mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
521 lines
13 KiB
C++
521 lines
13 KiB
C++
/****************************************************************************
|
|
* libwiigui
|
|
*
|
|
* gui_gamecarousel.cpp
|
|
*
|
|
* GUI class definitions
|
|
***************************************************************************/
|
|
|
|
#include "gui.h"
|
|
#include "../wpad.h"
|
|
#include "../menu.h"
|
|
|
|
#include <unistd.h>
|
|
#include "gui_image_async.h"
|
|
#include "gui_gamecarousel.h"
|
|
#include "../settings/cfg.h"
|
|
#include "../main.h"
|
|
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <sstream>
|
|
|
|
#define SCALE 0.8f
|
|
#define DEG_OFFSET 7
|
|
#define RADIUS 780
|
|
#define IN_SPEED 175
|
|
#define SHIFT_SPEED 75
|
|
#define SPEED_STEP 4
|
|
#define SPEED_LIMIT 250
|
|
|
|
static inline int OFFSETLIMIT(int Offset, int gameCnt)
|
|
{
|
|
while(Offset < 0) Offset+=gameCnt;
|
|
return Offset%gameCnt;
|
|
}
|
|
#define GetGameIndex(pageEntry, listOffset, gameCnt) OFFSETLIMIT(listOffset+pageEntry, gameCnt)
|
|
static GuiImageData *GameCarouselLoadCoverImage(void * Arg)
|
|
{
|
|
return LoadCoverImage((struct discHdr *)Arg, true, false);
|
|
}
|
|
/**
|
|
* Constructor for the GuiGameCarousel class.
|
|
*/
|
|
GuiGameCarousel::GuiGameCarousel(int w, int h, struct discHdr * l, int count, const char *themePath, const u8 *imagebg, int selected, int offset) :
|
|
noCover(nocover_png)
|
|
{
|
|
width = w;
|
|
height = h;
|
|
gameCnt = count;
|
|
gameList = l;
|
|
pagesize = (gameCnt < 11) ? gameCnt : 11;
|
|
listOffset = 0;
|
|
selectable = true;
|
|
selectedItem = -1;
|
|
focus = 1; // allow focus
|
|
clickedItem = -1;
|
|
|
|
speed = 0;
|
|
char imgPath[100];
|
|
|
|
trigA = new GuiTrigger;
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
trigL = new GuiTrigger;
|
|
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
|
|
trigR = new GuiTrigger;
|
|
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
|
|
trigPlus = new GuiTrigger;
|
|
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
|
|
trigMinus = new GuiTrigger;
|
|
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
|
|
|
|
btnSoundClick = new GuiSound(button_click2_pcm, button_click2_pcm_size, SOUND_PCM, Settings.sfxvolume);
|
|
btnSoundOver = new GuiSound(button_over_pcm, button_over_pcm_size, SOUND_PCM, Settings.sfxvolume);
|
|
|
|
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_left.png", CFG.theme_path);
|
|
imgLeft = new GuiImageData(imgPath, startgame_arrow_left_png);
|
|
snprintf(imgPath, sizeof(imgPath), "%sstartgame_arrow_right.png", CFG.theme_path);
|
|
imgRight = new GuiImageData(imgPath, startgame_arrow_right_png);
|
|
|
|
int btnHeight = (int) lround(sqrt(RADIUS*RADIUS - 90000)-RADIUS-50);
|
|
|
|
btnLeftImg = new GuiImage(imgLeft);
|
|
if (Settings.wsprompt == yes)
|
|
btnLeftImg->SetWidescreen(CFG.widescreen);
|
|
btnLeft = new GuiButton(imgLeft->GetWidth(), imgLeft->GetHeight());
|
|
btnLeft->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
|
|
btnLeft->SetPosition(20, btnHeight);
|
|
btnLeft->SetParent(this);
|
|
btnLeft->SetImage(btnLeftImg);
|
|
btnLeft->SetSoundOver(btnSoundOver);
|
|
btnLeft->SetTrigger(trigA);
|
|
btnLeft->SetTrigger(trigL);
|
|
btnLeft->SetTrigger(trigMinus);
|
|
btnLeft->SetEffectGrow();
|
|
|
|
btnRightImg = new GuiImage(imgRight);
|
|
if (Settings.wsprompt == yes)
|
|
btnRightImg->SetWidescreen(CFG.widescreen);
|
|
btnRight = new GuiButton(imgRight->GetWidth(), imgRight->GetHeight());
