mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-29 06:34:17 +01:00
63631b8028
*added channel hooking (real and emu). *proper catch of none existing cheats on server if file is not found *added back channel nand emulation mode and per game nand emu settings for channels (emulation mode can't be set to OFF for emu channels) *improved handle of cached titles. (on first boot of this revision the cache title file will be renewed) *settings title, keyboard text and key color can be changed by themes now *added optional background image for list/carousel/grid layouts. The files do not actually exist in the loader. They are loaded if they exists otherwise the default background image is used.See here for filenames: http://code.google.com/p/usbloader-gui/source/browse/trunk/source/themes/filelist.h?r=1148#776 *add flush of homebrew memory before launching app_booter *change: if titles from wiitdb is not enabled the title will be read from game disc header on /title [ID6]/[ID6].wbfs (iso/ciso) pattern. Title caching can still be used and is recommended in that case. *added keep of AHBPROT flag on IOS Reload. Homebrews booted now have AHBPROT. (thanks davebaol) *fixed loading ocarina files from SD when doing nand emulation from SD *fix port libs includes reference in Makefile
176 lines
4.1 KiB
C++
176 lines
4.1 KiB
C++
#include <dirent.h>
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#include <unistd.h>
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#include "FileOperations/fileops.h"
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#include "Controls/DeviceHandler.hpp"
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#include "wad/nandtitle.h"
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#include "system/IosLoader.h"
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#include "menu/menus.h"
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#include "wpad.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/GameList.h"
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#include "settings/GameTitles.h"
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#include "xml/GameTDB.hpp"
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#include "utils/ShowError.h"
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static int FindGamePartition()
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{
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int partCount = DeviceHandler::GetUSBPartitionCount();
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// Loop through all WBFS partitions first to check them in case IOS249 Rev < 18
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for(int i = 0; i < partCount; ++i)
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{
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if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_WBFS)
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continue;
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if (WBFS_OpenPart(i) == 0)
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{
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Settings.partition = i;
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return 0;
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}
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}
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int firstValidPartition = -1;
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18)
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return -1;
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// Loop through FAT/NTFS/EXT partitions, and find the first partition with games on it (if there is one)
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for(int i = 0; i < partCount; ++i)
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{
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if(DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_NTFS &&
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DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_FAT &&
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DeviceHandler::GetFilesystemType(USB1+i) != PART_FS_EXT)
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{
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continue;
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}
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if (WBFS_OpenPart(i) != 0)
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continue;
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u32 count;
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// Get the game count...
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WBFS_GetCount(i, &count);
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if (count > 0)
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{
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Settings.partition = i;
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return 0;
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}
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if(firstValidPartition < 0)
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firstValidPartition = i;
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WBFS_Close(i);
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}
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if(firstValidPartition >= 0)
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{
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Settings.partition = firstValidPartition;
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return 0;
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}
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return -1;
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}
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static int PartitionChoice()
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{
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int ret = -1;
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int choice = WindowPrompt(tr( "No WBFS or FAT/NTFS/EXT partition found" ), tr( "You can select or format a partition or use the channel loader mode." ), tr( "Select" ), tr( "Format" ), tr( "Channels" ));
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if (choice == 0)
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{
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Settings.LoaderMode = MODE_ALL;
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return 0;
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}
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else if(choice == 1)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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{
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if(IosLoader::IsWaninkokoIOS() && NandTitles.VersionOf(TITLE_ID(1, IOS_GetVersion())) < 18 &&
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(DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_NTFS ||
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DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_FAT ||
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DeviceHandler::GetFilesystemType(USB1+part_num) == PART_FS_EXT))
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{
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WindowPrompt(tr("Warning:"), tr("You are trying to select a FAT32/NTFS/EXT partition with cIOS 249 Rev < 18. This is not supported. Continue on your own risk."), tr("OK"));
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}
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ret = WBFS_OpenPart(part_num);
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Settings.partition = part_num;
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Settings.Save();
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}
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}
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else if(choice == 2)
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{
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while(ret < 0 || ret == -666)
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{
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int part_num = SelectPartitionMenu();
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if(part_num >= 0)
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ret = FormatingPartition(tr( "Formatting, please wait..." ), part_num);
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}
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}
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return ret;
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}
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/****************************************************************************
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* MountGamePartition
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***************************************************************************/
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int MountGamePartition(bool ShowGUI)
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{
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s32 ret = -1;
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gprintf("MountGamePartition()\n");
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s32 wbfsinit = WBFS_Init(WBFS_DEVICE_USB);
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if(Settings.LoaderMode & MODE_WIIGAMES)
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{
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if (wbfsinit < 0)
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{
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if(ShowGUI)
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ShowError("%s %s", tr( "USB Device not found." ), tr("Switching to channel list mode."));
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Settings.LoaderMode = MODE_ALL;
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}
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else
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{
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if(Settings.MultiplePartitions)
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ret = WBFS_OpenAll();
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else if(!Settings.FirstTimeRun)
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ret = WBFS_OpenPart(Settings.partition);
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if(ret < 0)
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ret = FindGamePartition();
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if(ret < 0)
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{
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if(ShowGUI)
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PartitionChoice();
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else
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Settings.LoaderMode = MODE_ALL;
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}
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}
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}
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gprintf("\tDisc_Init\n");
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ret = Disc_Init();
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if (ret < 0)
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{
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if(ShowGUI)
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WindowPrompt(tr( "Error !" ), tr( "Could not initialize DIP module!" ), tr( "OK" ));
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Sys_LoadMenu();
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}
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gprintf("LoadTitlesFromGameTDB\n");
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//! gameList is loaded in GameTitles.LoadTitlesFromGameTDB after cache file load
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//! for speed up purpose. If titles override active, load game list here.
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if(Settings.titlesOverride)
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path);
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else
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gameList.LoadUnfiltered();
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return ret;
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}
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