usbloadergx/source/GUI/gui_trigger.cpp
2021-08-01 18:00:13 +01:00

224 lines
4.7 KiB
C++

/****************************************************************************
* libwiigui
*
* Tantric 2009
*
* gui_trigger.cpp
*
* GUI class definitions
***************************************************************************/
#include "gui.h"
static int scrollDelay = 0;
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
{
chan = -1;
memset(&wpad, 0, sizeof(WPADData));
memset(&pad, 0, sizeof(PADData));
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::SetSimpleTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_SIMPLE;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/**
* Sets a held trigger. Requires:
* - Element is selected
* - Trigger button is pressed and held
*/
void GuiTrigger::SetHeldTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_HELD;
chan = ch;
wpad.btns_h = wiibtns;
pad.btns_h = gcbtns;
}
/**
* Sets a button trigger. Requires:
* - Trigger button is pressed
*/
void GuiTrigger::SetButtonOnlyTrigger(s32 ch, u32 wiibtns, u16 gcbtns)
{
type = TRIGGER_BUTTON_ONLY;
chan = ch;
wpad.btns_d = wiibtns;
pad.btns_d = gcbtns;
}
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 GuiTrigger::WPAD_Stick(u8 right, int axis)
{
struct joystick_t *js = NULL;
switch (wpad.exp.type)
{
case WPAD_EXP_NUNCHUK:
js = right ? NULL : &wpad.exp.nunchuk.js;
break;
case WPAD_EXP_GUITARHERO3:
js = right ? NULL : &wpad.exp.nunchuk.js;
break;
case WPAD_EXP_CLASSIC:
js = right ? &wpad.exp.classic.rjs : &wpad.exp.classic.ljs;
break;
default:
break;
}
if (js)
{
int pos = axis ? js->pos.y : js->pos.x;
int min = axis ? js->min.y : js->min.x;
int max = axis ? js->max.y : js->max.x;
int center = axis ? js->center.y : js->center.x;
// Fix bad calibration values (libogc 2.2.0 also fixes this)
if ((min >= center) || (max <= center))
{
if (axis)
{
min = js->min.y = 0;
max = js->max.y = right ? 32 : 64;
center = js->center.y = right ? 16 : 32;
}
else
{
min = js->min.x = 0;
max = js->max.x = right ? 32 : 64;
center = js->center.x = right ? 16 : 32;
}
}
// Limit values
if (pos > max)
return 127;
if (pos < min)
return -128;
// Adjust against center position
pos -= center;
// Return interpolated range
if (pos > 0)
return (s8)(127.0 * ((float)pos / (float)(max - center)));
else
return (s8)(128.0 * ((float)pos / (float)(center - min)));
}
return 0;
}
bool GuiTrigger::Left()
{
u32 wiibtn = WPAD_BUTTON_LEFT;
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_LEFT;
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_LEFT))
{
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_LEFT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Right()
{
u32 wiibtn = WPAD_BUTTON_RIGHT;
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_RIGHT;
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_RIGHT))
{
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_RIGHT))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Up()
{
u32 wiibtn = WPAD_BUTTON_UP;
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_UP;
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_UP))
{
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_UP))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}
bool GuiTrigger::Down()
{
u32 wiibtn = WPAD_BUTTON_DOWN;
if (wpad.exp.type == WPAD_EXP_CLASSIC)
wiibtn |= WPAD_CLASSIC_BUTTON_DOWN;
if (((wpad.btns_d | wpad.btns_h) & wiibtn) || ((pad.btns_d | pad.btns_h) & PAD_BUTTON_DOWN))
{
if ((wpad.btns_d & wiibtn) || (pad.btns_d & PAD_BUTTON_DOWN))
{
scrollDelay = SCROLL_INITIAL_DELAY; // reset scroll delay.
return true;
}
else if (--scrollDelay <= 0)
{
scrollDelay = SCROLL_LOOP_DELAY;
return true;
}
}
return false;
}