usbloadergx/source/utils/ThreadedTask.hpp
dimok321 aa7df2788d *Fixed show free space option (wasn't able to deactivate before)
*Fixed cheat menu to not go over the board of cheat amount.
*Added possibility to make screenshots everywhere in running gui mode (hold Nunchuck Z and press C)
*Fixed bug with nunchuck Z button moving one option up in gamelist/options
*Added Cyan to the credits
2010-12-31 16:18:48 +00:00

52 lines
1.8 KiB
C++

/****************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef THREADED_TASK_HPP_
#define THREADED_TASK_HPP_
#include <gccore.h>
#include <vector>
#include "Callback.hpp"
class ThreadedTask
{
public:
static ThreadedTask * Instance() { if(!instance) instance = new ThreadedTask(); return instance; };
static void DestroyInstance() { delete instance; instance = NULL; };
void AddCallback(cCallback * c, void * arg = 0) { CallbackList.push_back(c); ArgList.push_back(arg); };
void Execute() { LWP_ResumeThread(Thread); };
private:
ThreadedTask();
~ThreadedTask();
void ThreadLoop(void *arg);
static void * ThreadCallback(void *arg);
static ThreadedTask *instance;
lwp_t Thread;
bool ExitRequested;
std::vector<cCallback *> CallbackList;
std::vector<void *> ArgList;
};
#endif