usbloadergx/source/usbloader/GameList.h
strtoul 76df2b26b6 *fix reloading into another IOS before launch of game
*add loading of wii games / nand channels / emu nand channels in all combinations into one list
*add button on main view for quick choice between the combinations of the three
*add "Real Nand" or "Emulated Nand" text on the game window prompt when starting a channel
*removed the need of a cIOS to launch the loader (if anyone uses it with IOS58 for whatever reason). The warning that a cIOS is needed is still present.
*removed support for both usb ports at once on hermes cIOS. Each can still be used individually but only one at a time. This is done because of some bugs in the new ehci module which make some games unbootable. The ehcimodule is now reverted to the last working one. Need feedback if the games work fine again.
*some preparations for the upcoming stealth mode feature of the d2x cIOS
*isfs is now initiated once and deinitated when cleaning up only (instead of the whole init/deinit every single access)
*removed choice for emulated nand channel modes. Emulated nand channels always need full emulation which is now always used on emu nand for channels.
*removed unused settings for channels from the per game setting
*changed default partition to 0 when starting with fresh settings (instead of -1 wtf?)
2011-12-22 22:44:48 +00:00

57 lines
2.5 KiB
C++

#ifndef GAME_LIST_H_
#define GAME_LIST_H_
#include <vector>
#include "Controls/DeviceHandler.hpp"
#include "wstring.hpp"
#include "usbloader/disc.h"
class GameList
{
public:
GameList() : selectedGame(0) { };
int ReadGameList();
int size() const { return FilteredList.size(); }
int GameCount() const { return FullGameList.size(); }
int FilterList(const wchar_t * gameFilter = NULL);
int LoadUnfiltered();
struct discHdr * at(int i) const { return operator[](i); }
struct discHdr * operator[](int i) const { if (i < 0 || i >= (int) FilteredList.size()) return NULL; return FilteredList[i]; }
struct discHdr * GetDiscHeader(const char * gameID) const;
const wchar_t * GetCurrentFilter() const { return GameFilter.c_str(); }
void SortList();
void clear();
bool operator!() const { return (FullGameList.size() == 0); }
//! Gamelist scrolling operators
int operator+=(int i) { return (selectedGame = (selectedGame+i) % FilteredList.size()); }
int operator-=(int i) { return (selectedGame = (selectedGame-i+FilteredList.size()) % FilteredList.size()); }
int operator++() { return (selectedGame = (selectedGame+1) % FilteredList.size()); }
int operator--() { return (selectedGame = (selectedGame-1+FilteredList.size()) % FilteredList.size()); }
int operator++(int i) { return operator++(); }
int operator--(int i) { return operator--(); }
struct discHdr * GetCurrentSelected() const { return operator[](selectedGame); }
int GetPartitionNumber(const u8 *gameid) const;
int GetGameFS(const u8 *gameID) const { return DeviceHandler::Instance()->GetFilesystemType(USB1+GetPartitionNumber(gameID)); }
void RemovePartition(int part_num);
std::vector<struct discHdr *> &GetFilteredList(void) { return FilteredList; }
std::vector<struct discHdr> &GetFullGameList(void) { return FullGameList; }
protected:
int InternalReadList(int part);
void InternalFilterList(std::vector<struct discHdr> &FullList);
void InternalLoadUnfiltered(std::vector<struct discHdr> &FullList);
static bool NameSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlaycountSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool RankingSortCallback(const struct discHdr *a, const struct discHdr *b);
static bool PlayersSortCallback(const struct discHdr *a, const struct discHdr *b);
wString GameFilter;
int selectedGame;
std::vector<struct discHdr *> FilteredList;
std::vector<struct discHdr> FullGameList;
std::vector<int> GamePartitionList;
};
extern GameList gameList;
#endif