mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-03 18:15:06 +01:00
0f9f737830
* Updated game's region detection and use "Region Free" instead of PAL as default value. * Added RU/FI/SE cover download if EN is not found on gametdb. * Remove outdated fileden.com specific code in image downloader functions. * Set default scroll direction to "system menu" for natural behavior. * Force a game's title reload when selecting a different EmuNAND path.
424 lines
12 KiB
C++
424 lines
12 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "Channels/channels.h"
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#include "Controls/DeviceHandler.hpp"
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#include "GameCube/GCGames.h"
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#include "CustomPathsSM.hpp"
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#include "settings/SettingsPrompts.h"
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#include "settings/CSettings.h"
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#include "settings/SettingsEnums.h"
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#include "settings/GameTitles.h"
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#include "prompts/PromptWindows.h"
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#include "prompts/ProgressWindow.h"
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#include "language/gettext.h"
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#include "prompts/filebrowser.h"
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#include "themes/CTheme.h"
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#include "FileOperations/fileops.h"
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#include "gecko.h"
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CustomPathsSM::CustomPathsSM()
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: SettingsMenu(tr("Custom Paths"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, tr("3D Cover Path"));
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Options->SetName(Idx++, tr("2D Cover Path"));
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Options->SetName(Idx++, tr("Full Cover Path"));
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Options->SetName(Idx++, tr("Disc Artwork Path"));
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Options->SetName(Idx++, tr("Theme Path"));
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Options->SetName(Idx++, tr("Titles Path"));
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Options->SetName(Idx++, tr("Update Path"));
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Options->SetName(Idx++, tr("GCT Cheatcodes Path"));
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Options->SetName(Idx++, tr("TXT Cheatcodes Path"));
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Options->SetName(Idx++, tr("DOL Path"));
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Options->SetName(Idx++, tr("Homebrew Apps Path"));
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Options->SetName(Idx++, tr("BCA Codes Path"));
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Options->SetName(Idx++, tr("WIP Patches Path"));
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Options->SetName(Idx++, tr("Languagefiles Path"));
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Options->SetName(Idx++, tr("WDM Files Path"));
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Options->SetName(Idx++, tr("Wiinnertag Path"));
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Options->SetName(Idx++, tr("Nand Emu Path"));
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Options->SetName(Idx++, tr("Nand Emu Channel Path"));
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Options->SetName(Idx++, tr("Main GameCube Path"));
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Options->SetName(Idx++, tr("SD GameCube Path"));
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Options->SetName(Idx++, tr("Devolution Loader Path"));
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Options->SetName(Idx++, tr("Nintendont Loader Path"));
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Options->SetName(Idx++, tr("Cache BNR Files Path"));
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SetOptionValues();
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}
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void CustomPathsSM::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: 3D Cover Path
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Options->SetValue(Idx++, Settings.covers_path);
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//! Settings: 2D Cover Path
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Options->SetValue(Idx++, Settings.covers2d_path);
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//! Settings: Full Cover Path
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Options->SetValue(Idx++, Settings.coversFull_path);
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//! Settings: Disc Artwork Path
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Options->SetValue(Idx++, Settings.disc_path);
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//! Settings: Theme Path
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Options->SetValue(Idx++, Settings.theme_path);
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//! Settings: Titles Path
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Options->SetValue(Idx++, Settings.titlestxt_path);
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//! Settings: Update Path
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Options->SetValue(Idx++, Settings.update_path);
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//! Settings: GCT Cheatcodes Path
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Options->SetValue(Idx++, Settings.Cheatcodespath);
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//! Settings: TXT Cheatcodes Path
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Options->SetValue(Idx++, Settings.TxtCheatcodespath);
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//! Settings: DOL Path
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Options->SetValue(Idx++, Settings.dolpath);
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//! Settings: Homebrew Apps Path
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Options->SetValue(Idx++, Settings.homebrewapps_path);
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//! Settings: BCA Codes Path
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Options->SetValue(Idx++, Settings.BcaCodepath);
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//! Settings: WIP Patches Path
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Options->SetValue(Idx++, Settings.WipCodepath);
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//! Settings: Languagefiles Path
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Options->SetValue(Idx++, Settings.languagefiles_path);
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//! Settings: WDM Files Path
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Options->SetValue(Idx++, Settings.WDMpath);
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//! Settings: Wiinnertag Path
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Options->SetValue(Idx++, Settings.WiinnertagPath);
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//! Settings: Nand Emu Path
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Options->SetValue(Idx++, Settings.NandEmuPath);
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//! Settings: Nand Emu Channel Path
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Options->SetValue(Idx++, Settings.NandEmuChanPath);
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//! Settings: GameCube Games Path
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Options->SetValue(Idx++, Settings.GameCubePath);
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//! Settings: SD GameCube Games Path
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Options->SetValue(Idx++, Settings.GameCubeSDPath);
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//! Settings: GameCube Devolution loader.bin Path
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Options->SetValue(Idx++, Settings.DEVOLoaderPath);
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//! Settings: GameCube Nintendont boot.dol Path
