usbloadergx/source/settings/GameTitles.h
dimok321 6f63f9cf05 *Prepare source code for devkitPPC r23 - replaced removed directory functions
*Added additional sort mode - "Sort by number of players"
*Added support for multiple game partitions.

Note: You can activate multiple game partitions support in the Loader Settings. When it is active, all games from all partitions will be listed in the game list. Partitions can be mixed up as you wish wbfs/fat/ntfs/ext. When the multiple partitions feature is activated than the partition in "Game/Install Partition" setting is taken for new game installation. Also the free space amount will be shown from that game installation partition. This will be clickable in the future listing all partitions with their sizes.
2011-02-02 18:30:15 +00:00

48 lines
1.2 KiB
C++

#ifndef WIITDB_TITLES_H_
#define WIITDB_TITLES_H_
#include <string>
#include <vector>
#include <gctypes.h>
#include "usbloader/disc.h"
typedef struct _GameTitle
{
char GameID[7];
std::string Title;
int ParentalRating;
int PlayersCount;
} GameTitle;
class CGameTitles
{
public:
//! Set a game title from wiitdb
void SetGameTitle(const char * id, const char * title);
//! Overload
void SetGameTitle(const u8 * id, const char * title) { SetGameTitle((const char *) id, title); };
//! Get a game title
const char * GetTitle(const char * id) const;
//! Overload
const char * GetTitle(const u8 * id) const { return GetTitle((const char *) id); };
//! Overload
const char * GetTitle(const struct discHdr *header) const;
//! Get game parental rating
int GetParentalRating(const char * id) const;
//! Get possible number of players for this game
int GetPlayersCount(const char * id) const;
//! Load Game Titles from WiiTDB
void LoadTitlesFromWiiTDB(const char * path);
//! Set default game titles
void SetDefault();
protected:
std::vector<GameTitle> TitleList;
};
extern CGameTitles GameTitles;
#endif