mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-09-08 00:23:19 +02:00
345 lines
6.6 KiB
C++
345 lines
6.6 KiB
C++
#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "CGameStatistics.h"
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#include "FileOperations/fileops.h"
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CGameStatistics GameStatistics;
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CGameStatistics::CGameStatistics()
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{
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}
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CGameStatistics::~CGameStatistics()
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{
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}
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GameStatus * CGameStatistics::GetGameStatus(const char * id)
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{
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if(!id)
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return NULL;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(id, GameList[i].id, 6) == 0)
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{
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return &GameList[i];
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}
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}
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return NULL;
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}
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bool CGameStatistics::AddGame(const GameStatus & NewGame)
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{
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(NewGame.id, GameList[i].id, 6) == 0)
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{
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memcpy(&GameList[i], &NewGame, sizeof(GameStatus));
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return true;
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}
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}
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GameList.push_back(NewGame);
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return true;
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}
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bool CGameStatistics::RemoveAll()
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{
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GameList.clear();
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std::vector<GameStatus>().swap(GameList);
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return Save();
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}
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bool CGameStatistics::Remove(const char * id)
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{
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if(!id)
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return false;
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for(u32 i = 0; i < GameList.size(); ++i)
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{
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if(strncmp(id, GameList[i].id, 6) == 0)
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{
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GameList.erase(GameList.begin()+i);
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break;
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}
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}
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return true;
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}
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bool CGameStatistics::Load(const char * path)
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{
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char line[1024];
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char filepath[300];
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snprintf(filepath, sizeof(filepath), "%sGXGameStatistics.cfg", path);
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ConfigPath = filepath;
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FILE *file = fopen(filepath, "r");
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if (!file) return false;
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while (fgets(line, sizeof(line), file))
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{
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if (line[0] == '#')
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continue;
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this->ParseLine(line);
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}
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fclose(file);
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return true;
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}
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bool CGameStatistics::Save()
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{
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char filepath[300];
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strcpy(filepath, ConfigPath.c_str());
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char * ptr = strrchr(filepath, '/');
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if(ptr)
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ptr[0] = 0;
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if(!CreateSubfolder(filepath))
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return false;
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FILE * f = fopen(ConfigPath.c_str(), "w");
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if (!f) return false;
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fprintf(f, "# USB Loader settings file\n");
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fprintf(f, "# note: this file is automatically generated\n");
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fprintf(f, "# Num Games: %d\n", GameList.size());
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for (u32 i = 0; i < GameList.size(); i++)
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{
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fprintf(f, "game:%s = ", GameList[i].id);
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fprintf(f, "FavoriteRank:%d; ", GameList[i].FavoriteRank);
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fprintf(f, "LockStatus:%d; ", GameList[i].LockStatus);
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fprintf(f, "PlayCount:%d;\n", GameList[i].PlayCount);
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}
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fprintf(f, "# END\n");
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fclose(f);
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return true;
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}
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bool CGameStatistics::SetSetting(GameStatus & game, char *name, char *value)
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{
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int i = 0;
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if(strcmp(name, "FavoriteRank") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.FavoriteRank = i;
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}
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return true;
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}
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else if(strcmp(name, "LockStatus") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.LockStatus = i;
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}
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return true;
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}
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else if(strcmp(name, "PlayCount") == 0)
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{
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if (sscanf(value, "%d", &i) == 1)
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{
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game.PlayCount = i;
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}
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return true;
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}
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return false;
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}
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bool CGameStatistics::ReadGameID(const char * src, char * GameID, int size)
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{
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if(strncasecmp(src, "game:", 5) != 0)
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return false;
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char * ptr = strchr(src, ':');
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if(!ptr)
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return false;
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ptr++;
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int i = 0;
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for(i = 0; i < size; i++, ptr++)
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{
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if(*ptr == ' ' || *ptr == '\0')
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break;
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GameID[i] = *ptr;
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}
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GameID[i] = 0;
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return true;
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}
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#include "gecko.h"
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void CGameStatistics::ParseLine(char *line)
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{
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char name[1024], value[1024];
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char GameID[8];
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if(!ReadGameID(line, GameID, 6))
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return;
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if(strlen(GameID) != 6)
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return;
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GameStatus NewGame;
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memset(&NewGame, 0, sizeof(GameStatus));
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snprintf(NewGame.id, sizeof(NewGame.id), GameID);
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char * LinePtr = strchr(line, '=');
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while(LinePtr != NULL)
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{
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LinePtr++;
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char * eq = strchr(LinePtr, ':');
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if (!eq) break;
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this->TrimLine(name, LinePtr, sizeof(name));
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this->TrimLine(value, eq + 1, sizeof(value));
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gprintf("\nID: %s, Name = %s, Value = %s\n", GameID, name, value);
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SetSetting(NewGame, name, value);
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LinePtr = strchr(LinePtr, ';');
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}
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AddGame(NewGame);
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}
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void CGameStatistics::TrimLine(char *dest, const char *src, int size)
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{
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while (*src == ' ')
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src++;
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int i = 0;
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for(i = 0; i < size; i++, src++)
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{
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if(*src == ';' || *src == ':' || *src == '\n' ||
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*src == '\r' || *src == '\0')
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break;
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dest[i] = *src;
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}
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dest[i] = '\0';
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}
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void CGameStatistics::SetPlayCount(const char * id, int count)
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{
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if(!id)
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return;
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GameStatus NewStatus;
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snprintf(NewStatus.id, sizeof(NewStatus.id), id);
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NewStatus.FavoriteRank = 0;
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NewStatus.LockStatus = 0;
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NewStatus.PlayCount = count;
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GameStatus * game = GetGameStatus(id);
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if(game)
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{
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NewStatus.FavoriteRank = game->FavoriteRank;
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NewStatus.LockStatus = game->LockStatus;
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}
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AddGame(NewStatus);
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}
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void CGameStatistics::SetFavoriteRank(const char * id, int rank)
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{
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if(!id)
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return;
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GameStatus NewStatus;
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snprintf(NewStatus.id, sizeof(NewStatus.id), id);
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NewStatus.FavoriteRank = rank;
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NewStatus.LockStatus = 0;
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NewStatus.PlayCount = 0;
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GameStatus * game = GetGameStatus(id);
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if(game)
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{
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NewStatus.PlayCount = game->PlayCount;
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NewStatus.LockStatus = game->LockStatus;
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}
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AddGame(NewStatus);
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}
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void CGameStatistics::SetLockStatus(const char * id, int lock)
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{
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if(!id)
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return;
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GameStatus NewStatus;
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snprintf(NewStatus.id, sizeof(NewStatus.id), id);
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NewStatus.FavoriteRank = 0;
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NewStatus.LockStatus = lock;
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NewStatus.PlayCount = 0;
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GameStatus * game = GetGameStatus(id);
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if(game)
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{
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NewStatus.PlayCount = game->PlayCount;
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NewStatus.FavoriteRank = game->FavoriteRank;
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}
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AddGame(NewStatus);
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}
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int CGameStatistics::GetPlayCount(const char * id)
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{
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if(!id)
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return 0;
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GameStatus * game = GetGameStatus(id);
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if(game)
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return game->PlayCount;
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return 0;
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}
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int CGameStatistics::GetFavoriteRank(const char * id)
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{
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if(!id)
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return 0;
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GameStatus * game = GetGameStatus(id);
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if(game)
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return game->FavoriteRank;
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return 0;
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}
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int CGameStatistics::GetLockStatus(const char * id)
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{
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if(!id)
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return 0;
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GameStatus * game = GetGameStatus(id);
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if(game)
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return game->LockStatus;
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return 0;
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}
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