|
|
btnRight->SetParent(this);
|
|
btnRight->SetAlignment(ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
btnRight->SetPosition(-20, btnHeight);
|
|
btnRight->SetImage(btnRightImg);
|
|
btnRight->SetSoundOver(btnSoundOver);
|
|
btnRight->SetTrigger(trigA);
|
|
btnRight->SetTrigger(trigR);
|
|
btnRight->SetTrigger(trigPlus);
|
|
btnRight->SetEffectGrow();
|
|
|
|
gamename = new GuiText(" ", 18, THEME.info);
|
|
gamename->SetParent(this);
|
|
gamename->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
|
gamename->SetPosition(0, 330);
|
|
gamename->SetMaxWidth(280, GuiText::DOTTED);
|
|
|
|
gameIndex = new int[pagesize];
|
|
game = new GuiButton * [pagesize];
|
|
titleTT = new GuiTooltip * [pagesize];
|
|
coverImg = new GuiImageAsync * [pagesize];
|
|
|
|
for(int i=0; i < pagesize; i++)
|
|
{
|
|
//------------------------
|
|
// Index
|
|
//------------------------
|
|
gameIndex[i] = GetGameIndex(i, listOffset, gameCnt);
|
|
|
|
//------------------------
|
|
// Tooltip
|
|
//------------------------
|
|
titleTT[i] = new GuiTooltip(get_title(&gameList[gameIndex[i]]), THEME.tooltipAlpha);
|
|
|
|
//------------------------
|
|
// Image
|
|
//------------------------
|
|
coverImg[i] = new(std::nothrow) GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[i]], sizeof(struct discHdr), &noCover);
|
|
if(coverImg[i])
|
|
coverImg[i]->SetWidescreen(CFG.widescreen);
|
|
|
|
//------------------------
|
|
// GameButton
|
|
//------------------------
|
|
|
|
game[i] = new GuiButton(122,244);
|
|
game[i]->SetParent(this);
|
|
game[i]->SetAlignment(ALIGN_CENTRE,ALIGN_MIDDLE);
|
|
game[i]->SetPosition(0,740);
|
|
game[i]->SetImage(coverImg[i]);
|
|
game[i]->SetScale(SCALE);
|
|
game[i]->SetRumble(false);
|
|
game[i]->SetTrigger(trigA);
|
|
game[i]->SetSoundClick(btnSoundClick);
|
|
game[i]->SetClickable(true);
|
|
game[i]->SetEffect(EFFECT_GOROUND, IN_SPEED, 90-(pagesize-2*i-1)*DEG_OFFSET/2, RADIUS, 180, 1, 0, RADIUS);
|
|
switch((i*3)/pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], 122/2, -244/4, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, -244/4, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -122/2, -244/4, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Destructor for the GuiGameCarousel class.
|
|
*/
|
|
GuiGameCarousel::~GuiGameCarousel()
|
|
{
|
|
delete imgRight;
|
|
delete imgLeft;
|
|
delete btnLeftImg;
|
|
delete btnRightImg;
|
|
delete btnRight;
|
|
delete btnLeft;
|
|
|
|
delete trigA;
|
|
delete trigL;
|
|
delete trigR;
|
|
delete trigPlus;
|
|
delete trigMinus;
|
|
delete btnSoundClick;
|
|
delete btnSoundOver;
|
|
delete gamename;
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
delete coverImg[i];
|
|
delete titleTT[i];
|
|
delete game[i];
|
|
}
|
|
delete [] gameIndex;
|
|
delete [] coverImg;
|
|
delete [] game;
|
|
|
|
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::SetFocus(int f)
|
|
{
|
|
LOCK(this);
|
|
if(!gameCnt) return;
|
|
|
|
focus = f;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->ResetState();
|
|
|
|
if(f == 1 && selectedItem>=0)
|
|
game[selectedItem]->SetState(STATE_SELECTED);
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::ResetState()
|
|
{
|
|
LOCK(this);
|
|
if(state != STATE_DISABLED) {
|
|
state = STATE_DEFAULT;
|
|
stateChan = -1;
|
|
}
|
|
|
|
for(int i=0; i<pagesize; i++) {
|
|
game[i]->ResetState();
|
|
}
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetOffset()
|
|
{
|
|
LOCK(this);
|
|
return listOffset;
