 0x99, 0x5d, 0x03, 0x0b, 0x1d, 0x88};
static const u8 WIIFONT_HASH_KOR[] = {0xb7, 0x15, 0x6d, 0xf0, 0xf4, 0xae, 0x07, 0x8f, 0xd1, 0x53, 0x58, 0x3e, 0x93, 0x6e, 0x07, 0xc0, 0x98, 0x77, 0x49, 0x0e};
FreeTypeGX * fontSystem = NULL;
static FT_Byte * systemFont = NULL;
static u32 systemFontSize = 0;
static FT_Byte * customFont = NULL;
static u32 customFontSize = 0;
bool Theme::ShowTooltips = true;
void Theme::Reload()
{
HaltGui();
mainWindow->Remove(bgImg);
for(int i = 0; i < 4; ++i)
{
char image[50];
snprintf(image, sizeof(image), "player%i_point.png", i+1);
pointer[i]->SetImage(image);
}
delete btnSoundClick;
delete btnSoundClick2;
delete btnSoundOver;
btnSoundClick = new GuiSound(Resources::GetFile("button_click.wav"), Resources::GetFileSize("button_click.wav"), Settings.sfxvolume);
btnSoundClick2 = new GuiSound(Resources::GetFile("button_click2.wav"), Resources::GetFileSize("button_click2.wav"), Settings.sfxvolume);
btnSoundOver = new GuiSound(Resources::GetFile("button_over.wav"), Resources::GetFileSize("button_over.wav"), Settings.sfxvolume);
delete background;
background = Resources::GetImageData(Settings.widescreen ? "wbackground.png" : "background.png");
delete bgImg;
bgImg = new GuiImage(background);
mainWindow->Append(bgImg);
ResumeGui();
}
void Theme::CleanUp()
{
ThemeCleanUp();
Resources::Clear();
ClearFontData();
}
void Theme::SetDefault()
{
ShowTooltips = true;
CleanUp();
strcpy(Settings.theme, "");
LoadFont("");
}
bool Theme::Load(const char * theme_file_path)
{
bool result = LoadTheme(theme_file_path);
if(!result)
return result;
Theme::ShowTooltips = (thInt("1 - Enable tooltips: 0 for off and 1 for on") != 0);
FILE * file = fopen(theme_file_path, "rb");
if(!file)
return false;
char line[300];
char * Foldername = NULL;
while (fgets(line, sizeof(line), file))
{
char * ptr = strcasestr(line, "Image-Folder:");
if(!ptr)
continue;
ptr += strlen("Image-Folder:");
while(*ptr != '\0' && *ptr == ' ') ptr++;
Foldername = ptr;
while(*ptr != '\\' && *ptr != '"' && *ptr != '\0') ptr++;
*ptr = '\0';
break;
}
fclose(file);
if(!Foldername)
return result;
char theme_path[300];
snprintf(theme_path, sizeof(theme_path), theme_file_path);
char * ptr = strrchr(theme_path, '/');
if(ptr) *ptr = '\0';
snprintf(theme_path, sizeof(theme_path), "%s/%s", theme_path, Foldername);
if(!Resources::LoadFiles(theme_path))
{
const char * ThemeFilename = strrchr(theme_file_path, '/')+1;
char Filename[255];
snprintf(Filename, sizeof(Filename), ThemeFilename);
char * fileext = strrchr(Filename, '.');
if(fileext) *fileext = 0;
char * ptr = strrchr(theme_path, '/');
*ptr = 0;
snprintf(theme_path, sizeof(theme_path), "%s/%s", theme_path, Filename);
Resources::LoadFiles(theme_path);
}
//! Override font.ttf with the theme font.ttf if it exists in the image folder
char FontPath[300];
snprintf(FontPath, sizeof(FontPath), "%s/font.ttf", theme_path);
if(CheckFile(FontPath))
Theme::LoadFont(theme_path);
return result;
}
bool Theme::loadSystemFont(bool korean)
{
const char contentMapPath[] ATTRIBUTE_ALIGN(32) = "/shared1/content.map";
u8 *contentMap = NULL;
u32 mapsize = 0;
NandTitle::LoadFileFromNand(contentMapPath, &contentMap, &mapsize);
if(!contentMap)
return false;
int fileCount = mapsize / sizeof(map_entry_t);
map_entry_t *mapEntryList = (map_entry_t *) contentMap;
for (int i = 0; i < fileCount; i++)
{
if (memcmp(mapEntryList[i].hash, korean ? WIIFONT_HASH_KOR : WIIFONT_HASH, 20) != 0)
continue;
// Name found, load it and unpack it
char font_filename[32] ATTRIBUTE_ALIGN(32);
snprintf(font_filename, sizeof(font_filename), "/shared1/%.8s.app", mapEntryList[i].name);
u8 *fontArchive = NULL;
u32 filesize = 0;
NandTitle::LoadFileFromNand(font_filename, &fontArchive, &filesize);
if(!fontArchive)
continue;
const U8Header *u8Archive = (U8Header *) fontArchive;
const U8Entry *fst = (const U8Entry *) (((const u8 *) u8Archive) + u8Archive->rootNodeOffset);
if(fst[0].numEntries < 1)
{
free(fontArchive);
continue;
}
if(systemFont)
delete [] systemFont;
systemFontSize = fst[1].fileLength;
systemFont = new (std::nothrow) FT_Byte[systemFontSize];
if(!systemFont)
{
free(fontArchive);
continue;
}
memcpy(systemFont, fontArchive + fst[1].fileOffset, systemFontSize);
free(fontArchive);
free(contentMap);
gprintf("Loaded Wii System Font: %s\n", u8Filename(fst, 1));
return true;
}
free(contentMap);
return false;
}
bool Theme::LoadFont(const char *path)
{
char FontPath[300];
bool result = false;
FILE *pfile = NULL;
delete [] customFont;
customFont = NULL;
snprintf(FontPath, sizeof(FontPath), "%s/font.ttf", path);
pfile = fopen(FontPath, "rb");
if (pfile)
{
fseek(pfile, 0, SEEK_END);
customFontSize = ftell(pfile);
rewind(pfile);
customFont = new (std::nothrow) FT_Byte[customFontSize];
if (customFont)
{
fread(customFont, 1, customFontSize, pfile);
result = true;
}
fclose(pfile);
}
FT_Byte *loadedFont = customFont;
u32 loadedFontSize = customFontSize;
if(!loadedFont && Settings.UseSystemFont)
{
if(!systemFont)
loadSystemFont(CONF_GetLanguage() == CONF_LANG_KOREAN);
if(!systemFont)
loadSystemFont(CONF_GetLanguage() != CONF_LANG_KOREAN);
//! Default to system font if no custom is loaded
loadedFont = systemFont;
loadedFontSize = systemFontSize;
}
if(!loadedFont)
{
loadedFont = (FT_Byte *) Resources::GetFile("font.ttf");
loadedFontSize = Resources::GetFileSize("font.ttf");
}
delete fontSystem;
fontSystem = new FreeTypeGX(loadedFont, loadedFontSize, loadedFont == systemFont);
return result;
}
void Theme::ClearFontData()
{
if (fontSystem)
delete fontSystem;
fontSystem = NULL;
if(customFont)
delete [] customFont;
customFont = NULL;
if (systemFont)
delete [] systemFont;
systemFont = NULL;
}