usbloadergx/source/usbloader/playlog.c
strtoul a66a30a771 *removed buggy focus system completely (it was never working correct)
*added support to control screen pointer with gc pad or classic controller. you are always able to control as long as the corresponding wii control does not point to the screen (e.g. wiimote 1 not pointing to screen -> gcpad/classic controller 1 can control pointer 1). a speed factor is added to the gui option. need feedback about a proper default value, currently 15% (only tested gc pad on dolphin-emu)
*fix reinit of cheatcount on download of new file
*moved installation window to be on top of main window
*added game installation cancel
*added nand extract cancel
*added back extract of save feature for a real nand channels
*added auto position of progress window messages in vertical direction depending of how many are used at the same time
2011-12-28 16:27:30 +00:00

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/*
PLAYLOG.C
This code allows to modify play_rec.dat in order to store the
game time in Wii's log correctly.
by Marc
Thanks to tueidj for giving me some hints on how to do it :)
Most of the code was taken from here:
http://forum.wiibrew.org/read.php?27,22130
Modified by Dimok
*/
#include <stdio.h>
#include <string.h>
#include <ogcsys.h>
#include <malloc.h>
#include "gecko.h"
#include "utils/tools.h"
#define SECONDS_TO_2000 946684800LL
#define TICKS_PER_SECOND 60750000LL
//! Should be 32 byte aligned
static const char PLAYRECPATH[] ATTRIBUTE_ALIGN(32) = "/title/00000001/00000002/data/play_rec.dat";
typedef struct _PlayRec
{
u32 checksum;
union
{
u32 data[31];
struct
{
u16 name[42];
u64 ticks_boot;
u64 ticks_last;
char title_id[6];
char unknown[18];
} ATTRIBUTE_PACKED;
};
} PlayRec;
// Thanks to Dr. Clipper
static u64 getWiiTime(void)
{
time_t uTime = time(NULL);
return TICKS_PER_SECOND * (uTime - SECONDS_TO_2000);
}
int Playlog_Create(void)
{
s32 fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(fd >= 0)
{
//exists
IOS_Close(fd);
return 0;
}
ISFS_Initialize();
//In case the play_rec.dat wasn´t found create one and try again
int ret = ISFS_CreateFile(PLAYRECPATH, 0, 3, 3, 3);
if(ret >= 0)
ISFS_SetAttr(PLAYRECPATH, 0x1000, 1, 0, 3, 3, 3);
ISFS_Deinitialize();
return ret;
}
int Playlog_Update(const char * ID, const u16 * title)
{
if(!ID || !title)
return -1;
//If not started from SystemMenu, create playlog
Playlog_Create();
s32 fd = -1, res = -1;
u32 sum = 0;
u8 i;
//Open play_rec.dat
fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(fd == -106)
{
//In case the play_rec.dat wasn´t found create one and try again
int ret = Playlog_Create();
if(ret < 0)
return ret;
fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
}
if(fd < 0)
return res;
PlayRec * playrec_buf = memalign(32, ALIGN32(sizeof(PlayRec))); //! Should be 32 byte aligned
if(!playrec_buf)
{
IOS_Close(fd);
return res;
}
memset(playrec_buf, 0, sizeof(PlayRec));
u64 stime = getWiiTime();
playrec_buf->ticks_boot = stime;
playrec_buf->ticks_last = stime;
//Update channel name and ID
memcpy(playrec_buf->name, title, 84);
memcpy(playrec_buf->title_id, ID, 6);
//Calculate and update checksum
for(i = 0; i < 31; i++)
sum += playrec_buf->data[i];
playrec_buf->checksum = sum;
//Write play_rec.dat
if(IOS_Write(fd, playrec_buf, sizeof(PlayRec)) == sizeof(PlayRec))
res = 0;
IOS_Close(fd);
free(playrec_buf);
return res;
}
int Playlog_Delete(void)
{
s32 res = -1;
//Open play_rec.dat
s32 fd = IOS_Open(PLAYRECPATH, IPC_OPEN_RW);
if(fd < 0)
return fd;
PlayRec * playrec_buf = memalign(32, ALIGN32(sizeof(PlayRec)));
if(!playrec_buf)
goto cleanup;
//Read play_rec.dat
if(IOS_Read(fd, playrec_buf, sizeof(PlayRec)) != sizeof(PlayRec))
goto cleanup;
if(IOS_Seek(fd, 0, 0) < 0)
goto cleanup;
// invalidate checksum
playrec_buf->checksum = 0;
if(IOS_Write(fd, playrec_buf, sizeof(PlayRec)) != sizeof(PlayRec))
goto cleanup;
res = 0;
cleanup:
free(playrec_buf);
IOS_Close(fd);
return res;
}