mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-25 20:56:53 +01:00
0f4eb6b209
*added saving of game browser position (on all modes) *several cleanups and small fixes *added a "Block Category Menu" setting *fixed bug with parental block and game settings (thanks NJ7 for finding it) *fixed "All" not being translated in category menu
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2011
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include "CategorySwitchPrompt.hpp"
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#include "settings/CGameCategories.hpp"
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#include "settings/CSettings.h"
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#include "language/gettext.h"
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CategorySwitchPrompt::CategorySwitchPrompt()
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: CategoryPrompt(tr("Show Categories")), oldSetting(Settings.EnabledCategories)
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{
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browser->checkBoxClicked.connect(this, &CategorySwitchPrompt::OnCheckboxClick);
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browserRefresh.connect(this, &CategorySwitchPrompt::onBrowserRefresh);
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resetChanges.connect(this, &CategorySwitchPrompt::onResetChanges);
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browserRefresh();
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}
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void CategorySwitchPrompt::onResetChanges()
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{
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Settings.EnabledCategories = oldSetting;
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GameCategories.Load(Settings.ConfigPath);
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}
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void CategorySwitchPrompt::onBrowserRefresh()
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{
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browser->Clear();
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GameCategories.CategoryList.goToFirst();
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do
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{
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bool checked = false;
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for(u32 i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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checked = true;
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break;
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}
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}
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browser->AddEntrie(tr(GameCategories.CategoryList.getCurrentName().c_str()), checked);
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}
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while(GameCategories.CategoryList.goToNext());
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GameCategories.CategoryList.goToFirst();
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browser->RefreshList();
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}
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void CategorySwitchPrompt::OnCheckboxClick(GuiCheckbox *checkBox, int index)
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{
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GameCategories.CategoryList.goToFirst();
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for(int i = 0; i < index; ++i)
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GameCategories.CategoryList.goToNext();
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u32 i;
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for(i = 0; i < Settings.EnabledCategories.size(); ++i)
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{
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if(Settings.EnabledCategories[i] == GameCategories.CategoryList.getCurrentID())
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{
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if(!checkBox->IsChecked())
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{
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Settings.EnabledCategories.erase(Settings.EnabledCategories.begin()+i);
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markChanged();
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}
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break;
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}
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}
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if(i == Settings.EnabledCategories.size() && checkBox->IsChecked())
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{
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Settings.EnabledCategories.push_back(GameCategories.CategoryList.getCurrentID());
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markChanged();
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}
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}
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