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Options->SetValue(Idx++, Settings.NINLoaderPath);
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//! Settings: Cache BNR Files Path
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Options->SetValue(Idx++, Settings.BNRCachePath);
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}
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int CustomPathsSM::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: 3D Cover Path
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if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "3D Cover Path" ));
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ChangePath(Settings.covers_path, sizeof(Settings.covers_path));
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}
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//! Settings: 2D Cover Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "2D Cover Path" ));
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ChangePath(Settings.covers2d_path, sizeof(Settings.covers2d_path));
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}
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//! Settings: Full Cover Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Full Cover Path" ));
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ChangePath(Settings.coversFull_path, sizeof(Settings.coversFull_path));
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}
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//! Settings: Disc Artwork Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Disc Artwork Path" ));
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ChangePath(Settings.disc_path, sizeof(Settings.disc_path));
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}
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//! Settings: Theme Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Theme Path" ));
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ChangePath(Settings.theme_path, sizeof(Settings.theme_path));
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}
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//! Settings: Titles Path
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else if (ret == ++Idx)
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{
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char oldPath[100];
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strncpy(oldPath, Settings.titlestxt_path, sizeof(Settings.titlestxt_path));
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titleTxt->SetText(tr("Titles Path"));
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if (ChangePath(Settings.titlestxt_path, sizeof(Settings.titlestxt_path)))
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{
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if(strlen(oldPath) != strlen(Settings.titlestxt_path) || strcmp(oldPath, Settings.titlestxt_path) != 0)
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{
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if (WindowPrompt(tr("Move File"), tr("Do you want to move the file(s)? Any existing ones will be deleted!"), tr("Yes"), tr("Cancel")) == 1)
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{
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MoveDbFile(oldPath, Settings.titlestxt_path, "wiitdb.xml");
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MoveDbFile(oldPath, Settings.titlestxt_path, "TitlesCache.bin");
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MoveDbFile(oldPath, Settings.titlestxt_path, "wiitdb_offsets.bin");
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MoveDbFile(oldPath, Settings.titlestxt_path, "GameTimestamps.txt");
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WindowPrompt(tr("Process finished."), 0, tr("OK"));
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}
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}
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}
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}
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//! Settings: Update Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Update Path" ));
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ChangePath(Settings.update_path, sizeof(Settings.update_path));
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}
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//! Settings: GCT Cheatcodes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "GCT Cheatcodes Path" ));
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ChangePath(Settings.Cheatcodespath, sizeof(Settings.Cheatcodespath));
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}
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//! Settings: TXT Cheatcodes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "TXT Cheatcodes Path" ));
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ChangePath(Settings.TxtCheatcodespath, sizeof(Settings.TxtCheatcodespath));
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}
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//! Settings: DOL Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "DOL Path" ));
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ChangePath(Settings.dolpath, sizeof(Settings.dolpath));
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}
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//! Settings: Homebrew Apps Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Homebrew Apps Path" ));
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ChangePath(Settings.homebrewapps_path, sizeof(Settings.homebrewapps_path));
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}
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//! Settings: BCA Codes Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "BCA Codes Path" ));
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ChangePath(Settings.BcaCodepath, sizeof(Settings.BcaCodepath));
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}
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//! Settings: WIP Patches Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "WIP Patches Path" ));
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ChangePath(Settings.WipCodepath, sizeof(Settings.WipCodepath));
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}
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//! Settings: Languagefiles Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Languagefiles Path" ));
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ChangePath(Settings.languagefiles_path, sizeof(Settings.languagefiles_path));
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}
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//! Settings: WDM Files Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "WDM Files Path" ));
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ChangePath(Settings.WDMpath, sizeof(Settings.WDMpath));
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}
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//! Settings: Wiinnertag Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Wiinnertag Path" ));
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ChangePath(Settings.WiinnertagPath, sizeof(Settings.WiinnertagPath));
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}
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//! Settings: Nand Emu Path
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else if (ret == ++Idx)
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{
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char oldPath[sizeof(Settings.NandEmuPath)];
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snprintf(oldPath, sizeof(oldPath), Settings.NandEmuPath);
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titleTxt->SetText(tr( "Nand Emu Path" ));
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ChangePath(Settings.NandEmuPath, sizeof(Settings.NandEmuPath));
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if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuPath), "FAT", 3) != 0)
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{
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snprintf(Settings.NandEmuPath, sizeof(Settings.NandEmuPath), oldPath);
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WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK"));
