usbloadergx/source/GUI/gui_checksign.cpp
dimok321 973d8b2005 *Fixed compile error
*Converted every 4 spaces to a tab to make the source consistent on those
2011-07-25 22:28:22 +00:00

57 lines
2.0 KiB
C++

/****************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "gui_checksign.hpp"
void GuiChecksign::Draw()
{
GX_SetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
GX_SetVtxDesc(GX_VA_POS, GX_DIRECT);
GX_SetVtxDesc(GX_VA_CLR0, GX_DIRECT);
GX_SetVtxDesc(GX_VA_TEX0, GX_NONE);
f32 x1Line1 = (float) GetLeft() + width*0.1f;
f32 y1Line1 = (float) GetTop() + height*0.65f;
f32 x2Line1 = GetLeft() + width*0.3f;
f32 y2Line1 = (float) GetTop() + (float) height - height*0.1f;
f32 x1Line2 = x2Line1;
f32 y1Line2 = y2Line1;
f32 x2Line2 = (float) GetLeft() + (float) width - width*0.1f;
f32 y2Line2 = (float) GetTop() + height*0.1f;
int alpha = GetAlpha();
GX_Begin(GX_LINES, GX_VTXFMT0, 4);
GX_Position3f32(x1Line1, y1Line1, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x2Line1, y2Line1, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x1Line2, y1Line2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_Position3f32(x2Line2, y2Line2, 0.0f);
GX_Color4u8(color.r, color.g, color.b, alpha);
GX_End();
GX_SetTevOp(GX_TEVSTAGE0, GX_MODULATE);
}