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetClickedOption()
|
|
{
|
|
LOCK(this);
|
|
int found = -1;
|
|
if (clickedItem>=0)
|
|
{
|
|
game[clickedItem]->SetState(STATE_SELECTED);
|
|
found = gameIndex[clickedItem];
|
|
clickedItem=-1;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
|
|
int GuiGameCarousel::GetSelectedOption()
|
|
{
|
|
LOCK(this);
|
|
int found = -1;
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
if(game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
game[i]->SetState(STATE_SELECTED);
|
|
found = gameIndex[i];
|
|
break;
|
|
}
|
|
}
|
|
return found;
|
|
}
|
|
|
|
/**
|
|
* Draw the button on screen
|
|
*/
|
|
void GuiGameCarousel::Draw()
|
|
{
|
|
LOCK(this);
|
|
if(!this->IsVisible() || !gameCnt)
|
|
return;
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->Draw();
|
|
|
|
|
|
gamename->Draw();
|
|
|
|
if(gameCnt > 6)
|
|
{
|
|
btnRight->Draw();
|
|
btnLeft->Draw();
|
|
}
|
|
|
|
//!Draw tooltip after the Images to have it on top
|
|
if (focus && Settings.tooltips == TooltipsOn)
|
|
for(int i=0; i<pagesize; i++)
|
|
game[i]->DrawTooltip();
|
|
|
|
this->UpdateEffects();
|
|
}
|
|
|
|
|
|
void GuiGameCarousel::Update(GuiTrigger * t)
|
|
{
|
|
LOCK(this);
|
|
if(state == STATE_DISABLED || !t || !gameCnt)
|
|
return;
|
|
|
|
btnRight->Update(t);
|
|
btnLeft->Update(t);
|
|
|
|
if(game[0]->GetEffect() & EFFECT_GOROUND || game[pagesize-1]->GetEffect() & EFFECT_GOROUND)
|
|
{
|
|
return; // skip when rotate
|
|
}
|
|
|
|
// find selected + clicked
|
|
int selectedItem_old = selectedItem;
|
|
selectedItem = -1;
|
|
clickedItem = -1;
|
|
for(int i=pagesize-1; i>=0; i--)
|
|
{
|
|
game[i]->Update(t);
|
|
if(game[i]->GetState() == STATE_SELECTED)
|
|
{
|
|
selectedItem = i;
|
|
}
|
|
if(game[i]->GetState() == STATE_CLICKED)
|
|
{
|
|
clickedItem = i;
|
|
}
|
|
|
|
}
|
|
|
|
/// OnOver-Effect + GameText + Tooltop
|
|
if(selectedItem_old != selectedItem)
|
|
{
|
|
if(selectedItem>=0)
|
|
{
|
|
game[selectedItem]->SetEffect(EFFECT_SCALE, 1, 130);
|
|
char *gameTitle = get_title(&gameList[gameIndex[selectedItem]]);
|
|
gamename->SetText(gameTitle);
|
|
}
|
|
else
|
|
gamename->SetText((char*)NULL);
|
|
if(selectedItem_old>=0)
|
|
game[selectedItem_old]->SetEffect(EFFECT_SCALE, -1, 100);
|
|
}
|
|
// navigation
|
|
if(focus && gameCnt>6)
|
|
{
|
|
|
|
int newspeed = 0;
|
|
// Left/Right Navigation
|
|
if (btnLeft->GetState() == STATE_CLICKED)
|
|
{
|
|
WPAD_ScanPads();
|
|
u16 buttons = 0;
|
|
for(int i=0; i<4; i++)
|
|
buttons |= WPAD_ButtonsHeld(i);
|
|
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_MINUS) || t->Left()))
|
|
{
|
|
btnLeft->ResetState();
|
|
return;
|
|
}
|
|
|
|
if (Settings.xflip==sysmenu || Settings.xflip==yes || Settings.xflip==disk3d)
|
|
newspeed = SHIFT_SPEED;
|
|
else
|
|
newspeed = -SHIFT_SPEED;
|
|
}
|
|
else if(btnRight->GetState() == STATE_CLICKED)
|
|
{
|
|
WPAD_ScanPads();
|
|
u16 buttons = 0;
|
|
for(int i=0; i<4; i++)
|
|
buttons |= WPAD_ButtonsHeld(i);
|
|
if(!((buttons & WPAD_BUTTON_A) || (buttons & WPAD_BUTTON_PLUS) || t->Right()))
|
|
{
|
|
btnRight->ResetState();
|
|
return;
|
|
}
|
|
if (Settings.xflip==sysmenu ||Settings.xflip==yes || Settings.xflip==disk3d)
|
|
newspeed = -SHIFT_SPEED;
|
|
else
|
|
newspeed = SHIFT_SPEED;
|
|
}
|
|
if(newspeed)
|
|
{
|
|
if(speed==0)
|
|
speed = newspeed;
|
|
else if(speed>0)
|
|
{
|
|
if((speed+=SPEED_STEP) > SPEED_LIMIT)
|
|
speed = SPEED_LIMIT;
|
|
}
|
|
else
|
|
{
|
|
if((speed-=SPEED_STEP) < -SPEED_LIMIT)
