mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 17:29:17 +01:00
5a52016f92
You can now easily hide games on category basis. Click on a category to cycle through possible checkbox states. The "ALL" category can now have 3 different states: [ ] Not checked = Doesn't display all categories (like before) [v] Checked = Displays all categories (like before) [X] Cross = Displays all categories except forbidden categories. The other categories now have 4 different states: [ ] Not checked = Games containing this category are not filtered (like before) [v] Enabled = All games containing this category will be displayed (like before) [X] Forbidden = All games containing this category will NOT be displayed. [+] Required = All games NOT containing this category will NOT be displayed.
193 lines
4.7 KiB
C++
193 lines
4.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _CSETTINGS_H_
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#define _CSETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include <vector>
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#include "SettingsEnums.h"
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#include "GameCube/DML_Config.h"
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class CSettings
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{
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public:
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//!Constructor
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CSettings();
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//!Destructor
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~CSettings();
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//!Set Default Settings
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void SetDefault();
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//!Load Settings
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bool Load();
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//!Save Settings
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bool Save();
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//!Reset Settings
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bool Reset();
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//!Load a languagefile
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//!\param language
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bool LoadLanguage(const char *path, int language = -1);
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//! System settings stuff
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bool widescreen;
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bool PAL50;
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bool NTSC;
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/** Variables **/
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char BootDevice[10];
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char unlockCode[20];
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char db_language[20];
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char returnTo[20];
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char ConfigPath[80];
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char covers_path[100];
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char coversFull_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char theme[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char ogg_path[150];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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char BcaCodepath[100];
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char WipCodepath[100];
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char dolpath[100];
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char update_path[100];
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char homebrewapps_path[100];
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char WDMpath[100];
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char WiinnertagPath[100];
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char NandEmuPath[50];
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char NandEmuChanPath[50];
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char BNRCachePath[50];
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char GameCubePath[100];
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char GameCubeSDPath[100];
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short videomode;
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short language;
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short ocarina;
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short videopatch;
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short sinfo;
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short hddinfo;
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short rumble;
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short xflip;
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short volume;
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short sfxvolume;
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short gamesoundvolume;
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short tooltips;
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short parentalcontrol;
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short cios;
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short quickboot;
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short wsprompt;
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short keyset;
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short GameSort;
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short wiilight;
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short gameDisplay;
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short patchcountrystrings;
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short screensaver;
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short partition;
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short musicloopmode;
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short godmode;
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short error002;
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short titlesOverride; // db_titles
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short gridRows;
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short autonetwork;
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short discart;
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short gamesound;
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short marknewtitles;
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short InstallToDir;
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short GameSplit;
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short PlaylogUpdate;
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short ShowFreeSpace;
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short HomeMenu;
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short MultiplePartitions;
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short USBPort;
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short CacheTitles;
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short BlockIOSReload;
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u32 InstallPartitions;
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u32 ParentalBlocks;
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f32 WSFactor;
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f32 FontScaleFactor;
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f32 ClockFontScaleFactor;
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f32 PointerSpeed;
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short Wiinnertag;
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short SelectedGame;
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short GameListOffset;
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short sneekVideoPatch;
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std::vector<u32> EnabledCategories;
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std::vector<u32> RequiredCategories;
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std::vector<u32> ForbiddenCategories;
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u8 EntryIOS;
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short NandEmuMode;
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short NandEmuChanMode;
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short UseSystemFont;
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short Hooktype;
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short WiirdDebugger;
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short WiirdDebuggerPause;
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short ShowPlayCount;
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short RememberUnlock;
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short LoaderMode;
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short SearchMode;
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short GameAspectRatio;
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short UseChanLauncher;
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int AdjustOverscanX;
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int AdjustOverscanY;
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short ForceDiscTitles;
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short TooltipDelay;
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short GameWindowMode;
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short CacheBNRFiles;
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short BannerAnimStart;
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float BannerGridSpeed;
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short BannerZoomDuration;
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float BannerProjectionOffsetX;
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float BannerProjectionOffsetY;
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float BannerProjectionWidth;
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float BannerProjectionHeight;
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float GCBannerScale;
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short GCForceInterlace;
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short DMLNMM;
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short DMLActivityLED;
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short DMLPADHOOK;
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short DMLNoDisc;
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short DMLDebug;
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short GCInstallCompressed;
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short GCInstallAligned;
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// This variable is not saved to the settings file
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bool FirstTimeRun;
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protected:
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bool ValidVersion(FILE * file);
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bool SetSetting(char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(char *dest, char *src, int size);
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};
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extern CSettings Settings;
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#endif
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