mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 11:05:06 +01:00
b0352c301e
* Added 2 new Nintendont settings (CC Rumble and IPL choices). (Greywolf) * Updated all the sources to compile with devkitPPC r28 and r29-1. (Greywolf) * Fixed loading banners from EmuNAND with a long path. (Greywolf) * Updated Libcustomfat to 1.1.1 + Ustealth. (Greywolf, Cyan) * Added support for Open source HBC TitleID.
265 lines
6.7 KiB
C++
265 lines
6.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2010
|
|
* by Dimok
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any
|
|
* damages arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any
|
|
* purpose, including commercial applications, and to alter it and
|
|
* redistribute it freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you
|
|
* must not claim that you wrote the original software. If you use
|
|
* this software in a product, an acknowledgment in the product
|
|
* documentation would be appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and
|
|
* must not be misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
***************************************************************************/
|
|
#include <unistd.h>
|
|
#include "WDMMenu.hpp"
|
|
#include "FileOperations/fileops.h"
|
|
#include "menu/menus.h"
|
|
#include "themes/CTheme.h"
|
|
#include "language/gettext.h"
|
|
#include "usbloader/wbfs.h"
|
|
#include "libs/libwbfs/libwbfs.h"
|
|
#include "libs/libwbfs/wiidisc.h"
|
|
#include "usbloader/fstfile.h"
|
|
#include "settings/GameTitles.h"
|
|
#include "gecko.h"
|
|
|
|
u32 WDMMenu::AlternateDolOffset = 0;
|
|
u32 WDMMenu::AlternateDolParameter = 0;
|
|
|
|
WDMMenu::WDMMenu(const struct discHdr * header)
|
|
: GuiWindow(screenwidth, screenheight)
|
|
{
|
|
Options = new OptionList;
|
|
|
|
btnOutline = Resources::GetImageData("button_dialogue_box.png");
|
|
|
|
trigA = new GuiTrigger();
|
|
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
|
|
|
|
trigB = new GuiTrigger();
|
|
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
|
|
|
|
defaultBtnTxt = new GuiText(tr("Default"), 22, (GXColor){0, 0, 0, 255});
|
|
defaultBtnImg = new GuiImage(btnOutline);
|
|
defaultBtn = new GuiButton(defaultBtnImg, defaultBtnImg, 2, 3, 130, 400, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
defaultBtn->SetLabel(defaultBtnTxt);
|
|
Append(defaultBtn);
|
|
|
|
backBtnTxt = new GuiText(tr("Back"), 22, (GXColor){0, 0, 0, 255});
|
|
backBtnImg = new GuiImage(btnOutline);
|
|
backBtn = new GuiButton(backBtnImg, backBtnImg, 2, 3, -130, 400, trigA, btnSoundOver, btnSoundClick2, 1);
|
|
backBtn->SetLabel(backBtnTxt);
|
|
backBtn->SetTrigger(trigB);
|
|
Append(backBtn);
|
|
|
|
optionBrowser = new GuiOptionBrowser(396, 280, Options, "bg_options_settings.png");
|
|
optionBrowser->SetPosition(0, 90);
|
|
optionBrowser->SetAlignment(ALIGN_CENTER, ALIGN_TOP);
|
|
Append(optionBrowser);
|
|
|
|
SetEffect(EFFECT_FADE, 50);
|
|
|
|
char WDMPath[200];
|
|
snprintf(WDMPath, sizeof(WDMPath), "%s/%.3s.wdm", Settings.WDMpath, (char *) header->id);
|
|
|
|
if(!CheckFile(WDMPath))
|
|
{
|
|
snprintf(WDMPath, sizeof(WDMPath), "%s/%.6s.wdm", Settings.WDMpath, (char *) header->id);
|
|
if(!CheckFile(WDMPath))
|
|
snprintf(WDMPath, sizeof(WDMPath), "%s/%.4s.wdm", Settings.WDMpath, (char *) header->id);
|
|
}
|
|
|
|
wdmFile = new WDMFile(WDMPath);
|
|
|
|
CheckGameFiles(header);
|
|
}
|
|
|
|
WDMMenu::~WDMMenu()
|
|
{
|
|
ResumeGui();
|
|
|
|
SetEffect(EFFECT_FADE, -50);
|
|
while(this->GetEffect() > 0)
|
|
usleep(100);
|
|
|
|
HaltGui();
|
|
if(parentElement)
|
|
((GuiWindow *) parentElement)->Remove(this);
|
|
|
|
RemoveAll();
|
|
|
|
delete btnOutline;
|
|
|
|
delete backBtnTxt;
|
|
delete backBtnImg;
|
|
delete backBtn;
|
|
|
|
delete defaultBtnTxt;
|
|
delete defaultBtnImg;
|
|
delete defaultBtn;
|
|
|
|
delete trigA;
|
|
delete trigB;
|
|
|
|
delete optionBrowser;
|
|
delete wdmFile;
|
|
|
|
ResumeGui();
|
|
}
|
|
|
|
int WDMMenu::GetChoice()
|
|
{
|
|
if (shutdown)
|
|
Sys_Shutdown();
|
|
else if (reset)
|
|
Sys_Reboot();
|
|
|
|
if(backBtn->GetState() == STATE_CLICKED)
|
|
return 0;
|
|
|
|
else if(defaultBtn->GetState() == STATE_CLICKED)
|
|
return 1;
|
|
|
|
int choice = optionBrowser->GetClickedOption();
|
|
if(choice >= 0 && choice < (int) DOLOffsetList.size())
|
|
{
|
|
AlternateDolOffset = DOLOffsetList[choice].first;
|
|
AlternateDolParameter = DOLOffsetList[choice].second;
|
|
return 1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
int WDMMenu::Show(const struct discHdr * header)
|
|
{
|
|
WDMMenu Menu(header);
|
|
|
|
mainWindow->SetState(STATE_DISABLED);
|
|
mainWindow->Append(&Menu);
|
|
|
|
int ret = -1;
|
|
|
|
while(ret == -1)
|
|
{
|
|
usleep(100);
|
|
ret = Menu.GetChoice();
|
|
}
|
|
mainWindow->SetState(STATE_DEFAULT);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static inline bool stringcompare(const char * replace, const char * dolname)
|
|
{
|
|
if(strlen(replace) == 0 || strlen(dolname) == 0)
|
|
return false;
|
|
|
|
for( ; *replace != 0 && *dolname != 0; replace++, dolname++)
|
|
{
|
|
if(*replace == '?')
