usbloadergx/source/settings
dimok321 ab82b0b40d *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions)
NOTE: Added option to enable/disable the BannerSounds and a volume option for it. Note that volume 0 is not the same as disabled. On volume 0 the sounds are still loaded. More options probably going to come.
2009-11-08 20:13:57 +00:00
..
cfg.c *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions) 2009-11-08 20:13:57 +00:00
cfg.h *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions) 2009-11-08 20:13:57 +00:00
Settings.cpp *Added BannerSound playback to GameWindowPrompt, playing the gamesounds back (Thanks to Hibernatus for his decoding and uncompressing functions) 2009-11-08 20:13:57 +00:00
Settings.h * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported 2009-09-30 23:10:58 +00:00
SettingsPrompts.cpp Added a macron in case any particular title happens to require it. The network init prompt won't show up at all when network has already been initialized. Ocarina should work for people that still had the problem with recent revisions (it fixed it for me, but only when using SD, not SDHC). 2009-10-18 21:23:54 +00:00
SettingsPrompts.h * Added initial support for the new wiiload (compressed protocol), uncompressed protocol is also supported 2009-09-30 23:10:58 +00:00