usbloadergx/source/usbloader/wbfs/wbfs_wbfs.cpp
strtoul 5b2f453d9e *Add DML support (thx goes to G0dLiKe, crediar, all DML devs and FIX94)
*restructured game settings for different types of games (Wii/GC/Channels)
*added uninstall option for emu nand channels and game cube games (iso only)
*add display of game size from wii disc games on game prompt
*add game size display for game cube games (iso only)
*force interlace mode on GC games except when explicitly used FORCE 480p PAL/NTSC
*removed mountMethod global variable which was annoying me very much
*some source cleanup
2012-02-09 21:18:16 +00:00

231 lines
4.7 KiB
C++

#include "wbfs_wbfs.h"
#include "Controls/DeviceHandler.hpp"
#include "prompts/ProgressWindow.h"
#include "settings/CSettings.h"
#include "usbloader/wbfs.h"
#include "usbloader/usbstorage2.h"
#include "utils/tools.h"
#include "wbfs_rw.h"
#define MAX_WBFS_SECTORSIZE 4096
extern u32 hdd_sector_size[2];
s32 Wbfs_Wbfs::Open()
{
wbfs_t *part = NULL;
PartInfo.wbfs_sector_size = MAX_WBFS_SECTORSIZE;
PartInfo.hdd_sector_size = hdd_sector_size[usbport];
PartInfo.partition_lba = lba;
PartInfo.partition_num_sec = size;
PartInfo.handle = (usbport == 0) ? DeviceHandler::GetUSB0Interface() : DeviceHandler::GetUSB1Interface();
u8 * buffer = (u8 *) malloc(MAX_WBFS_SECTORSIZE);
memset(buffer, 0, MAX_WBFS_SECTORSIZE);
if(readCallback(&PartInfo, lba, 1, buffer) < 0)
{
free(buffer);
return -1;
}
wbfs_head_t head;
memcpy(&head, buffer, sizeof(wbfs_head_t));
free(buffer);
if (head.magic != wbfs_htonl(WBFS_MAGIC))
return -1;
/* Set correct sector values for wbfs read/write */
PartInfo.wbfs_sector_size = 1 << head.hd_sec_sz_s;
PartInfo.partition_num_sec = head.n_hd_sec;
/* Open partition */
part = wbfs_open_partition(readCallback, writeCallback, &PartInfo,
PartInfo.wbfs_sector_size, PartInfo.partition_num_sec,
lba, 0);
if (!part) return -1;
/* Close current hard disk */
Close();
hdd = part;
return 0;
}
void Wbfs_Wbfs::Close()
{
if (hdd)
{
wbfs_close(hdd);
hdd = NULL;
}
}
wbfs_disc_t* Wbfs_Wbfs::OpenDisc(u8 *discid)
{
/* No device open */
if (!hdd) return NULL;
/* Open disc */
return wbfs_open_disc(hdd, discid);
}
void Wbfs_Wbfs::CloseDisc(wbfs_disc_t *disc)
{
/* No device open */
if (!hdd || !disc) return;
/* Close disc */
wbfs_close_disc(disc);
}
s32 Wbfs_Wbfs::Format()
{
WBFS_PartInfo HDD_Inf;
HDD_Inf.wbfs_sector_size = hdd_sector_size[usbport];
HDD_Inf.hdd_sector_size = hdd_sector_size[usbport];
HDD_Inf.partition_lba = lba;
HDD_Inf.partition_num_sec = size;
HDD_Inf.handle = (usbport == 0) ? DeviceHandler::GetUSB0Interface() : DeviceHandler::GetUSB1Interface();
//! If size is over 500GB in sectors and sector size is 512
//! set 2048 as hdd sector size
if(size > 1048576000 && hdd_sector_size[usbport] == 512)
{
HDD_Inf.wbfs_sector_size = 2048;
HDD_Inf.partition_num_sec = size/(2048/hdd_sector_size[usbport]);
}
wbfs_t *partition = NULL;
/* Reset partition */
partition = wbfs_open_partition(readCallback, writeCallback, &HDD_Inf, HDD_Inf.wbfs_sector_size, HDD_Inf.partition_num_sec, lba, 1);
if (!partition) return -1;
/* Free memory */
wbfs_close(partition);
return 0;
}
s32 Wbfs_Wbfs::GetCount(u32 *count)
{
/* No device open */
if (!hdd) return -1;
/* Get list length */
*count = wbfs_count_discs(hdd);
return 0;
}
s32 Wbfs_Wbfs::GetHeaders(struct discHdr *outbuf, u32 cnt, u32 len)
{
u32 idx, size;
s32 ret;
/* No device open */
if (!hdd) return -1;
for (idx = 0; idx < cnt; idx++)
{
u8 *ptr = ((u8 *) outbuf) + (idx * len);
/* Get header */
ret = wbfs_get_disc_info(hdd, idx, ptr, len, &size);
if (ret < 0) return ret;
}
return 0;
}
s32 Wbfs_Wbfs::AddGame()
{
s32 ret;
/* No device open */
if (!hdd) return -1;
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
/* Add game to device */
ret = wbfs_add_disc(hdd, __ReadDVD, NULL, ShowProgress, part_sel, 0);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::RemoveGame(u8 *discid)
{
s32 ret;
/* No device open */
if (!hdd) return -1;
/* Remove game from USB device */
ret = wbfs_rm_disc(hdd, discid);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::DiskSpace(f32 *used, f32 *free)
{
f32 ssize;
u32 cnt;
/* No device open */
if (!hdd) return -1;
/* Count used blocks */
cnt = wbfs_count_usedblocks(hdd);
/* Sector size in GB */
ssize = hdd->wbfs_sec_sz / GB_SIZE;
/* Copy values */
*free = ssize * cnt;
*used = ssize * (hdd->n_wbfs_sec - cnt);
return 0;
}
s32 Wbfs_Wbfs::RenameGame(u8 *discid, const void *newname)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_ren_disc(hdd, discid, (u8*) newname);
if (ret < 0) return ret;
return 0;
}
s32 Wbfs_Wbfs::ReIDGame(u8 *discid, const void *newID)
{
s32 ret;
/* No USB device open */
if (!hdd) return -1;
ret = wbfs_rID_disc(hdd, discid, (u8*) newID);
if (ret < 0) return ret;
return 0;
}
u64 Wbfs_Wbfs::EstimateGameSize()
{
partition_selector_t part_sel = (partition_selector_t) Settings.InstallPartitions;
return wbfs_estimate_disc(hdd, __ReadDVD, NULL, part_sel);
}
s32 Wbfs_Wbfs::GetFragList(u8 *id)
{
//! Doesn't have to be called ".iso" just something different than .wbfs but with a dot.
//! So that the code doesn't fail.
return get_frag_list_for_file((char *) ".iso", id, GetFSType(), lba, hdd_sector_size[usbport]);
}