usbloadergx/source/usbloader/neek.hpp
cyan06 f49b732a3b svn wrong file addition format...
update meta.xml version too.
2015-07-05 14:47:47 +00:00

89 lines
2.7 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Cyan
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef NEEK_CONFIG_H_
#define NEEK_CONFIG_H_
#include <gctypes.h>
#define NEEK_MAGIC 0x666c6f77 // 'FLOW'. 0x47414d45 'GAME' autoboot disc?
#define NEEK_CONFIG_ADDRESS 0x81200000
typedef struct _NEEK_CFG
{
u32 magic; // always has to be 0x666c6f77
u64 titleid; // the full path of the NAND title to boot (both folder names)
u32 config; // see below
u64 returnto; // same as titleid above
u32 gameid; // game for DI to autoboot use 4-digit game id
u32 gamemagic; // set to 0x5d1c9ea3 for Wii game, 0xC2339F3D for gamecube games
char dipath[256]; // string specifying path DI should use to find games (/wbfs/ or usb1/wbfs?)
char nandpath[256]; // string specifying where the emuNAND is stored if it's not in the normal place. (/nands/ or usb1/nands/ ?)
} NEEK_CFG;
enum neekconfig
{
NCON_EXT_DI_PATH = (1<<0), // 1 if you're using/specifying dipath
NCON_EXT_NAND_PATH = (1<<1), // 1 if you're using/specifying nandpath
NCON_HIDE_EXT_PATH = (1<<2), // 1 to have it not SAVE the last used custom path?
NCON_EXT_RETURN_TO = (1<<3), // 1 if you're using returnto
NCON_EXT_BOOT_GAME = (1<<4), // 1 if you're using gameid
};
#define NANDCONFIG_MAXNAND 8
#define NANDCONFIG_HEADER_SIZE 0x10
#define NANDCONFIG_NANDINFO_SIZE 0x100
typedef struct
{
char Path[128];
char Name[64];
char DiPath[64];
} NandInfo;
typedef struct _NandConfig
{
u32 NandCnt;
u32 NandSel;
u32 Padding1;
u32 Padding2;
NandInfo Nands[];
} NandConfig;
#ifdef __cplusplus
extern "C"
{
#endif
bool neekLoadKernel(const char* nandpath);
int neekBoot(void);
int neekIsNeek2o(const char* nandpath);
int neekPathFormat(char* nandpath_out, const char* nandpath_in, u32 len);
bool neek2oSetBootSettings(NEEK_CFG* neek_config, u64 TitleID, u32 Magic, u64 returnto, const char* nandpath );
int neek2oSetNAND(const char* nandpath);
#ifdef __cplusplus
}
#endif
#endif