|
|
speed = -SPEED_LIMIT;
|
|
}
|
|
}
|
|
else
|
|
speed = 0;
|
|
|
|
|
|
if(speed > 0) // rotate right
|
|
{
|
|
GuiButton *tmpButton;
|
|
GuiTooltip *tmpTT;
|
|
listOffset = OFFSETLIMIT(listOffset - 1, gameCnt); // set the new listOffset
|
|
// Save right Button + TollTip and destroy right Image + Image-Data
|
|
delete coverImg[pagesize-1]; coverImg[pagesize-1] = NULL;game[pagesize-1]->SetImage(NULL);
|
|
tmpButton = game[pagesize-1];
|
|
tmpTT = titleTT[pagesize-1];
|
|
|
|
// Move all Page-Entries one step right
|
|
for (int i=pagesize-1; i>=1; i--)
|
|
{
|
|
titleTT[i] = titleTT[i-1];
|
|
coverImg[i] = coverImg[i-1];
|
|
game[i] = game[i-1];
|
|
gameIndex[i] = gameIndex[i-1];
|
|
}
|
|
// set saved Button & gameIndex to right
|
|
gameIndex[0] = listOffset;
|
|
titleTT[0] = tmpTT;
|
|
titleTT[0] ->SetText(get_title(&gameList[gameIndex[0]]));
|
|
coverImg[0] = new GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[0]], sizeof(struct discHdr), &noCover);
|
|
coverImg[0] ->SetWidescreen(CFG.widescreen);
|
|
|
|
game[0] = tmpButton;
|
|
game[0] ->SetImage(coverImg[0]);
|
|
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
game[i]->StopEffect();
|
|
game[i]->ResetState();
|
|
game[i]->SetEffect(EFFECT_GOROUND, speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i+1)*DEG_OFFSET/2, 1, 0, RADIUS);
|
|
game[i]->UpdateEffects(); // rotate one step for liquid scrolling
|
|
|
|
// Set Tooltip-Position
|
|
switch((i*3)/pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], 122/4, -244/4, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, -244/4, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -122/4, -244/4, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if(speed < 0) // rotate left
|
|
{
|
|
GuiButton *tmpButton;
|
|
GuiTooltip *tmpTT;
|
|
listOffset = OFFSETLIMIT(listOffset + 1, gameCnt); // set the new listOffset
|
|
// Save left Button + TollTip and destroy left Image + Image-Data
|
|
delete coverImg[0]; coverImg[0] = NULL;game[0]->SetImage(NULL);
|
|
tmpButton = game[0];
|
|
tmpTT = titleTT[0];
|
|
|
|
// Move all Page-Entries one step left
|
|
for (int i=0; i<(pagesize-1); i++)
|
|
{
|
|
titleTT[i] = titleTT[i+1];
|
|
coverImg[i] = coverImg[i+1];
|
|
game[i] = game[i+1];
|
|
gameIndex[i] = gameIndex[i+1];
|
|
}
|
|
// set saved Button & gameIndex to right
|
|
int ii = pagesize-1;
|
|
gameIndex[ii] = OFFSETLIMIT(listOffset + ii, gameCnt);
|
|
titleTT[ii] = tmpTT;
|
|
titleTT[ii] ->SetText(get_title(&gameList[gameIndex[ii]]));
|
|
coverImg[ii] = new GuiImageAsync(GameCarouselLoadCoverImage, &gameList[gameIndex[ii]], sizeof(struct discHdr), &noCover);
|
|
coverImg[ii] ->SetWidescreen(CFG.widescreen);
|
|
|
|
game[ii] = tmpButton;
|
|
game[ii] ->SetImage(coverImg[ii]);
|
|
|
|
|
|
for(int i=0; i<pagesize; i++)
|
|
{
|
|
game[i]->StopEffect();
|
|
game[i]->ResetState();
|
|
game[i]->SetEffect(EFFECT_GOROUND, speed, DEG_OFFSET, RADIUS, 270-(pagesize-2*i-3)*DEG_OFFSET/2, 1, 0, RADIUS);
|
|
game[i]->UpdateEffects(); // rotate one step for liquid scrolling
|
|
|
|
// Set Tooltip-Position
|
|
switch((i*3)/pagesize)
|
|
{
|
|
case 0:
|
|
game[i]->SetToolTip(titleTT[i], 122/4, -244/4, ALIGN_LEFT, ALIGN_MIDDLE);
|
|
break;
|
|
case 1:
|
|
game[i]->SetToolTip(titleTT[i], 0, -244/4, ALIGN_CENTRE, ALIGN_MIDDLE);
|
|
break;
|
|
case 2:
|
|
game[i]->SetToolTip(titleTT[i], -122/4, -244/4, ALIGN_RIGHT, ALIGN_MIDDLE);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
if(updateCB)
|
|
updateCB(this);
|
|
}
|
|
|
|
|