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https://github.com/wiidev/usbloadergx.git
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6f63f9cf05
*Added additional sort mode - "Sort by number of players" *Added support for multiple game partitions. Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#ifndef WIITDB_TITLES_H_
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#define WIITDB_TITLES_H_
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#include <string>
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#include <vector>
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#include <gctypes.h>
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#include "usbloader/disc.h"
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typedef struct _GameTitle
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{
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char GameID[7];
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std::string Title;
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int ParentalRating;
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int PlayersCount;
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} GameTitle;
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class CGameTitles
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{
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public:
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//! Set a game title from wiitdb
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void SetGameTitle(const char * id, const char * title);
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//! Overload
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void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
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//! Get a game title
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const char * GetTitle(const char * id) const;
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//! Overload
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const char * GetTitle(const u8 * id) const { return GetTitle((const char *) id); };
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//! Overload
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const char * GetTitle(const struct discHdr *header) const;
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//! Get game parental rating
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int GetParentalRating(const char * id) const;
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//! Get possible number of players for this game
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int GetPlayersCount(const char * id) const;
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//! Load Game Titles from WiiTDB
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void LoadTitlesFromWiiTDB(const char * path);
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//! Set default game titles
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void SetDefault();
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protected:
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std::vector<GameTitle> TitleList;
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};
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extern CGameTitles GameTitles;
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#endif
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