|
|
continue;
|
|
|
|
if(toupper((int) *replace) != toupper((int) *dolname))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void WDMMenu::CheckGameFiles(const struct discHdr * header)
|
|
{
|
|
wbfs_disc_t *disc = WBFS_OpenDisc((u8 *) header->id);
|
|
if (!disc)
|
|
{
|
|
WindowPrompt(tr( "ERROR:" ), tr( "Could not open Disc" ), tr( "OK" ));
|
|
return;
|
|
}
|
|
|
|
wiidisc_t *wdisc = wd_open_disc((s32(*)(void *, u32, u32, void *)) wbfs_disc_read, disc);
|
|
if (!wdisc)
|
|
{
|
|
WindowPrompt(tr( "ERROR:" ), tr( "Could not open Disc" ), tr( "OK" ));
|
|
return;
|
|
}
|
|
|
|
FST_ENTRY * fstbuffer = (FST_ENTRY *) wd_extract_file(wdisc, ONLY_GAME_PARTITION, (char*) "FST");
|
|
if (!fstbuffer)
|
|
{
|
|
WindowPrompt(tr( "ERROR:" ), tr( "Not enough free memory." ), tr( "OK" ));
|
|
return;
|
|
}
|
|
|
|
wd_close_disc(wdisc);
|
|
WBFS_CloseDisc(disc);
|
|
|
|
int position = 0;
|
|
vector<pair<int, string> > FilesNotInWDM;
|
|
|
|
for(int i = 0; i < wdmFile->size(); ++i)
|
|
{
|
|
if(stringcompare(wdmFile->GetDolName(i), "main") == true)
|
|
{
|
|
DOLOffsetList.push_back(pair<int, int>(0, wdmFile->GetParameter(i)));
|
|
Options->SetName(position, "%i.", position+1);
|
|
Options->SetValue(position, wdmFile->GetReplaceName(i));
|
|
position++;
|
|
}
|
|
}
|
|
|
|
for (u32 i = 1; i < fstbuffer[0].filelen; i++)
|
|
{
|
|
//don't add files that aren't .dol to the list
|
|
const char * filename = fstfiles(fstbuffer, i);
|
|
const char * fileext = NULL;
|
|
|
|
if(filename)
|
|
fileext = strrchr(filename, '.');
|
|
|
|
if (fileext && strcasecmp(fileext, ".dol") == 0)
|
|
{
|
|
char NameCpy[strlen(filename)+1];
|
|
strcpy(NameCpy, filename);
|
|
char *extension = strrchr(NameCpy, '.');
|
|
if(extension) *extension = 0;
|
|
|
|
int j;
|
|
for(j = 0; j < wdmFile->size(); ++j)
|
|
{
|
|
if(stringcompare(wdmFile->GetDolName(j), NameCpy) == true)
|
|
{
|
|
DOLOffsetList.push_back(pair<int, int>(i, wdmFile->GetParameter(j)));
|
|
Options->SetName(position, "%i.", position+1);
|
|
Options->SetValue(position, wdmFile->GetReplaceName(j));
|
|
position++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(j == wdmFile->size())
|
|
FilesNotInWDM.push_back(pair<int, string>(i, filename));
|
|
}
|
|
}
|
|
|
|
for(u32 i = 0; i < FilesNotInWDM.size(); ++i)
|
|
{
|
|
DOLOffsetList.push_back(pair<int, int>(FilesNotInWDM[i].first, 1));
|
|
Options->SetName(position, "%i.", position+1);
|
|
Options->SetValue(position, FilesNotInWDM[i].second.c_str());
|
|
position++;
|
|
}
|
|
|
|
free(fstbuffer);
|
|
}
|