mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-18 09:19:17 +01:00
1cc7d3acd6
* Added initial (untested!) support for the zip file format, which is supported by the HBC * Began working on compressed wad files. Uncompressing fails for now, so uploading WAD files should be done with the previous version of Wiiload. * Fixed issue 902 (hence the large commit).
196 lines
3.0 KiB
C++
196 lines
3.0 KiB
C++
/****************************************************************************
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* libwiigui
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*
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* Tantric 2009
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*
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* gui_sound.cpp
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*
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* GUI class definitions
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***************************************************************************/
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#include "gui.h"
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/**
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* Constructor for the GuiSound class.
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*/
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GuiSound::GuiSound(const u8 * snd, s32 len, int t)
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{
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sound = snd;
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length = len;
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type = t;
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voice = -1;
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volume = 100;
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loop = false;
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}
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GuiSound::GuiSound(const u8 * snd, s32 len, int t, int v)
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{
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sound = snd;
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length = len;
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type = t;
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voice = -1;
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volume = v;
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loop = false;
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}
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/**
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* Destructor for the GuiSound class.
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*/
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GuiSound::~GuiSound()
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{
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if(type == SOUND_OGG)
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StopOgg();
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}
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int GuiSound::PlayOggFile(char * path)
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{ /*
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u32 filesize = 0;
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char * bufferogg = NULL;
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size_t resultogg;
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FILE * pFile;
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pFile = fopen (path, "rb");
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// get file size:
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fseek (pFile , 0 , SEEK_END);
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filesize = ftell (pFile);
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rewind (pFile);
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// allocate memory to contain the whole file:
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bufferogg = (char*) malloc (sizeof(char)*filesize);
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if (bufferogg == NULL) {fputs (" Memory error",stderr); exit (2);}
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// copy the file into the buffer:
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resultogg = fread (bufferogg,1,filesize,pFile);
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if (resultogg != filesize) {fputs (" Reading error",stderr); exit (3);}
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fclose (pFile);
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sound = (const u8 *) bufferogg;
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length = filesize;
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*/
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int ret = PlayOggFromFile(path, loop);
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SetVolumeOgg(255*(volume/100.0));
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return ret;
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}
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void GuiSound::Play()
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{
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int vol;
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switch(type)
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{
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case SOUND_PCM:
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vol = 255*(volume/100.0);
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voice = ASND_GetFirstUnusedVoice();
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if(voice >= 0)
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ASND_SetVoice(voice, VOICE_STEREO_16BIT, 48000, 0,
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(u8 *)sound, length, vol, vol, NULL);
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break;
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case SOUND_OGG:
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voice = 0;
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if(loop)
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PlayOgg(mem_open((char *)sound, length), 0, OGG_INFINITE_TIME);
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else
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PlayOgg(mem_open((char *)sound, length), 0, OGG_ONE_TIME);
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SetVolumeOgg(255*(volume/100.0));
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break;
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}
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}
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void GuiSound::Stop()
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{
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_StopVoice(voice);
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break;
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case SOUND_OGG:
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StopOgg();
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break;
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}
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}
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void GuiSound::Pause()
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{
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 1);
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break;
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case SOUND_OGG:
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PauseOgg(1);
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break;
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}
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}
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void GuiSound::Resume()
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{
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if(voice < 0)
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return;
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switch(type)
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{
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case SOUND_PCM:
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ASND_PauseVoice(voice, 0);
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break;
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case SOUND_OGG:
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PauseOgg(0);
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break;
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}
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}
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bool GuiSound::IsPlaying()
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{
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if(ASND_StatusVoice(voice) == SND_WORKING || ASND_StatusVoice(voice) == SND_WAITING)
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return true;
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else
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return false;
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}
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void GuiSound::SetVolume(int vol)
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{
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volume = vol;
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if(voice < 0)
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return;
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int newvol = 255*(volume/100.0);
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switch(type)
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{
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case SOUND_PCM:
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ASND_ChangeVolumeVoice(voice, newvol, newvol);
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break;
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case SOUND_OGG:
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SetVolumeOgg(255*(volume/100.0));
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break;
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}
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}
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void GuiSound::SetLoop(bool l)
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{
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loop = l;
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}
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s32 GuiSound::GetPlayTime()
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{
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return GetTimeOgg();
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}
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void GuiSound::SetPlayTime(s32 time_pos)
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{
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SetTimeOgg(time_pos);
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}
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