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https://github.com/wiidev/usbloadergx.git
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6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#ifndef _CSETTINGS_H_
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#define _CSETTINGS_H_
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#include <string>
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#include <stdio.h>
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#include <gctypes.h>
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#include "SettingsEnums.h"
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class CSettings
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{
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public:
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//!Constructor
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CSettings();
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//!Destructor
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~CSettings();
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//!Set Default Settings
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void SetDefault();
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//!Load Settings
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bool Load();
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//!Save Settings
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bool Save();
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//!Reset Settings
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bool Reset();
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//!Load a languagefile
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//!\param language
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bool LoadLanguage(const char *path, int language = -1);
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/** Variables **/
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char BootDevice[10];
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char unlockCode[20];
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char db_language[20];
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char returnTo[20];
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char ConfigPath[80];
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char covers_path[100];
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char coversFull_path[100];
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char covers2d_path[100];
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char theme_path[100];
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char theme[100];
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char disc_path[100];
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char titlestxt_path[100];
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char language_path[100];
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char languagefiles_path[100];
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char ogg_path[150];
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char Cheatcodespath[100];
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char TxtCheatcodespath[100];
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char BcaCodepath[100];
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char WipCodepath[100];
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char dolpath[100];
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char update_path[100];
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char homebrewapps_path[100];
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char WDMpath[100];
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short videomode;
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short language;
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short ocarina;
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short videopatch;
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short sinfo;
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short hddinfo;
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short rumble;
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short xflip;
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short volume;
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short sfxvolume;
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short gamesoundvolume;
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short tooltips;
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short parentalcontrol;
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short cios;
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short quickboot;
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short wsprompt;
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short keyset;
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short GameSort;
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short wiilight;
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short gameDisplay;
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short patchcountrystrings;
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short screensaver;
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short partition;
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short musicloopmode;
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short widescreen;
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short godmode;
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short error002;
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short titlesOverride; // db_titles
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short gridRows;
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short autonetwork;
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short discart;
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short gamesound;
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short marknewtitles;
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short InstallToDir;
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short GameSplit;
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short PlaylogUpdate;
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short ShowFreeSpace;
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short UseIOS58;
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short HomeMenu;
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short MultiplePartitions;
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u32 InstallPartitions;
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u32 ParentalBlocks;
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protected:
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bool ValidVersion(FILE * file);
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bool SetSetting(char *name, char *value);
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//!Find the config file in the default paths
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bool FindConfig();
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void ParseLine(char *line);
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void TrimLine(char *dest, char *src, int size);
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};
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extern CSettings Settings;
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#endif
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