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}
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}
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//! Settings: Nand Emu Channel Path
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else if (ret == ++Idx)
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{
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char oldPath[sizeof(Settings.NandEmuChanPath)];
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snprintf(oldPath, sizeof(oldPath), Settings.NandEmuChanPath);
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titleTxt->SetText(tr( "Nand Emu Channel Path" ));
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int result = ChangePath(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath));
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if(strncasecmp(DeviceHandler::PathToFSName(Settings.NandEmuChanPath), "FAT", 3) != 0)
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{
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snprintf(Settings.NandEmuChanPath, sizeof(Settings.NandEmuChanPath), oldPath);
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WindowPrompt(tr("Error:"), tr("Nand Emulation only works on FAT/FAT32 partitions!"), tr("OK"));
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}
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else if(result == 1)
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{
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Channels::Instance()->GetEmuChannelList();
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, false);
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}
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}
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//! Settings: GameCube Games Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Main GameCube Games Path" ));
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if(ChangePath(Settings.GameCubePath, sizeof(Settings.GameCubePath)))
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{
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GCGames::Instance()->LoadAllGames();
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}
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}
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//! Settings: SD GameCube Games Path
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else if (ret == ++Idx)
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{
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char tmp_path[sizeof(Settings.GameCubeSDPath)];
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snprintf(tmp_path, sizeof(tmp_path), "%s", Settings.GameCubeSDPath);
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titleTxt->SetText(tr( "SD GameCube Games Path" ));
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if(ChangePath(tmp_path, sizeof(tmp_path)))
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{
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if(strncmp(tmp_path, "sd", 2) != 0)
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{
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WindowPrompt(tr("Error:"), tr("This path must be on SD!"), tr("OK"));
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}
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else
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{
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snprintf(Settings.GameCubeSDPath, sizeof(Settings.GameCubeSDPath), "%s", tmp_path);
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GCGames::Instance()->LoadAllGames();
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}
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}
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}
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//! Settings: GameCube Devolution loader.bin path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Devolution Loader Path" ));
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ChangePath(Settings.DEVOLoaderPath, sizeof(Settings.DEVOLoaderPath));
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}
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//! Settings: GameCube Nintendont boot.dol path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Nintendont Loader Path" ));
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ChangePath(Settings.NINLoaderPath, sizeof(Settings.NINLoaderPath));
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}
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//! Settings: Cache BNR Files Path
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else if (ret == ++Idx)
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{
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titleTxt->SetText(tr( "Cache BNR Files Path" ));
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ChangePath(Settings.BNRCachePath, sizeof(Settings.BNRCachePath));
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}
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//! Global set back of the titleTxt after a change
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titleTxt->SetText(tr( "Custom Paths" ));
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SetOptionValues();
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return MENU_NONE;
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}
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int CustomPathsSM::ChangePath(char * SettingsPath, int SizeOfPath)
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{
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char entered[300];
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snprintf(entered, sizeof(entered), SettingsPath);
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HaltGui();
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GuiWindow * parent = (GuiWindow *) parentElement;
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if(parent) parent->SetState(STATE_DISABLED);
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this->SetState(STATE_DEFAULT);
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this->Remove(optionBrowser);
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ResumeGui();
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int result = BrowseDevice(entered, sizeof(entered), FB_DEFAULT, noFILES);
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if(parent) parent->SetState(STATE_DEFAULT);
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this->Append(optionBrowser);
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if (result == 1)
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{
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if (entered[strlen(entered)-1] != '/')
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strcat(entered, "/");
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snprintf(SettingsPath, SizeOfPath, entered);
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WindowPrompt(tr( "Path Changed" ), 0, tr( "OK" ));
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}
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return result;
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}
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void CustomPathsSM::MoveDbFile(const char* oldPath, const char* newPath, const char* fileName)
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{
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char srcPath[300], destPath[300];
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memset(srcPath, 0, 300);
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memset(destPath, 0, 300);
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snprintf(srcPath, sizeof(srcPath), "%s/%s", oldPath, fileName);
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snprintf(destPath, sizeof(destPath), "%s/%s", newPath, fileName);
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if (CheckFile(srcPath))
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{
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if (CheckFile(destPath))
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RemoveFile(destPath);
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MoveFile(srcPath, destPath);
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}
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}
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